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Deleted member 6788
Hi,
I recently reinstalled your software and I experience an issue. I try to record League of Legends with a scene switcher plugin. Anyways, I record in fullscreen. When I look at the stream preview, it shows just a snapscreen of the game; it doesn't actually stream the game, but only shows probably the last time I tabbed to the screen in game window. Basically my veiwers will see a picture of the game that doesn't move, but my webcam still moves so they still see my webcam live. As I said I record fullscreen. I think if I record borderless/windowed then I will experience framelags, considering how I use a Monitor Capture for my other applications and I think they will overlap eachtother? What is the best thing I can do in order for my viewers actually getting to see my live League of Legends footage (instead of the screen being stuck on a certain image, with cursor and webcam still moving) while still maintaining high frames?
I recently reinstalled your software and I experience an issue. I try to record League of Legends with a scene switcher plugin. Anyways, I record in fullscreen. When I look at the stream preview, it shows just a snapscreen of the game; it doesn't actually stream the game, but only shows probably the last time I tabbed to the screen in game window. Basically my veiwers will see a picture of the game that doesn't move, but my webcam still moves so they still see my webcam live. As I said I record fullscreen. I think if I record borderless/windowed then I will experience framelags, considering how I use a Monitor Capture for my other applications and I think they will overlap eachtother? What is the best thing I can do in order for my viewers actually getting to see my live League of Legends footage (instead of the screen being stuck on a certain image, with cursor and webcam still moving) while still maintaining high frames?