Question / Help How to record lossless quality

2L40K

New Member
It is. Obviously. Or where do you think it is stored? :D
The question is not Where, but How.
It's not like GIFs, but more like SWF (Shockwave Flash).
SWF, for example, is a composite object in archive - It can contain video, images, paths and transformations...

You can. rename the camrec extension to zip and you can open it with a zip tool like winrar and export the video and audio from it.
But the video does NOT contain the mouse cursor.

Thats why you have to "save" a recorded capture by camtasia.
They're so stupid like still many further timeline programs, which apparently assume that avi can only handle one audio track and not multiple and due to this they allow multitrack audio capture only with this nonsense renamed zip container way. incompetency at work.
They are NOT stupid.
This is done, so you can highlight the cursor afterwards.
Also key presses are recorded, and they can also be displayed.
The number of tracks in an AVI file is the last thing that matters...

In BB Flash Back you can even edit the mouse trajectory.

And you CAN'T highlight the cursor in OBS.
Neither you can display typed in text or shortcuts.

To further illustrate these ideas, there is Wink.
It CAN'T export a video at all, only SWF.
And this SWF does not contain any video - only images and paths.
 

DeMoN

Member
The number of tracks in an AVI file is the last thing that matters...
Its exactly that.
If you switch to one audiotrack only it lets you save directly into avi. if you switch to multitrack audio it says avi cant do that, you have to use camrec.
The circumstances with the mouse is the least reason instead. And for real - if its only that - just store that into a seperate file and not the whole video which you have to save again LOL
Also I never used the mouse cursor highlighting because I never needed it at all and I disabled it.

But considering how stupid bugs and how many bugs this software has - it is just a high grade of incompetency.
Also funny how it is able to capture 60fps, but can just export into 30fps.

And containerformats = codecs in their world.
 

2L40K

New Member
The circumstances with the mouse is the least reason instead. And for real - if its only that - just store that into a seperate file and not the whole video which you have to save again LOL
It's not just one other file.
They store every cursor ICO file, cursor movement and typed text.
This means 5-6-7 files, except the video...

But considering how stupid bugs and how many bugs this software has - it is just a high grade of incompetency.
That's true, but OBS isn't much better.
The operation principles of OBS are quite primitive, direct screen grabbing - 15-20% GPU load just doing nothing...
Which makes it usable just because computers today are already powerful enough.

Also funny how it is able to capture 60fps, but can just export into 30fps.
Probably, but 60 fps for tutorials makes no difference, except larger files - even 15 fps do the job...
 

DeMoN

Member
They store every cursor ICO file, cursor movement and typed text.
This means 5-6-7 files, except the video...
And this could be stored without the video in addition so that you dont have to save a captured video which is just stupid. Write the videofile not into the camrec file and everything else in the camrec file. problem solved. or dont use camrec at all and use a seperate folder or a temp folder for these files. or save it into project files. so many possibilities.
Probably, but 60 fps for tutorials makes no difference, except larger files - even 15 fps do the job...
That isnt an excuse at all for this incompetency.
That's true, but OBS isn't much better.
It is a lot better. And in addition to that OBS doesnt crash all the time.
The operation principles of OBS are quite primitive, direct screen grabbing - 15-20% GPU load just doing nothing...
It actually has the best gamehook.
While the usual framebuffer hooks of Fraps, DXTory and so on alone can cost a lot of fps, the shared texture hook of OBS costs almost nothing.
The GPU is used for rendering the scene composition which is active also in idle state except the encoder obviously.
as more sources you have in the scene composition and enabled, as more the composition has to render.
The scene composition is necessary for a live stream, isnt it? :P
And also if you use it just for capturing: The scene composition has the big advantage that it doesnt close the videofile as soon as the game crashed, changed resolution while gaming or whatever which even could lead to an unclosed videofile which doesnt happen with OBS' scene composition. Also with a scene composition you can switch from game capture to desktop capture back and forth without stopping the video first.
 

Fenrir

Forum Admin
Display Capture should not be using "15-20% GPU" in normal operation. What OS and what GPU is the system running where you're seeing that? I can use multiple display captures in some scenes and barely peak 2-3% GPU while idle.
 
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