Ok, so i have to turn my game sound and music REALLY low just so that my stream sounds bearable. And i barley can hear the game or music and my mic still gets washed away by the loud sounds even though on my iTunes i have it at 10% volume what do i do so that i lower stream volume but increase volume i hear while i wear my headphones?
ALSO IF YOU FIND ANY ERRORS IN MY LOGS PLEASE TELL ME IM TRYING TO SETUP STREAM PROPERLY; I ONLY HAVE 2Mbps UPLOAD SO are my settings arlight or no?
(Use code tags if you post a log file or attach it - Jim)
ALSO IF YOU FIND ANY ERRORS IN MY LOGS PLEASE TELL ME IM TRYING TO SETUP STREAM PROPERLY; I ONLY HAVE 2Mbps UPLOAD SO are my settings arlight or no?
Code:
14:20:43: Open Broadcaster Software v0.584b - 32bit (´・ω・`)
14:20:43: -------------------------------
14:20:43: CPU Name: AMD FX(tm)-6300 Six-Core Processor
14:20:43: CPU Speed: 3511MHz
14:20:43: Physical Memory: 4095MB Total, 4095MB Free
14:20:43: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
14:20:43: monitor 1: pos={0, 0}, size={1920, 1080}
14:20:43: monitor 2: pos={1920, 0}, size={1280, 1024}
14:20:43: Windows Version: 6.1 Build 7601 S
14:20:43: Aero is Disabled
14:20:43: -------------------------------
14:20:43: OBS Modules:
14:20:43: Base Address Module
14:20:43: 00200000 OBS.exe
14:20:43: 61BF0000 OBSApi.dll
14:20:43: 6E7F0000 DShowPlugin.dll
14:20:43: 67810000 GraphicsCapture.dll
14:20:43: 67690000 NoiseGate.dll
14:20:43: 66230000 PSVPlugin.dll
14:20:43: ------------------------------------------
14:20:43: Adapter 1
14:20:43: Video Adapter: NVIDIA GeForce GTX 650 Ti
14:20:43: Video Adapter Dedicated Video Memory: 1018888192
14:20:43: Video Adapter Shared System Memory: 3221549056
14:20:43: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:20:43: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
14:20:43: Using fixed low latency mode, factor 20
14:20:43: =====Stream Start: 2013-11-17, 14:20:43===============================================
14:20:43: Multithreaded optimizations: On
14:20:43: Base resolution: 1920x1080
14:20:43: Output resolution: 1920x1080
14:20:43: ------------------------------------------
14:20:43: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti...
14:20:43: ------------------------------------------
14:20:43: Audio Format: 48000hz
14:20:43: Playback device Default
14:20:43: ------------------------------------------
14:20:43: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:20:43: ------------------------------------------
14:20:43: Using auxilary audio input: Microphone (Logitech Mic (Webcam 500))
14:20:43: ------------------------------------------
14:20:43: Audio Encoding: AAC
14:20:43: bitrate: 128
14:20:43: Using bitmap image
14:20:43: Using Window Capture
14:20:43: ------------------------------------------
14:20:43: device: Logitech Webcam 500,
14:20:43: device id \\?\usb#vid_046d&pid_0807&mi_00#6&1471d8df&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:20:43: chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-2000000
14:20:43: use buffering: false - 0, fourCC: 'I420'
14:20:43: audio device: Disable,
14:20:43: audio device id Disabled,
14:20:43:
14:20:43: Using directshow input
14:20:43: Using Window Capture
14:20:43: Using graphics capture
14:20:43: Scene buffering time set to 700
14:20:43: ------------------------------------------
14:20:43: Video Encoding: x264
14:20:43: fps: 25
14:20:43: width: 1920, height: 1080
14:20:43: preset: veryfast
14:20:43: profile: high
14:20:43: keyint: 50
14:20:43: CBR: yes
14:20:43: CFR: yes
14:20:43: max bitrate: 1500
14:20:43: buffer size: 1500
14:20:43: ------------------------------------------
14:20:43: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
14:20:43: MMDeviceAudioSource: Frequency for device 'Microphone (Logitech Mic (Webcam 500))' is 192000, samples per sec is 48000
14:20:46: Using RTMP service: Twitch / Justin.tv
14:20:46: Server selection: rtmp://live-jfk.justin.tv/app
14:20:46: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:20:46: Completed handshake with rtmp://live-jfk.justin.tv/app in 250 ms.
