Mastermudkipz
New Member
Hello! I've always wanted to stream and I am having problems with optimizing the settings with it, and I was wondering if someone out there help me with it.
PC Specs:
AMD FX 4100 Quad-Core ~3.6 Ghz
AMD Radeon HD 6670
8GB of Ram
Display 1 : 1360x768 (32 bit) (60 Hz)
Display 2 : 1440x900 (32 bit) (60 Hz)
Internet:
OBS Log:
I like to stream League of Legends most of the time, and overall games.
(If I need to add anything please let me know!)
(yes, code tags - jim)
PC Specs:
AMD FX 4100 Quad-Core ~3.6 Ghz
AMD Radeon HD 6670
8GB of Ram
Display 1 : 1360x768 (32 bit) (60 Hz)
Display 2 : 1440x900 (32 bit) (60 Hz)
Internet:

OBS Log:
Code:
01:50:44: Open Broadcaster Software v0.571b - 32bit (´・ω・`)
01:50:44: -------------------------------
01:50:44: CPU Name: AMD FX(tm)-4100 Quad-Core Processor
01:50:44: CPU Speed: 3616MHz
01:50:44: Physical Memory: 4095MB Total, 4095MB Free
01:50:44: stepping id: 2, model 1, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
01:50:44: monitor 1: pos={0, 0}, size={1360, 768}
01:50:44: monitor 2: pos={1360, 512}, size={1440, 900}
01:50:44: Windows Version: 6.1 Build 7601 S
01:50:44: Aero is Disabled
01:50:44: -------------------------------
01:50:44: OBS Modules:
01:50:44: Base Address Module
01:50:44: 012D0000 OBS.exe
01:50:44: 62050000 OBSApi.dll
01:50:44: 729D0000 DShowPlugin.dll
01:50:44: 72C00000 GraphicsCapture.dll
01:50:44: 72BE0000 NoiseGate.dll
01:50:44: 72B50000 PSVPlugin.dll
01:50:44: ------------------------------------------
01:50:44: Adapter 1
01:50:44: Video Adapter: AMD Radeon HD 6670
01:50:44: Video Adapter Dedicated Video Memory: 1060839424
01:50:44: Video Adapter Shared System Memory: 3234062336
01:50:44: =====Stream Start: 2013-10-07, 01:50:44===============================================
01:50:44: Multithreaded optimizations: On
01:50:44: Base resolution: 1360x768
01:50:44: Output resolution: 1360x768
01:50:44: ------------------------------------------
01:50:44: Loading up D3D10 on AMD Radeon HD 6670...
01:50:44: ------------------------------------------
01:50:44: Audio Format: 48000hz
01:50:44: Playback device {0.0.0.00000000}.{e035baad-e51a-46fe-8812-d435b27c690b}
01:50:44: ------------------------------------------
01:50:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
01:50:44: Using 5.1 speaker setup
01:50:44: ------------------------------------------
01:50:44: Using auxilary audio input: Microphone (Logitech Mic (QuickCam S5500))
01:50:44: ------------------------------------------
01:50:44: Audio Encoding: AAC
01:50:44: bitrate: 128
01:50:44: Using Window Capture
01:50:44: Using bitmap image
01:50:44: Using graphics capture
01:50:44: Using custom x264 settings: "keyint=120"
01:50:44: ------------------------------------------
01:50:44: Video Encoding: x264
01:50:44: fps: 60
01:50:44: width: 1360, height: 768
01:50:44: preset: veryfast
01:50:44: profile: main
01:50:44: keyint: 120
01:50:44: CBR: yes
01:50:44: CFR: yes
01:50:44: max bitrate: 3300
01:50:44: buffer size: 3300
01:50:44: ------------------------------------------
01:50:44: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1152000, samples per sec is 48000
01:50:44: MMDeviceAudioSource: Frequency for device 'Microphone (Logitech Mic (QuickCam S5500))' is 64000, samples per sec is 16000
01:50:44: SharedTexCapture hooked
01:50:45: Using RTMP service: Twitch / Justin.tv
01:50:45: Server selection: rtmp://live-lax.justin.tv/app
01:50:46: Interface: Belkin USB Wireless Adaptor (802.11, 65 mbps)
01:50:46: Completed handshake with rtmp://live-lax.justin.tv/app in 45 ms.
