DiggeryK
New Member
Hi, I'm trying to create a StarCraft 1 style unit portrait, and am facing some issues.
There are two scenes. An Idle scene and a Talking scene. I want the Talking scene to go from 0 to 100 opacity when I'm talking, and for it to stay at 100 for several seconds after I stop talking. I'd like to to be a binary switch, as in, no easing from 0-100. I've managed this, but the opacity keeps flickering between 100 and 0 too quickly. I need it to retain 100 opacity for longer than no time.
Here's an example I streamed the other day. You can see how choppy the portrait is. It would be a lot better if I could have the opacity maintain 100 by any means for a few seconds.
https://www.youtube.com/watch?v=otR-_CzO2Mo&ab_channel=DiggeryK
Thanks in advance
There are two scenes. An Idle scene and a Talking scene. I want the Talking scene to go from 0 to 100 opacity when I'm talking, and for it to stay at 100 for several seconds after I stop talking. I'd like to to be a binary switch, as in, no easing from 0-100. I've managed this, but the opacity keeps flickering between 100 and 0 too quickly. I need it to retain 100 opacity for longer than no time.
Here's an example I streamed the other day. You can see how choppy the portrait is. It would be a lot better if I could have the opacity maintain 100 by any means for a few seconds.
https://www.youtube.com/watch?v=otR-_CzO2Mo&ab_channel=DiggeryK
Thanks in advance