Question / Help Hey guys Black screen game capturelaptop*

donkeykong

New Member
I a;ready read how to do it using the FAQ. But I don't know what I'm doing wrong.
When I get the gam capture working, the client doesnt show.
When I get the cleint showing. teh game capture doesn't show.


Code:
18:08:11: Open Broadcaster Software v0.581b - 64bit ( ^ω^)
18:08:11: -------------------------------
18:08:11: CPU Name: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
18:08:11: CPU Speed: 2394MHz
18:08:11: Physical Memory:  8079MB Total, 4758MB Free
18:08:11: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:08:11: monitor 1: pos={0, 0}, size={1920, 1080}
18:08:11: Windows Version: 6.1 Build 7601 S
18:08:11: Aero is Enabled
18:08:11: -------------------------------
18:08:11: OBS Modules:
18:08:11: Base Address     Module
18:08:11: 000000003F950000 OBS.exe
18:08:11: 00000000E4990000 OBSApi.dll
18:08:11: 00000000F6D50000 DShowPlugin.dll
18:08:11: 00000000F74F0000 GraphicsCapture.dll
18:08:11: 00000000F7560000 NoiseGate.dll
18:08:11: 00000000F7620000 PSVPlugin.dll
18:08:11: ------------------------------------------
18:08:11: Adapter 1
18:08:11:   Video Adapter: NVIDIA GeForce GTX 770M
18:08:11:   Video Adapter Dedicated Video Memory: 3156017152
18:08:11:   Video Adapter Shared System Memory: 3967442944
18:08:11:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:08:11: ------------------------------------------
18:08:11: Adapter 2
18:08:11:   Video Adapter: NVIDIA GeForce GTX 770M
18:08:11:   Video Adapter Dedicated Video Memory: 3156017152
18:08:11:   Video Adapter Shared System Memory: 3967442944
18:08:11: =====Stream Start: 2013-10-19, 18:08:11===============================================
18:08:11:   Multithreaded optimizations: On
18:08:11:   Base resolution: 1920x1080
18:08:11:   Output resolution: 1280x720
18:08:11: ------------------------------------------
18:08:11: Loading up D3D10 on NVIDIA GeForce GTX 770M...
18:08:11: ------------------------------------------
18:08:11: Audio Format: 48000hz
18:08:11: Playback device {0.0.0.00000000}.{c4a4e562-0d06-4ed5-931f-c1ea9fa55127}
18:08:11: ------------------------------------------
18:08:11: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:08:11: ------------------------------------------
18:08:11: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:08:12: ------------------------------------------
18:08:12: Audio Encoding: AAC
18:08:12:     bitrate: 128
18:08:12: ------------------------------------------
18:08:12:     device: BisonCam, NB Pro,
18:08:12:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:08:12:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:08:12:     use buffering: false - 0, fourCC: 'MJPG'
18:08:12:     audio device: Disable,
18:08:12:     audio device id Disabled,
18:08:12: 
18:08:12: Using directshow input
18:08:12: Using Window Capture
18:08:12: Scene buffering time set to 700
18:08:12: ------------------------------------------
18:08:12: Video Encoding: x264
18:08:12:     fps: 60
18:08:12:     width: 1280, height: 720
18:08:12:     preset: veryfast
18:08:12:     profile: high
18:08:12:     keyint: 120
18:08:12:     CBR: yes
18:08:12:     CFR: yes
18:08:12:     max bitrate: 2500
18:08:12:     buffer size: 2500
18:08:12: ------------------------------------------
18:08:12: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:08:12: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:08:19: Settings::Video: Enabling Aero
18:08:27: Settings::Video: Enabling Aero
18:08:30: Total frames encoded: 1053, total frames duplicated: 2 (0.19%)
18:08:30: Total frames rendered: 1059, number of late frames: 1 (0.09%) (it's okay for some frames to be late)