14:20:47: SO_SNDBUF was at 8192
14:20:47: SO_SNDBUF is now 65536
14:20:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 4830 / 207872)
14:21:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:21:39: New Scene
14:21:39: Using Monitor Capture
14:23:42: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 40906 / 207872)
14:28:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:28:12: New Scene
14:28:12: Using bitmap image
14:28:12: Using Window Capture
14:28:12: Using graphics capture
14:28:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:28:12: New Scene
14:28:12: Using Monitor Capture
14:28:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:28:13: New Scene
14:28:13: Using bitmap image
14:28:13: Using Monitor Capture
14:28:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:28:15: New Scene
14:28:15: Using Monitor Capture
14:29:32: Total frames encoded: 13199, total frames duplicated: 152 (1.15%)
14:29:32: Total frames rendered: 13166, number of late frames: 14 (0.11%) (it's okay for some frames to be late)
14:29:33: RTMPPublisher::SocketLoop: Graceful loop exit
14:29:33: Average send payload: 11021 bytes, average send interval: 58 ms
14:29:33: Number of times waited to send: 1758, Waited for a total of 6202082 bytes
14:29:33: Number of b-frames dropped: 957 (7.3%), Number of p-frames dropped: 838 (6.4%), Total 1795 (14%)
14:29:33: Number of bytes sent: 98599326
14:29:33:
14:29:33: Profiler time results:
14:29:33:
14:29:33: ==============================================================
14:29:33: video thread frame - [100%] [avg time: 6.243 ms] [children: 85.5%] [unaccounted: 14.5%]
14:29:33: | scene->Preprocess - [83.5%] [avg time: 5.215 ms]
14:29:33: | GPU download and conversion - [1.95%] [avg time: 0.122 ms] [children: 1.11%] [unaccounted: 0.849%]
14:29:33: | | flush - [0.801%] [avg time: 0.05 ms]
14:29:33: | | CopyResource - [0.256%] [avg time: 0.016 ms]
14:29:33: | | conversion to 4:2:0 - [0.0481%] [avg time: 0.003 ms]
14:29:33: Convert444Thread - [100%] [avg time: 2.152 ms] [children: 99.6%] [unaccounted: 0.418%]
14:29:33: | Convert444toNV12 - [99.6%] [avg time: 2.143 ms]
14:29:33: encoder thread frame - [100%] [avg time: 2.509 ms]
14:29:33: ==============================================================
14:29:33:
14:29:33:
14:29:33: Profiler CPU results:
14:29:33:
14:29:33: ==============================================================
14:29:33: video thread frame - [cpu time: avg 4.112 ms, total 54147.9 ms] [avg calls per frame: 1]
14:29:33: | scene->Preprocess - [cpu time: avg 3.222 ms, total 42432.3 ms] [avg calls per frame: 1]
14:29:33: | GPU download and conversion - [cpu time: avg 0.082 ms, total 1092.01 ms] [avg calls per frame: 1]
14:29:33: | | flush - [cpu time: avg 0.04 ms, total 530.402 ms] [avg calls per frame: 1]
14:29:33: | | CopyResource - [cpu time: avg 0.022 ms, total 296.402 ms] [avg calls per frame: 1]
14:29:33: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 93.6 ms] [avg calls per frame: 1]
14:29:33: Convert444Thread - [cpu time: avg 2.068 ms, total 27191 ms] [avg calls per frame: 1]
14:29:33: | Convert444toNV12 - [cpu time: avg 2.061 ms, total 27097.4 ms] [avg calls per frame: 1]
14:29:33: encoder thread frame - [cpu time: avg 2.069 ms, total 27284.6 ms] [avg calls per frame: 1]
14:29:33: ==============================================================
14:29:33:
14:29:33: =====Stream End: 2013-11-17, 14:29:33=================================================
14:29:34: Using fixed low latency mode, factor 20
14:29:34: =====Stream Start: 2013-11-17, 14:29:34===============================================
14:29:34: Multithreaded optimizations: On
14:29:34: Base resolution: 1920x1080
14:29:34: Output resolution: 1920x1080
14:29:34: ------------------------------------------
14:29:34: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti...
