hey thanks for your answer!
now what i remarked is:
i got some lags when watching the stream on twitch from another pc.
and i somehow believe that my game is lagging a bit (although i cant really see any difference when looking at my ping..)
here is my log file!
ty
23:58:49: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
23:58:49: -------------------------------
23:58:49: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
23:58:49: CPU Speed: 3400MHz
23:58:49: Physical Memory: 3983MB Total, 1466MB Free
23:58:49: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
23:58:49: monitor 1: pos={0, 0}, size={1920, 1080}
23:58:49: monitor 2: pos={1920, 0}, size={1680, 1050}
23:58:49: Windows Version: 6.1 Build 7601 S
23:58:49: Aero is Enabled
23:58:49: -------------------------------
23:58:49: OBS Modules:
23:58:49: Base Address Module
23:58:49: 00170000 OBS.exe
23:58:49: 5F9E0000 OBSApi.dll
23:58:49: 68940000 DShowPlugin.dll
23:58:49: 6F8F0000 GraphicsCapture.dll
23:58:49: 6FBD0000 NoiseGate.dll
23:58:49: 68870000 PSVPlugin.dll
23:58:49: 72010000 SC2SceneSwitcher.dll
23:58:49: ------------------------------------------
23:58:49: Adapter 1
23:58:49: Video Adapter: NVIDIA GeForce GTX 660
23:58:49: Video Adapter Dedicated Video Memory: 2091319296
23:58:49: Video Adapter Shared System Memory: 1819938816
23:58:49: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:58:49: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
23:58:49: ------------------------------------------
23:58:49: Adapter 2
23:58:49: Video Adapter: Intel(R) HD Graphics
23:58:49: Video Adapter Dedicated Video Memory: 67108864
23:58:49: Video Adapter Shared System Memory: 1711276032
23:58:49: =====Stream Start: 2013-11-09, 23:58:49===============================================
23:58:49: Multithreaded optimizations: On
23:58:49: Base resolution: 1920x1080
23:58:49: Output resolution: 1280x720
23:58:49: ------------------------------------------
23:58:49: Loading up D3D10 on NVIDIA GeForce GTX 660...
23:58:49: ------------------------------------------
23:58:49: Audio Format: 44100hz
23:58:49: Playback device {0.0.0.00000000}.{7dab2cb4-644b-4708-bce4-ce506eec0dc5}
23:58:49: ------------------------------------------
23:58:49: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
23:58:49: ------------------------------------------
23:58:49: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
23:58:49: ------------------------------------------
23:58:49: Audio Encoding: MP3
23:58:49: bitrate: 96
23:58:49: Using Monitor Capture
23:58:49: Scene buffering time set to 400
23:58:49: ------------------------------------------
23:58:49: Video Encoding: x264
23:58:49: fps: 30
23:58:49: width: 1280, height: 720
23:58:49: preset: veryfast
23:58:49: profile: high
23:58:49: keyint: 60
23:58:49: CBR: no
23:58:49: CFR: no
23:58:49: max bitrate: 2500
23:58:49: buffer size: 2500
23:58:49: quality: 10
23:58:49: ------------------------------------------
23:58:49: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:58:49: MMDeviceAudioSource: Frequency for device 'FrontMic (Realtek High Definition Audio)' is 352800, samples per sec is 44100
23:58:50: Using RTMP service: Twitch / Justin.tv
23:58:50: Server selection:
rtmp://live-ams.justin.tv/app
23:58:50: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
23:58:51: Completed handshake with
rtmp://live-ams.justin.tv/app in 620 ms.
