orangedeal
New Member
Leave only games, Discord and the microphone for capture. Everything else, such as browsers and players (Foobar2000 and Media Player Classic) should be excluded. Is it possible?
If this cannot be done without a Virtual Cable and VoiceMeeter, then please explain how to make sure that only applications that are not demanding on delay - players and browsers - go through VoiceMeeter. Because now I only understood how to run everything through VoiceMeeter, make it the main sound source, and the players work directly. All applications by default work through it, and only those applications in which I select my sound card as an output, and not the VM, work bypassing the VM and are not captured by the OBS. But it's not right.
Running games through VoiceMeeter is a bad idea, because with all the tricks, the sound delay will still be, and on some systems, when it is reduced, clicks and crackles occur, and if now I can set the delay to 2560 samples, instead of 7168, then I have no confidence that when I switch to Windows 11 and generally upgrade the hardware, I will be able to achieve the same. But even at 2560 there is a delay, albeit a little noticeable. In addition, not all games can allow to choose the sound output in the settings of the game itself, and I can't do it even through the Windows sound settings - this is ignored.
If this cannot be done without a Virtual Cable and VoiceMeeter, then please explain how to make sure that only applications that are not demanding on delay - players and browsers - go through VoiceMeeter. Because now I only understood how to run everything through VoiceMeeter, make it the main sound source, and the players work directly. All applications by default work through it, and only those applications in which I select my sound card as an output, and not the VM, work bypassing the VM and are not captured by the OBS. But it's not right.
Running games through VoiceMeeter is a bad idea, because with all the tricks, the sound delay will still be, and on some systems, when it is reduced, clicks and crackles occur, and if now I can set the delay to 2560 samples, instead of 7168, then I have no confidence that when I switch to Windows 11 and generally upgrade the hardware, I will be able to achieve the same. But even at 2560 there is a delay, albeit a little noticeable. In addition, not all games can allow to choose the sound output in the settings of the game itself, and I can't do it even through the Windows sound settings - this is ignored.