14:29:34: ------------------------------------------
14:29:34: Audio Format: 48000hz
14:29:34: Playback device Default
14:29:34: ------------------------------------------
14:29:34: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:29:34: ------------------------------------------
14:29:34: Using auxilary audio input: Microphone (Logitech Mic (Webcam 500))
14:29:34: ------------------------------------------
14:29:34: Audio Encoding: AAC
14:29:34: bitrate: 128
14:29:34: ------------------------------------------
14:29:34: device: Logitech Webcam 500,
14:29:34: device id \\?\usb#vid_046d&pid_0807&mi_00#6&1471d8df&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:29:34: chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-2000000
14:29:34: use buffering: false - 0, fourCC: 'I420'
14:29:34: audio device: Disable,
14:29:34: audio device id Disabled,
14:29:34:
14:29:34: Using directshow input
14:29:34: Using Monitor Capture
14:29:34: Scene buffering time set to 700
14:29:34: ------------------------------------------
14:29:34: Video Encoding: x264
14:29:34: fps: 25
14:29:34: width: 1920, height: 1080
14:29:34: preset: veryfast
14:29:34: profile: high
14:29:34: keyint: 50
14:29:34: CBR: yes
14:29:34: CFR: yes
14:29:34: max bitrate: 1500
14:29:34: buffer size: 1500
14:29:34: ------------------------------------------
14:29:34: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
14:29:34: MMDeviceAudioSource: Frequency for device 'Microphone (Logitech Mic (Webcam 500))' is 192000, samples per sec is 48000
14:29:37: Using RTMP service: Twitch / Justin.tv
14:29:37: Server selection: rtmp://live-jfk.justin.tv/app
14:29:37: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:29:37: Completed handshake with rtmp://live-jfk.justin.tv/app in 259 ms.
14:29:38: SO_SNDBUF was at 8192
14:29:38: SO_SNDBUF is now 65536
14:30:00: RTMPPublisher::SocketLoop: Stalled for 3566 ms to write 11548 bytes (buffer: 193450 / 207872), unstable connection?
14:35:23: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 46834 / 207872)
14:41:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:41:04: New Scene
14:41:05: Using bitmap image
14:41:05: Using Window Capture
14:41:05: Using Window Capture
14:41:05: Using graphics capture
14:41:05: SharedTexCapture hooked
14:47:40: GraphicsCaptureSource::NewCapture: eliminating old capture
14:47:40: SharedTexCapture hooked
14:51:29: GraphicsCaptureSource::NewCapture: eliminating old capture
14:51:29: SharedTexCapture hooked
15:04:20: Exit signal received, terminating capture
15:06:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:06:36: New Scene
15:06:36: Using Monitor Capture
15:10:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:03: New Scene
15:10:03: Using bitmap image
15:10:03: Using Window Capture
15:10:03: Using graphics capture
15:10:04: SharedTexCapture hooked
15:10:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:04: New Scene
15:10:04: Using bitmap image
15:10:04: Using Monitor Capture
15:10:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:07: New Scene
15:10:07: Using Monitor Capture
15:10:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:07: New Scene
15:10:07: Using bitmap image
15:10:07: Using Monitor Capture
15:10:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:08: New Scene
15:10:08: Using Monitor Capture
15:10:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:12: New Scene
15:10:12: Using bitmap image
15:10:12: Using Monitor Capture
15:10:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:13: New Scene
15:10:13: Using Monitor Capture
15:10:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:14: New Scene
15:10:14: Using bitmap image
15:10:14: Using Monitor Capture
15:10:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:14: New Scene
15:10:14: Using Monitor Capture
15:10:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:14: New Scene
15:10:14: Using bitmap image
15:10:14: Using Monitor Capture
15:10:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:15: New Scene
15:10:15: Using Monitor Capture
15:10:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:15: New Scene
15:10:15: Using bitmap image
15:10:15: Using Monitor Capture
15:10:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:15: New Scene
15:10:15: Using Monitor Capture
15:10:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:15: New Scene
15:10:16: Using bitmap image
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using bitmap image
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using bitmap image
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using bitmap image
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using Monitor Capture
15:10:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:16: New Scene