18:08:31: 
18:08:31: Profiler time results:
18:08:31: 
18:08:31: ==============================================================
18:08:31: video thread frame - [100%] [avg time: 2.571 ms] [children: 77.1%] [unaccounted: 22.9%]
18:08:31: | scene->Preprocess - [73%] [avg time: 1.877 ms]
18:08:31: | GPU download and conversion - [4.05%] [avg time: 0.104 ms] [children: 3.85%] [unaccounted: 0.194%]
18:08:31: | | flush - [1.83%] [avg time: 0.047 ms]
18:08:31: | | CopyResource - [0.778%] [avg time: 0.02 ms]
18:08:31: | | conversion to 4:2:0 - [1.24%] [avg time: 0.032 ms]
18:08:31: Convert444Threads - [100%] [avg time: 0.851 ms] [children: 99.5%] [unaccounted: 0.47%]
18:08:31: | Convert444toNV12 - [99.5%] [avg time: 0.847 ms]
18:08:31: encoder thread frame - [100%] [avg time: 1.018 ms]
18:08:31: ==============================================================
18:08:31: 
18:08:31: 
18:08:31: Profiler CPU results:
18:08:31: 
18:08:31: ==============================================================
18:08:31: video thread frame - [cpu time: avg 0.692 ms, total 733.204 ms] [avg calls per frame: 1]
18:08:31: | scene->Preprocess - [cpu time: avg 0.162 ms, total 171.6 ms] [avg calls per frame: 1]
18:08:31: | GPU download and conversion - [cpu time: avg 0.058 ms, total 62.402 ms] [avg calls per frame: 1]
18:08:31: | | flush - [cpu time: avg 0.014 ms, total 15.601 ms] [avg calls per frame: 1]
18:08:31: | | CopyResource - [cpu time: avg 0.046 ms, total 46.801 ms] [avg calls per frame: 1]
18:08:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:08:31: Convert444Threads - [cpu time: avg 0.971 ms, total 1965.61 ms] [avg calls per frame: 2]
18:08:31: | Convert444toNV12 - [cpu time: avg 0.971 ms, total 1965.61 ms] [avg calls per frame: 2]
18:08:31: encoder thread frame - [cpu time: avg 0.324 ms, total 327.602 ms] [avg calls per frame: 1]
18:08:31: ==============================================================
18:08:31: 
18:08:31: =====Stream End: 2013-10-19, 18:08:31=================================================
18:08:31: =====Stream Start: 2013-10-19, 18:08:31===============================================
18:08:31:   Multithreaded optimizations: On
18:08:31:   Base resolution: 1920x1080
18:08:31:   Output resolution: 1280x720
18:08:31: ------------------------------------------
18:08:31: Loading up D3D10 on NVIDIA GeForce GTX 770M...
18:08:31: ------------------------------------------
18:08:31: Audio Format: 48000hz
18:08:31: Playback device {0.0.0.00000000}.{c4a4e562-0d06-4ed5-931f-c1ea9fa55127}
18:08:31: ------------------------------------------
18:08:31: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:08:31: ------------------------------------------
18:08:31: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:08:31: ------------------------------------------
18:08:31: Audio Encoding: AAC
18:08:31:     bitrate: 128
18:08:31: ------------------------------------------
18:08:31:     device: BisonCam, NB Pro,
18:08:31:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:08:31:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:08:31:     use buffering: false - 0, fourCC: 'MJPG'
18:08:31:     audio device: Disable,
18:08:31:     audio device id Disabled,
18:08:31: 
18:08:31: Using directshow input
18:08:31: Using Window Capture
18:08:31: Scene buffering time set to 700
18:08:31: ------------------------------------------
18:08:31: Video Encoding: x264
18:08:31:     fps: 60
18:08:31:     width: 1280, height: 720
18:08:31:     preset: veryfast
18:08:31:     profile: high
18:08:31:     keyint: 120
18:08:31:     CBR: yes
18:08:31:     CFR: yes
18:08:31:     max bitrate: 2500
