Defiasen
Member
I have tried using a compressor before using the VST 2.x Plug-in with Reaper plugins. However, I found more than not that the audio sounded really bad and if there was anyone else ever talking they'd sometimes sound robotic. I noticed that OBS implemented it's own, more friendly compressor so I figured I'd give it a try and it seems to work great but audio seems to bounce a lot.
This is what my compressor looks like right now:
https://i.imgur.com/kjVROm0.png
I use a compressor for my own voice to cap it, but I also want to use a compressor for my games to prevent game audio from ever going above my average voice line. I play games that are, unfortunately, extremely loud even when set to lower volumes. I started a running joke in the community of, "If your ears aren't bleeding, you aren't playing (X).".
Normally, I would just lower the overall volume of desktop audio which is a great bandaid until I move to other, much more normal audio games. Then my audio becomes way too quiet.
So, could someone walk me through how to configure this compressor so that I could have less "bounce" in my audio? Generally if there is constant noise, it sounds fine but when the noise isn't consistent (IE. People talking) you can hear it "bounce" in volume.
This is what my compressor looks like right now:
https://i.imgur.com/kjVROm0.png
I use a compressor for my own voice to cap it, but I also want to use a compressor for my games to prevent game audio from ever going above my average voice line. I play games that are, unfortunately, extremely loud even when set to lower volumes. I started a running joke in the community of, "If your ears aren't bleeding, you aren't playing (X).".
Normally, I would just lower the overall volume of desktop audio which is a great bandaid until I move to other, much more normal audio games. Then my audio becomes way too quiet.
So, could someone walk me through how to configure this compressor so that I could have less "bounce" in my audio? Generally if there is constant noise, it sounds fine but when the noise isn't consistent (IE. People talking) you can hear it "bounce" in volume.