15:10:16: Using bitmap image
15:10:16: Using Monitor Capture
15:10:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:17: New Scene
15:10:17: Using Monitor Capture
15:10:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:17: New Scene
15:10:17: Using bitmap image
15:10:17: Using Monitor Capture
15:10:18: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:10:18: New Scene
15:10:18: Using Monitor Capture
15:11:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:11:26: New Scene
15:11:26: Using bitmap image
15:11:26: Using Monitor Capture
15:11:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:11:31: New Scene
15:11:31: Using Monitor Capture
15:11:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:11:33: New Scene
15:11:33: Using bitmap image
15:11:33: Using Window Capture
15:11:33: Using graphics capture
15:11:33: SharedTexCapture hooked
15:11:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:11:33: New Scene
15:11:33: Using bitmap image
15:11:33: Using Monitor Capture
15:11:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:11:45: New Scene
15:11:45: Using bitmap image
15:11:45: Using Window Capture
15:11:45: Using graphics capture
15:11:45: SharedTexCapture hooked
15:12:01: GraphicsCaptureSource::NewCapture: eliminating old capture
15:12:01: SharedTexCapture hooked
15:12:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:12:13: New Scene
15:12:13: Using Monitor Capture
15:12:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:12:14: New Scene
15:12:14: Using bitmap image
15:12:14: Using Monitor Capture
15:12:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:12:16: New Scene
15:12:16: Using Monitor Capture
15:12:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:12:17: New Scene
15:12:17: Using bitmap image
15:12:17: Using Monitor Capture
15:12:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:12:20: New Scene
15:12:20: Using bitmap image
15:12:20: Using Window Capture
15:12:20: Using graphics capture
15:12:20: SharedTexCapture hooked
15:27:24: GraphicsCaptureSource::NewCapture: eliminating old capture
15:27:24: SharedTexCapture hooked
15:27:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:30: New Scene
15:27:30: Using Monitor Capture
15:27:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:31: New Scene
15:27:31: Using bitmap image
15:27:31: Using Monitor Capture
15:27:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:33: New Scene
15:27:33: Using Monitor Capture
15:27:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:37: New Scene
15:27:37: Using bitmap image
15:27:37: Using Window Capture
15:27:37: Using graphics capture
15:27:37: SharedTexCapture hooked
15:27:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:48: New Scene
15:27:48: Using Monitor Capture
15:27:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:49: New Scene
15:27:49: Using bitmap image
15:27:49: Using Monitor Capture
15:27:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:27:59: New Scene
15:27:59: Using bitmap image
15:27:59: Using Window Capture
15:27:59: Using graphics capture
15:27:59: SharedTexCapture hooked
15:32:09: GraphicsCaptureSource::NewCapture: eliminating old capture
15:32:09: SharedTexCapture hooked
15:32:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:32:11: New Scene
15:32:11: Using Monitor Capture
15:44:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:44:30: New Scene
15:44:30: Using bitmap image
15:44:30: Using Window Capture
15:44:30: Using graphics capture
15:44:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:44:31: New Scene
15:44:31: Using bitmap image
15:44:31: Using Monitor Capture
15:45:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:45:54: New Scene
15:45:54: Using bitmap image
15:45:54: Using Window Capture
15:45:54: Using graphics capture
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
15:45:54: SharedTexCapture hooked
15:45:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:45:54: New Scene
15:45:54: Using Monitor Capture
15:46:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:46:30: New Scene
15:46:30: Using bitmap image
15:46:30: Using Window Capture
15:46:30: Using graphics capture
15:46:30: SharedTexCapture hooked
15:47:04: GraphicsCaptureSource::NewCapture: eliminating old capture
15:47:04: SharedTexCapture hooked
15:49:49: GraphicsCaptureSource::NewCapture: eliminating old capture
15:49:49: SharedTexCapture hooked
15:54:13: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 201788 / 207872)
15:56:25: GraphicsCaptureSource::NewCapture: eliminating old capture
15:56:25: SharedTexCapture hooked
15:57:44: RTMPPublisher::SocketLoop: Stalled for 1559 ms to write 11548 bytes (buffer: 193876 / 207872), unstable connection?