18:08:31:     buffer size: 2500
18:08:31: ------------------------------------------
18:08:31: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:08:31: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:08:38: Settings::Video: Enabling Aero
18:08:41: Total frames encoded: 509, total frames duplicated: 2 (0.39%)
18:08:41: Total frames rendered: 518, number of late frames: 1 (0.19%) (it's okay for some frames to be late)
18:08:41: 
18:08:41: Profiler time results:
18:08:41: 
18:08:41: ==============================================================
18:08:41: video thread frame - [100%] [avg time: 2.847 ms] [children: 75.1%] [unaccounted: 24.9%]
18:08:41: | scene->Preprocess - [72.7%] [avg time: 2.071 ms]
18:08:41: | GPU download and conversion - [2.35%] [avg time: 0.067 ms] [children: 2.18%] [unaccounted: 0.176%]
18:08:41: | | flush - [1.33%] [avg time: 0.038 ms]
18:08:41: | | CopyResource - [0.632%] [avg time: 0.018 ms]
18:08:41: | | conversion to 4:2:0 - [0.211%] [avg time: 0.006 ms]
18:08:41: Convert444Threads - [100%] [avg time: 0.723 ms] [children: 99.4%] [unaccounted: 0.553%]
18:08:41: | Convert444toNV12 - [99.4%] [avg time: 0.719 ms]
18:08:41: encoder thread frame - [100%] [avg time: 1.043 ms]
18:08:41: ==============================================================
18:08:41: 
18:08:41: 
18:08:41: Profiler CPU results:
18:08:41: 
18:08:41: ==============================================================
18:08:41: video thread frame - [cpu time: avg 0.933 ms, total 483.603 ms] [avg calls per frame: 1]
18:08:41: | scene->Preprocess - [cpu time: avg 0.301 ms, total 156 ms] [avg calls per frame: 1]
18:08:41: | GPU download and conversion - [cpu time: avg 0.06 ms, total 31.2 ms] [avg calls per frame: 1]
18:08:41: | | flush - [cpu time: avg 0.03 ms, total 15.6 ms] [avg calls per frame: 1]
18:08:41: | | CopyResource - [cpu time: avg 0.033 ms, total 15.6 ms] [avg calls per frame: 1]
18:08:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:08:41: Convert444Threads - [cpu time: avg 0.6 ms, total 561.602 ms] [avg calls per frame: 2]
18:08:41: | Convert444toNV12 - [cpu time: avg 0.6 ms, total 561.602 ms] [avg calls per frame: 2]
18:08:41: encoder thread frame - [cpu time: avg 0.668 ms, total 312.002 ms] [avg calls per frame: 1]
18:08:41: ==============================================================
18:08:41: 
18:08:41: =====Stream End: 2013-10-19, 18:08:41=================================================
18:08:42: =====Stream Start: 2013-10-19, 18:08:42===============================================
18:08:42:   Multithreaded optimizations: On
18:08:42:   Base resolution: 1920x1080
18:08:42:   Output resolution: 1280x720
18:08:42: ------------------------------------------
18:08:42: Loading up D3D10 on NVIDIA GeForce GTX 770M...
18:08:42: ------------------------------------------
18:08:42: Audio Format: 48000hz
18:08:42: Playback device {0.0.0.00000000}.{c4a4e562-0d06-4ed5-931f-c1ea9fa55127}
18:08:42: ------------------------------------------
18:08:42: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:08:42: ------------------------------------------
18:08:42: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:08:42: ------------------------------------------
18:08:42: Audio Encoding: AAC
18:08:42:     bitrate: 128
18:08:42: ------------------------------------------
18:08:42:     device: BisonCam, NB Pro,
18:08:42:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:08:42:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:08:42:     use buffering: false - 0, fourCC: 'MJPG'
18:08:42:     audio device: Disable,
18:08:42:     audio device id Disabled,
18:08:42: 
18:08:42: Using directshow input
