Hi everyone,
I'm working on a project where I need to capture the content of a game window, even when the window is partially or fully covered by other applications (like floating toolbars, overlays, or other always-on-top windows).
OBS seems to be able to do this with its "Game Capture" mode, which successfully captures the rendered frames even when the game window is behind other windows. I’m trying to understand:
- How does OBS achieve this under the hood?
- Is it using something like a DirectX or OpenGL hook?
- Can similar functionality be achieved programmatically (e.g. via C++, C#, or Python)?
- Is there any way to replicate this using the Windows.Graphics.Capture API or other modern Windows tools?
I’m currently experimenting with Python, but I’m open to switching to another language if needed.
Thanks in advance!
I'm working on a project where I need to capture the content of a game window, even when the window is partially or fully covered by other applications (like floating toolbars, overlays, or other always-on-top windows).
OBS seems to be able to do this with its "Game Capture" mode, which successfully captures the rendered frames even when the game window is behind other windows. I’m trying to understand:
- How does OBS achieve this under the hood?
- Is it using something like a DirectX or OpenGL hook?
- Can similar functionality be achieved programmatically (e.g. via C++, C#, or Python)?
- Is there any way to replicate this using the Windows.Graphics.Capture API or other modern Windows tools?
I’m currently experimenting with Python, but I’m open to switching to another language if needed.
Thanks in advance!