So my first question is, are there any performance issues with using the 32bit OBS over the 64bit OBS on a 64bit system?
If so, how big is/are the issue(s)?
I wouldn't think that they are big but just in case as I need all the CPU/GPU I can get.
Second, I am using an older laptop. Log file as follows:
So what settings would you recommend to use the least CPU/GPU?
Bandwidth and upload speed are not an issue in this case.
Thx in advance.
If so, how big is/are the issue(s)?
I wouldn't think that they are big but just in case as I need all the CPU/GPU I can get.
Second, I am using an older laptop. Log file as follows:
Code:
Open Broadcaster Software v0.465a - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
CPU Speed: 1596MHz
Physical Memory: 4086MB Total, 2268MB Free
stepping id: 5, model 14, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GT 230M
Video Adapter Dedicated Video Memory: 1026031616
Video Adapter Shared System Memory: 1874262016
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1366x768
Output resolution: 908x512
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (3- C-Media USB Headphone Set )
------------------------------------------
Audio Encoding: AAC
bitrate: 320
------------------------------------------
Video Encoding: x264
fps: 20
width: 908, height: 512
preset: ultrafast
CBR: no
max bitrate: 1700
buffer size: 1700
quality: 10
------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++
New Scene
Using Monitor Capture
++++++++++++++++++++++++++++++++++++++++++++++++++++++
New Scene
++++++++++++++++++++++++++++++++++++++++++++++++++++++
New Scene
Using Monitor Capture
Total frames rendered: 14018, number of frames that lagged: 2 (0.01%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 10.674 ms] [avg calls per frame: 1] [children: 59.2%] [unaccounted: 40.8%]
| scene->Preprocess - [29.8%] [avg time: 3.18 ms] [avg calls per frame: 1]
| video encoding and uploading - [29.4%] [avg time: 3.143 ms] [avg calls per frame: 1] [children: 7.67%] [unaccounted: 21.8%]
| | CopyResource - [0.244%] [avg time: 0.026 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.375%] [avg time: 0.04 ms] [avg calls per frame: 0]
| | call to encoder - [7.03%] [avg time: 0.75 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0281%] [avg time: 0.003 ms] [avg calls per frame: 0]
==============================================================
So what settings would you recommend to use the least CPU/GPU?
Bandwidth and upload speed are not an issue in this case.
Thx in advance.