hello
ive tired to resolve my problem on my own but i cant seem to be getting any where.i would like any suggestions to help me with my stream.ive tried different games(dayz,bf4,metalgearrising,awesomenauts,madden08).ive tired different servers to connect to twitch.tv.ive seen my log file and used the log anazlyer and changed my setting according to the recomendtions.my stream just seems choppy to me and to my friends that have seen it.ive built my pc so i could stream and then only part that i havent upgraded is my gpu,which i wonder if it has anything to do with my stream being choppy.here are my specs
CPU - i7 4770k - OC to 4.4 ghz
CPU Cooler - Cooler Master Seidon 240M
MB - MSI z87 MPOWER
RAM - GSKILL Ripjaws X Series 8GB
GPU - msi gtx 570 twin frozr iii pe/oc - OC 840 mhz
PSU - thermaltake tr2 rx 750w
here is my last OBS Log
The last thing is did was use the obs log analyzer and i have zero dropped frames and a bit rate if 2500kb in the green zone. i feel that i should be able to get reach 1080p at 30 frames but im having difficulty with 720p at 60fps/30 fps and even 480p.
my tesmy.net is Download :: 43.3 Mbps 5.4 MB/s up arrow Upload :: 9.7 Mbps
ive tired to resolve my problem on my own but i cant seem to be getting any where.i would like any suggestions to help me with my stream.ive tried different games(dayz,bf4,metalgearrising,awesomenauts,madden08).ive tired different servers to connect to twitch.tv.ive seen my log file and used the log anazlyer and changed my setting according to the recomendtions.my stream just seems choppy to me and to my friends that have seen it.ive built my pc so i could stream and then only part that i havent upgraded is my gpu,which i wonder if it has anything to do with my stream being choppy.here are my specs
CPU - i7 4770k - OC to 4.4 ghz
CPU Cooler - Cooler Master Seidon 240M
MB - MSI z87 MPOWER
RAM - GSKILL Ripjaws X Series 8GB
GPU - msi gtx 570 twin frozr iii pe/oc - OC 840 mhz
PSU - thermaltake tr2 rx 750w
here is my last OBS Log
Code:
17:42:48: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
17:42:48: -------------------------------
17:42:48: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
17:42:48: CPU Speed: 3500MHz
17:42:48: Physical Memory: 4095MB Total, 4095MB Free
17:42:48: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
17:42:48: monitor 1: pos={0, 0}, size={1920, 1080}
17:42:48: monitor 2: pos={1920, 0}, size={1600, 900}
17:42:48: Windows Version: 6.1 Build 7601 S
17:42:48: Aero is Enabled
17:42:48: -------------------------------
17:42:48: OBS Modules:
17:42:48: Base Address Module
17:42:48: 01040000 OBS.exe
17:42:48: 5D5B0000 OBSApi.dll
17:42:48: 624E0000 DShowPlugin.dll
17:42:48: 67840000 GraphicsCapture.dll
17:42:48: 676B0000 NoiseGate.dll
17:42:48: 624C0000 PSVPlugin.dll
17:42:48: ------------------------------------------
17:42:48: Adapter 1
17:42:48: Video Adapter: NVIDIA GeForce GTX 570
17:42:48: Video Adapter Dedicated Video Memory: 1292304384
17:42:48: Video Adapter Shared System Memory: 2952671232
17:42:48: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:42:48: Video Adapter Output 2: pos={1920, 0}, size={1600, 900}, attached=true
17:42:48: =====Stream Start: 2014-01-22, 17:42:48===============================================
17:42:48: Multithreaded optimizations: On
17:42:48: Base resolution: 1920x1080
17:42:48: Output resolution: 1280x720
17:42:48: ------------------------------------------
17:42:48: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
17:42:48: ------------------------------------------
17:42:48: Audio Format: 48000hz
17:42:48: Playback device Default
17:42:48: ------------------------------------------
17:42:48: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:42:48: ------------------------------------------
17:42:48: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:42:48: ------------------------------------------
17:42:48: Audio Encoding: AAC
17:42:48: bitrate: 128
17:42:48: Using graphics capture
17:42:48: Using graphics capture
17:42:48: Using graphics capture
17:42:48: Using graphics capture
17:42:48: Scene buffering time set to 400
17:42:48: ------------------------------------------
17:42:48: Video Encoding: x264
17:42:48: fps: 30
17:42:48: width: 1280, height: 720
17:42:48: preset: veryfast
17:42:48: profile: main
17:42:48: keyint: 60
17:42:48: CBR: yes
17:42:48: CFR: yes
17:42:48: max bitrate: 2500
17:42:48: buffer size: 2500
17:42:48: ------------------------------------------
17:42:48: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:42:48: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:42:50: Using RTMP service: Twitch / Justin.tv
17:42:50: Server selection: rtmp://live-iad.justin.tv/app
17:42:50: Interface: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
17:42:50: Completed handshake with rtmp://live-iad.justin.tv/app in 264 ms.