23:58:53: SO_SNDBUF was at 8192
23:58:53: SO_SNDBUF is now 65536
23:58:55: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 12459 / 331776)
23:58:56: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 331776)
23:59:23: Total frames encoded: 1023, total frames duplicated: 176 (17.20%)
23:59:23: Total frames rendered: 858, number of late frames: 155 (18.07%) (it's okay for some frames to be late)
23:59:23: RTMPPublisher::SocketLoop: Graceful loop exit
23:59:24: Average send payload: 2877 bytes, average send interval: 32 ms
23:59:24: Number of times waited to send: 0, Waited for a total of 0 bytes
23:59:24: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:59:24: Number of bytes sent: 2627499
23:59:24:
23:59:24: Profiler time results:
23:59:24:
23:59:24: ==============================================================
23:59:24: video thread frame - [100%] [avg time: 39.058 ms] [children: 98.8%] [unaccounted: 1.18%]
23:59:24: | scene->Preprocess - [98.5%] [avg time: 38.464 ms]
23:59:24: | GPU download and conversion - [0.346%] [avg time: 0.135 ms] [children: 0.31%] [unaccounted: 0.0358%]
23:59:24: | | flush - [0.195%] [avg time: 0.076 ms]
23:59:24: | | CopyResource - [0.0538%] [avg time: 0.021 ms]
23:59:24: | | conversion to 4:2:0 - [0.0614%] [avg time: 0.024 ms]
23:59:24: Convert444Threads - [100%] [avg time: 0.752 ms] [children: 99.1%] [unaccounted: 0.931%]
23:59:24: | Convert444toNV12 - [99.1%] [avg time: 0.745 ms]
23:59:24: encoder thread frame - [100%] [avg time: 1.457 ms]
23:59:24: ==============================================================
23:59:24:
23:59:24:
23:59:24: Profiler CPU results:
23:59:24:
23:59:24: ==============================================================
23:59:24: video thread frame - [cpu time: avg 7.363 ms, total 6318.04 ms] [avg calls per frame: 1]
23:59:24: | scene->Preprocess - [cpu time: avg 6.927 ms, total 5943.64 ms] [avg calls per frame: 1]
23:59:24: | GPU download and conversion - [cpu time: avg 0.072 ms, total 62.401 ms] [avg calls per frame: 1]
23:59:24: | | flush - [cpu time: avg 0.054 ms, total 46.801 ms] [avg calls per frame: 1]
23:59:24: | | CopyResource - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
23:59:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:59:24: Convert444Threads - [cpu time: avg 0.617 ms, total 1045.21 ms] [avg calls per frame: 2]
23:59:24: | Convert444toNV12 - [cpu time: avg 0.617 ms, total 1045.21 ms] [avg calls per frame: 2]
23:59:24: encoder thread frame - [cpu time: avg 0.786 ms, total 795.605 ms] [avg calls per frame: 1]
23:59:24: ==============================================================
23:59:24:
23:59:24: =====Stream End: 2013-11-09, 23:59:24=================================================
23:59:40: =====Stream Start: 2013-11-09, 23:59:40===============================================
23:59:40: Multithreaded optimizations: On
23:59:40: Base resolution: 1920x1080
23:59:40: Output resolution: 1280x720
23:59:40: ------------------------------------------
23:59:40: Loading up D3D10 on NVIDIA GeForce GTX 660...
23:59:40: ------------------------------------------
23:59:40: Audio Format: 44100hz
23:59:40: Playback device {0.0.0.00000000}.{7dab2cb4-644b-4708-bce4-ce506eec0dc5}
23:59:40: ------------------------------------------
23:59:40: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
23:59:40: ------------------------------------------
23:59:40: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
23:59:40: ------------------------------------------
23:59:40: Audio Encoding: MP3
23:59:40: bitrate: 96
23:59:40: Using Monitor Capture
23:59:40: Scene buffering time set to 400
23:59:40: ------------------------------------------
23:59:40: Video Encoding: x264
23:59:40: fps: 30
23:59:40: width: 1280, height: 720
23:59:40: preset: veryfast
23:59:40: profile: high
23:59:40: keyint: 60
23:59:40: CBR: yes
23:59:40: CFR: no
23:59:40: max bitrate: 2500
23:59:40: buffer size: 2500
23:59:40: ------------------------------------------
23:59:40: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:59:40: MMDeviceAudioSource: Frequency for device 'FrontMic (Realtek High Definition Audio)' is 352800, samples per sec is 44100
23:59:41: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:59:41: New Scene
23:59:41: Using graphics capture
23:59:42: Using RTMP service: Twitch / Justin.tv
23:59:42: Server selection:
rtmp://live-ams.justin.tv/app
23:59:42: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
23:59:42: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:59:42: New Scene
23:59:42: Using graphics capture
23:59:42: Completed handshake with
rtmp://live-ams.justin.tv/app in 663 ms.