16:01:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 142919 / 207872)
16:03:23: GraphicsCaptureSource::NewCapture: eliminating old capture
16:03:23: SharedTexCapture hooked
16:04:22: RTMPPublisher::SocketLoop: Stalled for 2638 ms to write 11548 bytes (buffer: 194082 / 207872), unstable connection?
16:10:14: RTMPPublisher::SocketLoop: Stalled for 2687 ms to write 11548 bytes (buffer: 192297 / 207872), unstable connection?
16:14:35: Exit signal received, terminating capture
16:14:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:14:39: New Scene
16:14:39: Using Monitor Capture
16:16:04: Total frames encoded: 159720, total frames duplicated: 2431 (1.52%)
16:16:04: Total frames rendered: 159035, number of late frames: 73 (0.05%) (it's okay for some frames to be late)
16:16:04: RTMPPublisher::SocketLoop: Graceful loop exit
16:16:07: Average send payload: 10559 bytes, average send interval: 53 ms
16:16:07: Number of times waited to send: 9717, Waited for a total of 33525781 bytes
16:16:07: Number of b-frames dropped: 4678 (2.9%), Number of p-frames dropped: 5076 (3.2%), Total 9754 (6.1%)
16:16:07: Number of bytes sent: 1253034387
16:16:08:
16:16:08: Profiler time results:
16:16:08:
16:16:08: ==============================================================
16:16:08: video thread frame - [100%] [avg time: 4.168 ms] [children: 74.6%] [unaccounted: 25.4%]
16:16:08: | scene->Preprocess - [71.5%] [avg time: 2.979 ms]
16:16:08: | GPU download and conversion - [3.12%] [avg time: 0.13 ms] [children: 1.85%] [unaccounted: 1.27%]
16:16:08: | | flush - [1.3%] [avg time: 0.054 ms]
16:16:08: | | CopyResource - [0.48%] [avg time: 0.02 ms]
16:16:08: | | conversion to 4:2:0 - [0.072%] [avg time: 0.003 ms]
16:16:08: Convert444Thread - [100%] [avg time: 2.482 ms] [children: 99.6%] [unaccounted: 0.443%]
16:16:08: | Convert444toNV12 - [99.6%] [avg time: 2.471 ms]
16:16:08: encoder thread frame - [100%] [avg time: 2.895 ms]
16:16:08: ==============================================================
16:16:08:
16:16:08:
16:16:08: Profiler CPU results:
16:16:08:
16:16:08: ==============================================================
16:16:08: video thread frame - [cpu time: avg 2.581 ms, total 410532 ms] [avg calls per frame: 1]
16:16:08: | scene->Preprocess - [cpu time: avg 1.521 ms, total 241989 ms] [avg calls per frame: 1]
16:16:08: | GPU download and conversion - [cpu time: avg 0.076 ms, total 12214.9 ms] [avg calls per frame: 1]
16:16:08: | | flush - [cpu time: avg 0.041 ms, total 6552.05 ms] [avg calls per frame: 1]
16:16:08: | | CopyResource - [cpu time: avg 0.018 ms, total 2995.22 ms] [avg calls per frame: 1]
16:16:08: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 452.402 ms] [avg calls per frame: 1]