18:08:42: Using Window Capture
18:08:42: Scene buffering time set to 700
18:08:42: ------------------------------------------
18:08:42: Video Encoding: x264
18:08:42:     fps: 60
18:08:42:     width: 1280, height: 720
18:08:42:     preset: veryfast
18:08:42:     profile: high
18:08:42:     keyint: 120
18:08:42:     CBR: yes
18:08:42:     CFR: yes
18:08:42:     max bitrate: 2500
18:08:42:     buffer size: 2500
18:08:42: ------------------------------------------
18:08:42: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:08:42: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:09:18: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:09:18:   New Scene
18:09:18: ------------------------------------------
18:09:18:     device: BisonCam, NB Pro,
18:09:18:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:09:18:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:09:18:     use buffering: false - 0, fourCC: 'MJPG'
18:09:18:     audio device: Disable,
18:09:18:     audio device id Disabled,
18:09:18: 
18:09:18: Using directshow input
18:09:18: Using graphics capture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
18:10:18: Using Window Capture
18:10:46: Using Window Capture
18:10:57: Using graphics capture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
18:11:35: Settings::Video: Enabling Aero
18:11:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:11:37:   New Scene
18:11:37: ------------------------------------------
18:11:37:     device: BisonCam, NB Pro,
18:11:37:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:11:37:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:11:37:     use buffering: false - 0, fourCC: 'MJPG'
18:11:37:     audio device: Disable,
18:11:37:     audio device id Disabled,
18:11:37: 
18:11:37: Using directshow input
18:11:38: Using Window Capture
18:11:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:11:39:   New Scene
18:11:39: ------------------------------------------
18:11:39:     device: BisonCam, NB Pro,
18:11:39:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:11:39:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:11:39:     use buffering: false - 0, fourCC: 'MJPG'
18:11:39:     audio device: Disable,
18:11:39:     audio device id Disabled,
18:11:39: 
18:11:39: Using directshow input
18:11:39: Using graphics capture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
18:12:01: Exit signal received, terminating capture
18:12:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:12:03:   New Scene
18:12:03: ------------------------------------------
18:12:03:     device: BisonCam, NB Pro,
18:12:03:     device id \\?\usb#vid_5986&pid_014c&mi_00#7&36278a32&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
18:12:03:     chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:12:03:     use buffering: false - 0, fourCC: 'MJPG'
18:12:03:     audio device: Disable,
18:12:03:     audio device id Disabled,
18:12:03: 
18:12:03: Using directshow input
18:12:03: Using Window Capture
18:14:11: Settings::Video: Enabling Aero
18:14:15: Total frames encoded: 19908, total frames duplicated: 1805 (9.07%)
18:14:15: Total frames rendered: 19821, number of late frames: 32 (0.16%) (it's okay for some frames to be late)
18:14:15: 
18:14:15: Profiler time results:
18:14:15: 
18:14:15: ==============================================================
18:14:15: video thread frame - [100%] [avg time: 7.155 ms] [children: 45.9%] [unaccounted: 54.1%]
18:14:15: | scene->Preprocess - [43.9%] [avg time: 3.139 ms]
18:14:15: | GPU download and conversion - [2%] [avg time: 0.143 ms] [children: 1.86%] [unaccounted: 0.14%]
18:14:15: | | flush - [1.17%] [avg time: 0.084 ms]
