Question / Help High pixelation in Rocket League

axeisgonnaaxe

New Member
I don't know why, but the quality sucks when I try to stream a high motion game like Rocket League..

I have a GTX 770, Xeon E3 1231 v3, 8GB RAM (already bought another 8, coming on monday) and 10k Upload

Bitrate is at 3500, cpu preset at fast and the quality still sucks.. why is that?
 

FerretBomb

Active Member
Post a log file. It's in the Help menu, just 'upload' and post the link here. It contains all of your settings, as well as back-end info we need to be able to assist. Why it asks for one any time you open a thread in the Q&H forum. We really do need it.

Rocket League is a very high-motion game though with a lot of detail (especially the grass) and can absolutely murder bitrate, especially depending on your resolution and framerate. It needs a higher than usual bits-per-pixel density.
RAM isn't going to do it, or fix it. Just getting that one out of the way.
Also, unless you're a Partnered caster, it's strongly advised not to exceed 2000kbps. 3500 will cause your stream to be unwatchable by many people, putting them into buffering hell very easily. Even if you don't buffer while checking it. Getting that one out of the way.
 

axeisgonnaaxe

New Member
There it is.. I didn't buy the RAM for streaming reasons, just wanted to mention it in case it's necessary :P but 3500kbps is just a download of ~450kBs,. I mean.. most people got a higher speed, right?
 

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  • 2015-09-06-1358-55.log
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FerretBomb

Active Member
No worries.
The problem is, people have to maintain that throughput to a given server for the entire stream, baseline. If it drops below at all, they buffer. Plus, it depends if they have a good route to the video stream server too. Which isn't guaranteed. You can have 10MB/s to Amazon as they have massive distribution and availability, but Twitch/Hitbox may only get sub 200KB/s.

On to the log.
You're using a weird downscale level. I'd recommend going to 720p instead of 864p.
Your preset is Veryfast, not Fast.
You have a LOT of duped frames, over 4%.
I'd advise turning off CFR unless you are recording locally and intend to edit the video with Sony Vegas. Twitch needs CBR, not CFR (even though you're streaming to Hitbox, still applies).
60fps cuts the bits-per-pixel quality level roughly in half, especially with high motion. It's really not needed, unless you're playing a retrogame that blits sprites for transparency.

Beyond that, I'd need to see a link to a VOD, showing the graphical issue. You're never going to get true 1:1 video, and other than the above, shouldn't be getting too many problems from what the log is showing. The downscale is going to induce a good bit of blur; the only way around that is to play at your native streaming resolution and get rid of the downscale entirely.
 

FerretBomb

Active Member
Downscaling reduces load, and can improve quality due to a lower resolution allowing more bitrate being provided to each pixel. However, the act of downscaling causes a blur to be added.

1080:1080, 3500 - Sharp text but poor quality due to low bits per pixel density
1080:720, 3500 - Blurry text and image degradation due to downscale, good bits per pixel density
720:720, 3500 - Sharp text, good bit per pixel density, but you have to set up your art assets for 720p and run your game at 720p natively, most likely on a 1080p monitor. Which looks weird/poor on your end, but best for your viewers.
 

axeisgonnaaxe

New Member
like this?`

842ca2e318.png
 

FerretBomb

Active Member
Yep. Now just make sure you're playing the game at 720p in-game resolution, not squashing the game down in the preview window (which is a lower-quality downscale than the dropdown's full-frame downscale).
 
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