17:42:51: SO_SNDBUF was at 8192
17:42:51: SO_SNDBUF is now 65536
17:42:53: SharedTexCapture hooked
17:43:21: GraphicsCaptureSource::NewCapture: eliminating old capture
17:43:21: SharedTexCapture hooked
17:43:22: GraphicsCaptureSource::NewCapture: eliminating old capture
17:43:22: SharedTexCapture hooked
17:43:22: GraphicsCaptureSource::NewCapture: eliminating old capture
17:43:22: SharedTexCapture hooked
18:16:26: GraphicsCaptureSource::NewCapture: eliminating old capture
18:16:26: SharedTexCapture hooked
18:16:27: GraphicsCaptureSource::NewCapture: eliminating old capture
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
18:16:27: SharedTexCapture hooked
18:16:32: Exit signal received, terminating capture
18:16:38: Total frames encoded: 60899, total frames duplicated: 1501 (2.46%)
18:16:38: Total frames rendered: 60844, number of late frames: 17 (0.03%) (it's okay for some frames to be late)
18:16:38: RTMPPublisher::SocketLoop: Graceful loop exit
18:16:38: Average send payload: 8010 bytes, average send interval: 24 ms
18:16:38: Number of times waited to send: 0, Waited for a total of 0 bytes
18:16:38: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:16:38: Number of bytes sent: 667544893
18:16:39:
18:16:39: Profiler time results:
18:16:39:
18:16:39: ==============================================================
18:16:39: video thread frame - [100%] [avg time: 1.678 ms] [children: 3.87%] [unaccounted: 96.1%]
18:16:39: | scene->Preprocess - [0.0596%] [avg time: 0.001 ms]
18:16:39: | GPU download and conversion - [3.81%] [avg time: 0.064 ms] [children: 2.86%] [unaccounted: 0.954%]
18:16:39: | | flush - [2.03%] [avg time: 0.034 ms]
18:16:39: | | CopyResource - [0.775%] [avg time: 0.013 ms]
18:16:39: | | conversion to 4:2:0 - [0.0596%] [avg time: 0.001 ms]
18:16:39: Convert444Threads - [100%] [avg time: 0.372 ms] [children: 99.2%] [unaccounted: 0.806%]
18:16:39: | Convert444toNV12 - [99.2%] [avg time: 0.369 ms]
18:16:39: encoder thread frame - [100%] [avg time: 0.639 ms]
18:16:39: ==============================================================
18:16:39:
18:16:39:
18:16:39: Profiler CPU results:
18:16:39:
18:16:39: ==============================================================
18:16:39: video thread frame - [cpu time: avg 0.05 ms, total 3088.82 ms] [avg calls per frame: 1]
18:16:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:16:39: | GPU download and conversion - [cpu time: avg 0.006 ms, total 421.203 ms] [avg calls per frame: 1]
18:16:39: | | flush - [cpu time: avg 0.002 ms, total 171.6 ms] [avg calls per frame: 1]
18:16:39: | | CopyResource - [cpu time: avg 0.001 ms, total 109.202 ms] [avg calls per frame: 1]
18:16:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
18:16:39: Convert444Threads - [cpu time: avg 0.218 ms, total 26535.8 ms] [avg calls per frame: 2]
18:16:39: | Convert444toNV12 - [cpu time: avg 0.216 ms, total 26379.8 ms] [avg calls per frame: 2]