18:14:15: | | CopyResource - [0.433%] [avg time: 0.031 ms]
18:14:15: | | conversion to 4:2:0 - [0.252%] [avg time: 0.018 ms]
18:14:15: Convert444Threads - [100%] [avg time: 1.224 ms] [children: 99.5%] [unaccounted: 0.49%]
18:14:15: | Convert444toNV12 - [99.5%] [avg time: 1.218 ms]
18:14:15: encoder thread frame - [100%] [avg time: 1.66 ms]
18:14:15: ==============================================================
18:14:15: 
18:14:15: 
18:14:15: Profiler CPU results:
18:14:15: 
18:14:15: ==============================================================
18:14:15: video thread frame - [cpu time: avg 2.235 ms, total 44304.3 ms] [avg calls per frame: 1]
18:14:15: | scene->Preprocess - [cpu time: avg 1.339 ms, total 26551.4 ms] [avg calls per frame: 1]
18:14:15: | GPU download and conversion - [cpu time: avg 0.116 ms, total 2308.81 ms] [avg calls per frame: 1]
18:14:15: | | flush - [cpu time: avg 0.076 ms, total 1513.21 ms] [avg calls per frame: 1]
18:14:15: | | CopyResource - [cpu time: avg 0.029 ms, total 592.805 ms] [avg calls per frame: 1]
18:14:15: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 78 ms] [avg calls per frame: 1]
18:14:15: Convert444Threads - [cpu time: avg 1.18 ms, total 46691.1 ms] [avg calls per frame: 2]
18:14:15: | Convert444toNV12 - [cpu time: avg 1.178 ms, total 46597.5 ms] [avg calls per frame: 2]
18:14:15: encoder thread frame - [cpu time: avg 1.142 ms, total 22698.1 ms] [avg calls per frame: 1]
18:14:15: ==============================================================
18:14:15: 
18:14:15: =====Stream End: 2013-10-19, 18:14:15=================================================


Last game capture log:
2013-10-19, 18:09:19: we're booting up: 
18:09:19: D3D9 Present
18:09:19: DXGI Present
18:09:19: NV Capture available
18:09:19: FBO available
18:09:19: GL Present
18:09:19: (half life scientist) everything..  seems to be in order
18:09:21: D3D9EndScene called
18:09:21: D3DPRESENT_PARAMETERS {
18:09:21: 	BackBufferWidth: 1920
18:09:21: 	BackBufferHeight: 1080
18:09:21: 	BackBufferFormat: D3DFMT_X8R8G8B8
18:09:21: 	BackBufferCount: 1
18:09:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:09:21: 	MultiSampleQuality: 0
18:09:21: 	SwapEffect: D3DSWAPEFFECT_DISCARD
18:09:21: 	hDeviceWindow: 6358312
18:09:21: 	Windowed: false
18:09:21: 	EnableAutoDepthStencil: true
18:09:21: 	AutoDepthStencilFormat: D3DFMT_D24S8
18:09:21: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
18:09:21: 	FullScreen_RefreshRateInHz: 60
18:09:21: 	PresentationInterval: 2147483648
18:09:21: };
18:09:21: successfully set up d3d9 hooks
18:09:21: D3D9Present called
18:09:21: DoD3D9GPUHook: success
18:09:25: D3DSURFACE_DESC {
18:09:25: 	Format: D3DFMT_X8R8G8B8
18:09:25: 	Type: D3DRTYPE_SURFACE
18:09:25: 	Usage: D3DUSAGE_RENDERTARGET 
18:09:25: 	Pool: D3DPOOL_DEFAULT
18:09:25: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:09:25: 	MultiSampleQuality: 0
18:09:25: 	Width: 1920
18:09:25: 	Height: 1080
18:09:25: };
18:09:25: successfully capturing d3d9 frames via GPU
18:09:40: D3D9Reset called
18:09:40: ---------------------- Cleared D3D9 Capture ----------------------
18:09:40: successfully set up d3d9 hooks
18:09:40: D3D9EndScene called
18:09:40: D3D9Present called
18:09:40: DoD3D9GPUHook: success
18:09:40: D3DSURFACE_DESC {
18:09:40: 	Format: D3DFMT_X8R8G8B8
18:09:40: 	Type: D3DRTYPE_SURFACE
18:09:40: 	Usage: D3DUSAGE_RENDERTARGET 
18:09:40: 	Pool: D3DPOOL_DEFAULT
18:09:40: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:09:40: 	MultiSampleQuality: 0
18:09:40: 	Width: 1920
18:09:40: 	Height: 1080
18:09:40: };
18:09:40: successfully capturing d3d9 frames via GPU
18:09:52: D3D9Reset called