16:16:08: Convert444Thread - [cpu time: avg 2.377 ms, total 378115 ms] [avg calls per frame: 1]
16:16:08: | Convert444toNV12 - [cpu time: avg 2.372 ms, total 377273 ms] [avg calls per frame: 1]
16:16:08: encoder thread frame - [cpu time: avg 2.239 ms, total 357679 ms] [avg calls per frame: 1]
16:16:08: ==============================================================
16:16:08:
16:16:08: =====Stream End: 2013-11-17, 16:16:08=================================================
18:22:48: Settings::Video: Disabling Aero
Last game capture log:
2013-11-17, 15:44:30: we're booting up:
15:44:30: D3D9 Present
15:44:30: DXGI Present
15:44:31: NV Capture available
15:44:31: FBO available
15:44:31: GL Present
15:44:31: (half life scientist) everything.. seems to be in order
15:44:37: D3D9EndScene called
15:44:37: D3DPRESENT_PARAMETERS {
15:44:37: BackBufferWidth: 1920
15:44:37: BackBufferHeight: 1080
15:44:37: BackBufferFormat: D3DFMT_X8R8G8B8
15:44:37: BackBufferCount: 1
15:44:37: MultiSampleType: D3DMULTISAMPLE_NONE
15:44:37: MultiSampleQuality: 0
15:44:37: SwapEffect: D3DSWAPEFFECT_DISCARD
15:44:37: hDeviceWindow: 19072634
15:44:37: Windowed: false
15:44:37: EnableAutoDepthStencil: true
15:44:37: AutoDepthStencilFormat: D3DFMT_D24S8
15:44:37: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:44:37: FullScreen_RefreshRateInHz: 60
15:44:37: PresentationInterval: 2147483648
15:44:37: };
15:44:37: successfully set up d3d9 hooks
15:44:37: D3D9Present called
15:44:37: DoD3D9GPUHook: success
15:44:42: Keepalive no longer found on d3d9, freeing capture data
15:44:42: ---------------------- Cleared D3D9 Capture ----------------------
15:44:42: D3D9EndScene called
15:44:42: D3D9Present called
15:44:43: D3D9Reset called
15:44:43: ---------------------- Cleared D3D9 Capture ----------------------
15:44:43: successfully set up d3d9 hooks
15:44:43: D3D9EndScene called
15:44:43: D3D9Present called
15:45:23: D3D9Reset called
15:45:23: ---------------------- Cleared D3D9 Capture ----------------------
15:45:23: successfully set up d3d9 hooks
15:45:24: D3D9EndScene called
15:45:24: D3D9Present called
15:45:54: received restart event, capturing
15:45:54: DoD3D9GPUHook: success
15:45:55: ---------------------- Cleared D3D9 Capture ----------------------
15:45:55: D3D9EndScene called
15:45:55: D3D9Present called
15:46:21: D3D9Reset called
15:46:21: ---------------------- Cleared D3D9 Capture ----------------------
15:46:22: successfully set up d3d9 hooks
15:46:22: D3D9EndScene called
15:46:22: D3D9Present called
15:46:26: D3D9Reset called
15:46:26: ---------------------- Cleared D3D9 Capture ----------------------
15:46:26: successfully set up d3d9 hooks
15:46:26: D3D9EndScene called
15:46:26: D3D9Present called
15:46:30: received restart event, capturing
15:46:30: DoD3D9GPUHook: success