01:50:46: SO_SNDBUF was at 261360
01:50:46: SO_SNDBUF is now 65536
01:50:49: GraphicsCaptureSource::NewCapture: eliminating old capture
01:50:49: SharedTexCapture hooked
02:04:31: Exit signal received, terminating capture
02:04:34: Total frames encoded: 49732, total frames duplicated: 16395 (32.97%)
02:04:34: Number of frames skipped due to encoder lag: 12587 (25.31%)
02:04:34: Total frames rendered: 36673, number of late frames: 1708 (4.66%) (it's okay for some frames to be late)
02:04:34: RTMPPublisher::SocketLoop: Graceful loop exit
02:04:34: Average send payload: 6680 bytes, average send interval: 15 ms
02:04:34: Number of times waited to send: 0, Waited for a total of 0 bytes
02:04:34: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:04:34: Number of bytes sent: 355117274
02:04:34:
02:04:34: Profiler time results:
02:04:34:
02:04:34: ==============================================================
02:04:34: video thread frame - [100%] [avg time: 1.414 ms] [children: 85.6%] [unaccounted: 14.4%]
02:04:34: | scene->Preprocess - [85.6%] [avg time: 1.211 ms]
02:04:34: GPU download and conversion - [100%] [avg time: 2.635 ms] [children: 90.7%] [unaccounted: 9.26%]
02:04:34: | flush - [76.5%] [avg time: 2.016 ms]
02:04:34: | CopyResource - [14%] [avg time: 0.369 ms]
02:04:34: | conversion to 4:2:0 - [0.228%] [avg time: 0.006 ms]
02:04:34: Convert444Thread - [100%] [avg time: 2.36 ms] [children: 99.4%] [unaccounted: 0.636%]
02:04:34: | Convert444toNV12 - [99.4%] [avg time: 2.345 ms]
02:04:34: encoder thread frame - [100%] [avg time: 8.45 ms]
02:04:34: ==============================================================
02:04:34:
02:04:34:
02:04:34: Profiler CPU results:
02:04:34:
02:04:34: ==============================================================
02:04:34: video thread frame - [cpu time: avg 0.59 ms, total 21637.4 ms] [avg calls per frame: 1]
02:04:34: | scene->Preprocess - [cpu time: avg 0.484 ms, total 17752.9 ms] [avg calls per frame: 1]
02:04:34: GPU download and conversion - [cpu time: avg 0.183 ms, total 6739.23 ms] [avg calls per frame: 1]
02:04:34: | flush - [cpu time: avg 0.136 ms, total 5007.62 ms] [avg calls per frame: 1]
02:04:34: | CopyResource - [cpu time: avg 0.019 ms, total 717.604 ms] [avg calls per frame: 1]
02:04:34: | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 202.802 ms] [avg calls per frame: 1]
02:04:34: Convert444Thread - [cpu time: avg 1.92 ms, total 70387.7 ms] [avg calls per frame: 1]
02:04:34: | Convert444toNV12 - [cpu time: avg 1.908 ms, total 69950.9 ms] [avg calls per frame: 1]
02:04:34: encoder thread frame - [cpu time: avg 1.737 ms, total 86346.6 ms] [avg calls per frame: 1]
02:04:34: ==============================================================
02:04:34:
02:04:34: =====Stream End: 2013-10-07, 02:04:34=================================================
Last game capture log:
2013-10-07, 01:46:44: we're booting up:
01:46:44: D3D9 Present
01:46:45: DXGI Present
01:46:46: NV Capture available
01:46:46: FBO available
01:46:46: GL Present
01:46:46: (half life scientist) everything.. seems to be in order
01:46:55: D3D9EndScene called
01:46:55: D3DPRESENT_PARAMETERS {
01:46:55: BackBufferWidth: 1360
01:46:55: BackBufferHeight: 768
01:46:55: BackBufferFormat: D3DFMT_X8R8G8B8
01:46:55: BackBufferCount: 1
01:46:55: MultiSampleType: D3DMULTISAMPLE_NONE
01:46:55: MultiSampleQuality: 0
01:46:55: SwapEffect: D3DSWAPEFFECT_DISCARD
01:46:55: hDeviceWindow: 2622818
01:46:55: Windowed: true
01:46:55: EnableAutoDepthStencil: true
01:46:55: AutoDepthStencilFormat: D3DFMT_D24S8
01:46:55: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
01:46:55: FullScreen_RefreshRateInHz: 0
01:46:55: PresentationInterval: 0
01:46:55: };
01:46:55: successfully set up d3d9 hooks
01:46:55: D3D9Present called
01:46:55: DoD3D9GPUHook: success
01:46:55: D3DSURFACE_DESC {
01:46:55: Format: D3DFMT_X8R8G8B8
01:46:55: Type: D3DRTYPE_SURFACE
01:46:55: Usage: D3DUSAGE_RENDERTARGET
01:46:55: Pool: D3DPOOL_DEFAULT
01:46:55: MultiSampleType: D3DMULTISAMPLE_NONE
01:46:55: MultiSampleQuality: 0
01:46:55: Width: 1360
01:46:55: Height: 768
01:46:55: };
01:46:55: successfully capturing d3d9 frames via GPU
01:50:06: ---------------------- Cleared D3D9 Capture ----------------------
01:50:06: received restart event, capturing
01:50:06: DoD3D9GPUHook: success
01:50:06: D3D9EndScene called
01:50:06: D3D9Present called
01:50:35: ---------------------- Cleared D3D9 Capture ----------------------
01:50:35: D3D9EndScene called
01:50:35: D3D9Present called
01:50:44: received restart event, capturing
01:50:44: DoD3D9GPUHook: success
01:50:44: D3DSURFACE_DESC {
01:50:44: Format: D3DFMT_X8R8G8B8
01:50:44: Type: D3DRTYPE_SURFACE
01:50:44: Usage: D3DUSAGE_RENDERTARGET
01:50:44: Pool: D3DPOOL_DEFAULT
01:50:44: MultiSampleType: D3DMULTISAMPLE_NONE
01:50:44: MultiSampleQuality: 0
01:50:44: Width: 1360
01:50:44: Height: 768
01:50:44: };
01:50:44: successfully capturing d3d9 frames via GPU
01:50:49: D3D9Reset called
01:50:49: ---------------------- Cleared D3D9 Capture ----------------------
01:50:49: successfully set up d3d9 hooks
01:50:49: D3D9EndScene called
01:50:49: D3D9Present called
01:50:49: DoD3D9GPUHook: success
01:50:50: D3DSURFACE_DESC {
01:50:50: Format: D3DFMT_X8R8G8B8
01:50:50: Type: D3DRTYPE_SURFACE
01:50:50: Usage: D3DUSAGE_RENDERTARGET
01:50:50: Pool: D3DPOOL_DEFAULT
01:50:50: MultiSampleType: D3DMULTISAMPLE_NONE
01:50:50: MultiSampleQuality: 0
01:50:50: Width: 1360
01:50:50: Height: 768
01:50:50: };
01:50:50: successfully capturing d3d9 frames via GPU
(If I need to add anything please let me know!)
(yes, code tags - jim)