18:16:39: encoder thread frame - [cpu time: avg 0.015 ms, total 967.206 ms] [avg calls per frame: 1]
18:16:39: ==============================================================
18:16:39:
18:16:39: =====Stream End: 2014-01-22, 18:16:39=================================================
Last game capture log:
2014-01-22, 17:42:48: we're booting up:
17:42:48: CaptureThread: attached to process mainapp.exe
17:42:48: D3D9 Present
17:42:48: (half life scientist) everything.. seems to be in order
17:42:53: D3D9EndScene called
17:42:53: D3DPRESENT_PARAMETERS {
17:42:53: BackBufferWidth: 800
17:42:53: BackBufferHeight: 600
17:42:53: BackBufferFormat: D3DFMT_X8R8G8B8
17:42:53: BackBufferCount: 1
17:42:53: MultiSampleType: D3DMULTISAMPLE_NONE
17:42:53: MultiSampleQuality: 0
17:42:53: SwapEffect: D3DSWAPEFFECT_DISCARD
17:42:53: hDeviceWindow: 67302
17:42:53: Windowed: false
17:42:53: EnableAutoDepthStencil: true
17:42:53: AutoDepthStencilFormat: D3DFMT_D24S8
17:42:53: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
17:42:53: FullScreen_RefreshRateInHz: 75
17:42:53: PresentationInterval: 2147483648
17:42:53: };
17:42:53: successfully set up d3d9 hooks
17:42:53: D3D9Present called
17:42:53: DoD3D9GPUHook: success
17:42:53: D3DSURFACE_DESC {
17:42:53: Format: D3DFMT_X8R8G8B8
17:42:53: Type: D3DRTYPE_SURFACE
17:42:53: Usage: D3DUSAGE_RENDERTARGET
17:42:53: Pool: D3DPOOL_DEFAULT
17:42:53: MultiSampleType: D3DMULTISAMPLE_NONE
17:42:53: MultiSampleQuality: 0
17:42:53: Width: 800
17:42:53: Height: 600
17:42:53: };
17:42:53: successfully capturing d3d9 frames via GPU
17:43:20: D3D9Reset called
17:43:20: ---------------------- Cleared D3D9 Capture ----------------------
17:43:21: D3DPRESENT_PARAMETERS {
17:43:21: BackBufferWidth: 1920
17:43:21: BackBufferHeight: 1080
17:43:21: BackBufferFormat: D3DFMT_X8R8G8B8
17:43:21: BackBufferCount: 1
17:43:21: MultiSampleType: D3DMULTISAMPLE_NONE
17:43:21: MultiSampleQuality: 0
17:43:21: SwapEffect: D3DSWAPEFFECT_DISCARD
17:43:21: hDeviceWindow: 67302
17:43:21: Windowed: false
17:43:21: EnableAutoDepthStencil: true
17:43:21: AutoDepthStencilFormat: D3DFMT_D24S8
17:43:21: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
17:43:21: FullScreen_RefreshRateInHz: 85
17:43:21: PresentationInterval: 1
17:43:21: };
17:43:21: successfully set up d3d9 hooks
17:43:21: D3D9Present called
17:43:21: DoD3D9GPUHook: success
17:43:21: D3DSURFACE_DESC {
17:43:21: Format: D3DFMT_X8R8G8B8
17:43:21: Type: D3DRTYPE_SURFACE
17:43:21: Usage: D3DUSAGE_RENDERTARGET
17:43:21: Pool: D3DPOOL_DEFAULT
17:43:21: MultiSampleType: D3DMULTISAMPLE_NONE
17:43:21: MultiSampleQuality: 0
17:43:21: Width: 1920
17:43:21: Height: 1080
17:43:21: };
17:43:21: successfully capturing d3d9 frames via GPU
17:43:21: D3D9Reset called
17:43:22: ---------------------- Cleared D3D9 Capture ----------------------
17:43:22: successfully set up d3d9 hooks
17:43:22: D3D9Present called