18:09:52: ---------------------- Cleared D3D9 Capture ----------------------
18:09:53: successfully set up d3d9 hooks
18:09:53: D3D9EndScene called
18:09:53: D3D9Present called
18:09:53: DoD3D9GPUHook: success
18:09:54: D3DSURFACE_DESC {
18:09:54: 	Format: D3DFMT_X8R8G8B8
18:09:54: 	Type: D3DRTYPE_SURFACE
18:09:54: 	Usage: D3DUSAGE_RENDERTARGET 
18:09:54: 	Pool: D3DPOOL_DEFAULT
18:09:54: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:09:54: 	MultiSampleQuality: 0
18:09:54: 	Width: 1920
18:09:54: 	Height: 1080
18:09:54: };
18:09:54: successfully capturing d3d9 frames via GPU
18:10:00: D3D9Reset called
18:10:00: ---------------------- Cleared D3D9 Capture ----------------------
18:10:00: successfully set up d3d9 hooks
18:10:00: D3D9EndScene called
18:10:00: D3D9Present called
18:10:00: DoD3D9GPUHook: success
18:10:00: D3DSURFACE_DESC {
18:10:00: 	Format: D3DFMT_X8R8G8B8
18:10:00: 	Type: D3DRTYPE_SURFACE
18:10:00: 	Usage: D3DUSAGE_RENDERTARGET 
18:10:00: 	Pool: D3DPOOL_DEFAULT
18:10:00: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:10:00: 	MultiSampleQuality: 0
18:10:00: 	Width: 1920
18:10:00: 	Height: 1080
18:10:00: };
18:10:00: successfully capturing d3d9 frames via GPU
18:11:05: D3D9Reset called
18:11:05: ---------------------- Cleared D3D9 Capture ----------------------
18:11:05: successfully set up d3d9 hooks
18:11:06: D3D9EndScene called
18:11:06: D3D9Present called
18:11:06: DoD3D9GPUHook: success
18:11:06: D3DSURFACE_DESC {
18:11:06: 	Format: D3DFMT_X8R8G8B8
18:11:06: 	Type: D3DRTYPE_SURFACE
18:11:06: 	Usage: D3DUSAGE_RENDERTARGET 
18:11:06: 	Pool: D3DPOOL_DEFAULT
18:11:06: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:11:06: 	MultiSampleQuality: 0
18:11:06: 	Width: 1920
18:11:06: 	Height: 1080
18:11:06: };
18:11:06: successfully capturing d3d9 frames via GPU
18:11:14: D3D9Reset called
18:11:14: ---------------------- Cleared D3D9 Capture ----------------------
18:11:14: successfully set up d3d9 hooks
18:11:14: D3D9EndScene called
18:11:14: D3D9Present called
18:11:14: DoD3D9GPUHook: success
18:11:14: D3DSURFACE_DESC {
18:11:14: 	Format: D3DFMT_X8R8G8B8
18:11:14: 	Type: D3DRTYPE_SURFACE
18:11:14: 	Usage: D3DUSAGE_RENDERTARGET 
18:11:14: 	Pool: D3DPOOL_DEFAULT
18:11:14: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:11:14: 	MultiSampleQuality: 0
18:11:14: 	Width: 1920
18:11:14: 	Height: 1080
18:11:14: };
18:11:14: successfully capturing d3d9 frames via GPU
18:11:40: D3D9Reset called
18:11:40: ---------------------- Cleared D3D9 Capture ----------------------
18:11:41: successfully set up d3d9 hooks
18:11:41: D3D9EndScene called
18:11:41: D3D9Present called
18:11:41: DoD3D9GPUHook: success
18:11:41: D3DSURFACE_DESC {
18:11:41: 	Format: D3DFMT_X8R8G8B8
18:11:41: 	Type: D3DRTYPE_SURFACE
18:11:41: 	Usage: D3DUSAGE_RENDERTARGET 
18:11:41: 	Pool: D3DPOOL_DEFAULT
18:11:41: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:11:41: 	MultiSampleQuality: 0
18:11:41: 	Width: 1920
18:11:41: 	Height: 1080
18:11:41: };
18:11:41: successfully capturing d3d9 frames via GPU
 

dodgepong

Administrator
Community Helper
You didn't specify what game you're having trouble with, but base don the description, I assume it's LoL.

The best way to stream LoL is to set up 2 scenes. First, keep Aero enabled. Then, in the first scene, have a Window Capture of the LoL client, and in the second scene, have a Game Capture of the actual LoL game (or Window capture if the game is in Windowed or Borderless mode). Then use the Simple Scene Switcher to automatically swap between them: viewtopic.php?f=11&t=1785 Avoid Monitor capture altogether.
 
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