23:59:44: SO_SNDBUF was at 8192
23:59:44: SO_SNDBUF is now 65536
23:59:46: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 10975 / 331776)
23:59:47: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 331776)
23:59:47: SharedTexCapture hooked
00:08:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 331776)
00:09:03: Total frames encoded: 16869, total frames duplicated: 30 (0.18%)
00:09:03: Total frames rendered: 16851, number of late frames: 6 (0.04%) (it's okay for some frames to be late)
00:09:03: RTMPPublisher::SocketLoop: Graceful loop exit
00:09:03: Average send payload: 8906 bytes, average send interval: 27 ms
00:09:03: Number of times waited to send: 0, Waited for a total of 0 bytes
00:09:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
00:09:03: Number of bytes sent: 181435183
00:09:03:
00:09:03: Profiler time results:
00:09:03:
00:09:03: ==============================================================
00:09:03: video thread frame - [100%] [avg time: 0.877 ms] [children: 26.6%] [unaccounted: 73.4%]
00:09:03: | scene->Preprocess - [7.87%] [avg time: 0.069 ms]
00:09:03: | GPU download and conversion - [18.7%] [avg time: 0.164 ms] [children: 16.2%] [unaccounted: 2.51%]
00:09:03: | | flush - [12.5%] [avg time: 0.11 ms]
00:09:03: | | CopyResource - [3.31%] [avg time: 0.029 ms]
00:09:03: | | conversion to 4:2:0 - [0.342%] [avg time: 0.003 ms]
00:09:03: Convert444Threads - [100%] [avg time: 0.773 ms] [children: 99%] [unaccounted: 1.03%]
00:09:03: | Convert444toNV12 - [99%] [avg time: 0.765 ms]
00:09:03: encoder thread frame - [100%] [avg time: 1.256 ms]
00:09:03: ==============================================================
00:09:03:
00:09:03:
00:09:03: Profiler CPU results:
00:09:03:
00:09:03: ==============================================================
00:09:03: video thread frame - [cpu time: avg 0.157 ms, total 2652.02 ms] [avg calls per frame: 1]
00:09:03: | scene->Preprocess - [cpu time: avg 0.012 ms, total 202.801 ms] [avg calls per frame: 1]
00:09:03: | GPU download and conversion - [cpu time: avg 0.037 ms, total 624.005 ms] [avg calls per frame: 1]
00:09:03: | | flush - [cpu time: avg 0.02 ms, total 343.203 ms] [avg calls per frame: 1]
00:09:03: | | CopyResource - [cpu time: avg 0.007 ms, total 124.8 ms] [avg calls per frame: 1]
00:09:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:09:03: Convert444Threads - [cpu time: avg 0.781 ms, total 26333 ms] [avg calls per frame: 2]
00:09:03: | Convert444toNV12 - [cpu time: avg 0.779 ms, total 26239.4 ms] [avg calls per frame: 2]
00:09:03: encoder thread frame - [cpu time: avg 0.794 ms, total 13384.9 ms] [avg calls per frame: 1]
00:09:03: ==============================================================
00:09:03:
00:09:03: =====Stream End: 2013-11-10, 00:09:03=================================================
Last game capture log:
2013-11-09, 23:59:45: we're booting up:
23:59:45: D3D9 Present
23:59:45: DXGI Present
23:59:46: NV Capture available
23:59:46: FBO available
23:59:46: GL Present
23:59:46: (half life scientist) everything.. seems to be in order
23:59:47: D3D9EndScene called
23:59:47: D3DPRESENT_PARAMETERS {
23:59:47: BackBufferWidth: 1920
23:59:47: BackBufferHeight: 1080
23:59:47: BackBufferFormat: D3DFMT_X8R8G8B8
23:59:47: BackBufferCount: 1
23:59:47: MultiSampleType: D3DMULTISAMPLE_NONE
23:59:47: MultiSampleQuality: 0
23:59:47: SwapEffect: D3DSWAPEFFECT_DISCARD
23:59:47: hDeviceWindow: 396628
23:59:47: Windowed: true
23:59:47: EnableAutoDepthStencil: true
23:59:47: AutoDepthStencilFormat: D3DFMT_D24S8
23:59:47: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
23:59:47: FullScreen_RefreshRateInHz: 0
23:59:47: PresentationInterval: 2147483648
23:59:47: };
23:59:47: successfully set up d3d9 hooks
23:59:47: D3D9Present called
23:59:47: DoD3D9GPUHook: success
23:59:51: D3DSURFACE_DESC {
23:59:51: Format: D3DFMT_X8R8G8B8
23:59:51: Type: D3DRTYPE_SURFACE
23:59:51: Usage: D3DUSAGE_RENDERTARGET
23:59:51: Pool: D3DPOOL_DEFAULT
23:59:51: MultiSampleType: D3DMULTISAMPLE_NONE
23:59:51: MultiSampleQuality: 0
23:59:51: Width: 1920
23:59:51: Height: 1080
23:59:51: };
23:59:51: successfully capturing d3d9 frames via GPU
00:09:03: ---------------------- Cleared D3D9 Capture ----------------------
00:09:03: received restart event, capturing
00:09:03: DoD3D9GPUHook: success
00:09:03: D3D9EndScene called
00:09:03: D3D9Present called