17:43:22: DoD3D9GPUHook: success
17:43:22: D3DSURFACE_DESC {
17:43:22: Format: D3DFMT_X8R8G8B8
17:43:22: Type: D3DRTYPE_SURFACE
17:43:22: Usage: D3DUSAGE_RENDERTARGET
17:43:22: Pool: D3DPOOL_DEFAULT
17:43:22: MultiSampleType: D3DMULTISAMPLE_NONE
17:43:22: MultiSampleQuality: 0
17:43:22: Width: 1920
17:43:22: Height: 1080
17:43:22: };
17:43:22: successfully capturing d3d9 frames via GPU
17:43:22: D3D9Reset called
17:43:22: ---------------------- Cleared D3D9 Capture ----------------------
17:43:22: successfully set up d3d9 hooks
17:43:22: D3D9Present called
17:43:22: DoD3D9GPUHook: success
17:43:22: D3D9EndScene called
17:43:23: D3DSURFACE_DESC {
17:43:23: Format: D3DFMT_X8R8G8B8
17:43:23: Type: D3DRTYPE_SURFACE
17:43:23: Usage: D3DUSAGE_RENDERTARGET
17:43:23: Pool: D3DPOOL_DEFAULT
17:43:23: MultiSampleType: D3DMULTISAMPLE_NONE
17:43:23: MultiSampleQuality: 0
17:43:23: Width: 1920
17:43:23: Height: 1080
17:43:23: };
17:43:23: successfully capturing d3d9 frames via GPU
18:16:25: D3D9Reset called
18:16:25: ---------------------- Cleared D3D9 Capture ----------------------
18:16:26: D3DPRESENT_PARAMETERS {
18:16:26: BackBufferWidth: 800
18:16:26: BackBufferHeight: 600
18:16:26: BackBufferFormat: D3DFMT_X8R8G8B8
18:16:26: BackBufferCount: 1
18:16:26: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:26: MultiSampleQuality: 0
18:16:26: SwapEffect: D3DSWAPEFFECT_DISCARD
18:16:26: hDeviceWindow: 67302
18:16:26: Windowed: false
18:16:26: EnableAutoDepthStencil: true
18:16:26: AutoDepthStencilFormat: D3DFMT_D24S8
18:16:26: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
18:16:26: FullScreen_RefreshRateInHz: 75
18:16:26: PresentationInterval: 2147483648
18:16:26: };
18:16:26: successfully set up d3d9 hooks
18:16:26: D3D9Present called
18:16:26: DoD3D9GPUHook: success
18:16:26: D3D9Reset called
18:16:27: ---------------------- Cleared D3D9 Capture ----------------------
18:16:27: successfully set up d3d9 hooks
18:16:27: D3D9Present called
18:16:27: DoD3D9GPUHook: success
18:16:27: D3D9Reset called
18:16:27: ---------------------- Cleared D3D9 Capture ----------------------
18:16:27: successfully set up d3d9 hooks
18:16:27: D3D9Present called
18:16:27: DoD3D9GPUHook: success
18:16:27: D3D9EndScene called
18:16:27: D3DSURFACE_DESC {
18:16:27: Format: D3DFMT_X8R8G8B8
18:16:27: Type: D3DRTYPE_SURFACE
18:16:27: Usage: D3DUSAGE_RENDERTARGET
18:16:27: Pool: D3DPOOL_DEFAULT
18:16:27: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:27: MultiSampleQuality: 0
18:16:27: Width: 800
18:16:27: Height: 600
18:16:27: };
18:16:27: successfully capturing d3d9 frames via GPU
The last thing is did was use the obs log analyzer and i have zero dropped frames and a bit rate if 2500kb in the green zone. i feel that i should be able to get reach 1080p at 30 frames but im having difficulty with 720p at 60fps/30 fps and even 480p.
my tesmy.net is Download :: 43.3 Mbps 5.4 MB/s up arrow Upload :: 9.7 Mbps