15:46:30: D3DSURFACE_DESC {
15:46:30: Format: D3DFMT_X8R8G8B8
15:46:30: Type: D3DRTYPE_SURFACE
15:46:30: Usage: D3DUSAGE_RENDERTARGET
15:46:30: Pool: D3DPOOL_DEFAULT
15:46:30: MultiSampleType: D3DMULTISAMPLE_NONE
15:46:30: MultiSampleQuality: 0
15:46:30: Width: 1920
15:46:30: Height: 1080
15:46:30: };
15:46:30: successfully capturing d3d9 frames via GPU
15:47:04: D3D9Reset called
15:47:04: ---------------------- Cleared D3D9 Capture ----------------------
15:47:04: successfully set up d3d9 hooks
15:47:04: D3D9EndScene called
15:47:04: D3D9Present called
15:47:04: DoD3D9GPUHook: success
15:47:04: D3DSURFACE_DESC {
15:47:04: Format: D3DFMT_X8R8G8B8
15:47:04: Type: D3DRTYPE_SURFACE
15:47:04: Usage: D3DUSAGE_RENDERTARGET
15:47:04: Pool: D3DPOOL_DEFAULT
15:47:04: MultiSampleType: D3DMULTISAMPLE_NONE
15:47:04: MultiSampleQuality: 0
15:47:04: Width: 1920
15:47:04: Height: 1080
15:47:04: };
15:47:04: successfully capturing d3d9 frames via GPU
15:49:49: D3D9Reset called
15:49:49: ---------------------- Cleared D3D9 Capture ----------------------
15:49:49: successfully set up d3d9 hooks
15:49:49: D3D9EndScene called
15:49:49: D3D9Present called
15:49:49: DoD3D9GPUHook: success
15:49:49: D3DSURFACE_DESC {
15:49:49: Format: D3DFMT_X8R8G8B8
15:49:49: Type: D3DRTYPE_SURFACE
15:49:49: Usage: D3DUSAGE_RENDERTARGET
15:49:49: Pool: D3DPOOL_DEFAULT
15:49:49: MultiSampleType: D3DMULTISAMPLE_NONE
15:49:49: MultiSampleQuality: 0
15:49:49: Width: 1920
15:49:49: Height: 1080
15:49:49: };
15:49:49: successfully capturing d3d9 frames via GPU
15:56:25: D3D9Reset called
15:56:25: ---------------------- Cleared D3D9 Capture ----------------------
15:56:25: successfully set up d3d9 hooks
15:56:25: D3D9EndScene called
15:56:25: D3D9Present called
15:56:25: DoD3D9GPUHook: success
15:56:25: D3DSURFACE_DESC {
15:56:25: Format: D3DFMT_X8R8G8B8
15:56:25: Type: D3DRTYPE_SURFACE
15:56:25: Usage: D3DUSAGE_RENDERTARGET
15:56:25: Pool: D3DPOOL_DEFAULT
15:56:25: MultiSampleType: D3DMULTISAMPLE_NONE
15:56:25: MultiSampleQuality: 0
15:56:25: Width: 1920
15:56:25: Height: 1080
15:56:25: };
15:56:25: successfully capturing d3d9 frames via GPU
16:03:23: D3D9Reset called
16:03:23: ---------------------- Cleared D3D9 Capture ----------------------
16:03:23: successfully set up d3d9 hooks
16:03:23: D3D9EndScene called
16:03:23: D3D9Present called
16:03:23: DoD3D9GPUHook: success
16:03:23: D3DSURFACE_DESC {
16:03:23: Format: D3DFMT_X8R8G8B8
16:03:23: Type: D3DRTYPE_SURFACE
16:03:23: Usage: D3DUSAGE_RENDERTARGET
16:03:23: Pool: D3DPOOL_DEFAULT
16:03:23: MultiSampleType: D3DMULTISAMPLE_NONE
16:03:23: MultiSampleQuality: 0
16:03:23: Width: 1920
16:03:23: Height: 1080
16:03:23: };
16:03:23: successfully capturing d3d9 frames via GPU
(Use code tags if you post a log file or attach it - Jim)