Bug Report Help with bug fix I cant stream!

Alva1315

New Member
My stream gets a flashing black screen every 10 to 15 seconds and, this sometimes kicks me out of the game im playing and sends me to windows 8, Im not really sure what it is and I haven found the solution on youtube or blogs, I attach a portion of whats happening (sorry for the background noise) I also put the log after the link. Thanks

http://www.twitch.tv/alvadoinyourmom/b/468565114


Code:
18:08:08: Open Broadcaster Software v0.571b - 32bit (´・ω・`)
18:08:08: -------------------------------
18:08:08: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
18:08:08: CPU Speed: 2395MHz
18:08:08: Physical Memory:  4095MB Total, 4095MB Free
18:08:08: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:08:08: monitor 1: pos={0, 0}, size={1920, 1080}
18:08:08: Windows Version: 6.2 Build 9200 
18:08:08: Aero is Enabled
18:08:08: -------------------------------
18:08:08: OBS Modules:
18:08:08: Base Address     Module
18:08:08: 00880000         OBS.exe
18:08:08: 69960000         OBSApi.dll
18:08:08: 6BB20000         DShowPlugin.dll
18:08:08: 6CB20000         GraphicsCapture.dll
18:08:08: 6BA50000         NoiseGate.dll
18:08:08: 6AE60000         PSVPlugin.dll
18:08:08: ------------------------------------------
18:08:08: Adapter 1
18:08:08:   Video Adapter: Intel(R) HD Graphics 4000
18:08:08:   Video Adapter Dedicated Video Memory: 33554432
18:08:08:   Video Adapter Shared System Memory: 1711276032
18:08:08: ------------------------------------------
18:08:08: Adapter 2
18:08:08:   Video Adapter: NVIDIA GeForce GT 635M       
18:08:08:   Video Adapter Dedicated Video Memory: 2096693248
18:08:08:   Video Adapter Shared System Memory: 2147037184
18:08:08: =====Stream Start: 2013-10-08, 18:08:08===============================================
18:08:08:   Multithreaded optimizations: On
18:08:08:   Base resolution: 1920x1080
18:08:08:   Output resolution: 1920x1080
18:08:08: ------------------------------------------
18:08:08: Loading up D3D10 on Intel(R) HD Graphics 4000...
18:08:08: ------------------------------------------
18:08:08: Audio Format: 48000hz
18:08:08: Playback device Default
18:08:08: ------------------------------------------
18:08:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:08:08: ------------------------------------------
18:08:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:08:08: ------------------------------------------
18:08:08: Audio Encoding: AAC
18:08:08:     bitrate: 128
18:08:08: Using Monitor Capture
18:08:08: ------------------------------------------
18:08:08: Video Encoding: x264
18:08:08:     fps: 30
18:08:08:     width: 1920, height: 1080
18:08:08:     preset: veryfast
18:08:08:     profile: high
18:08:08:     keyint: 250
18:08:08:     CBR: no
18:08:08:     CFR: no
18:08:08:     max bitrate: 450
18:08:08:     buffer size: 500
18:08:08:     quality: 10
18:08:08: ------------------------------------------
18:08:08: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:08:08: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
18:08:10: Using RTMP service: Twitch / Justin.tv
18:08:10:   Server selection: rtmp://live-mia.justin.tv/app
18:08:10:   Interface: Qualcomm Atheros AR9485WB-EG Wireless Network Adapter (802.11, 108 mbps)
18:08:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:08:11:   New Scene
18:08:11: Using Monitor Capture
18:08:11: Completed handshake with rtmp://live-mia.justin.tv/app in 698 ms.
18:08:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:08:12:   New Scene
18:08:12: Using Monitor Capture
18:08:12: SO_SNDBUF was at 65536
18:08:12: SO_SNDBUF is now 65536
18:08:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:08:13:   New Scene
18:08:13: Using Monitor Capture
18:08:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:08:13:   New Scene
18:08:13: Using Monitor Capture
18:08:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:08:15:   New Scene
18:08:15: Using Monitor Capture
18:10:20: Total frames encoded: 3924, total frames duplicated: 53 (1.35%)
18:10:20: Total frames rendered: 3914, number of late frames: 11 (0.28%) (it's okay for some frames to be late)
18:10:20: RTMPPublisher::SocketLoop: Graceful loop exit
18:10:20: Average send payload: 1951 bytes, average send interval: 33 ms
18:10:20: Number of times waited to send: 0, Waited for a total of 0 bytes
18:10:20: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:10:20: Number of bytes sent: 7444770
18:10:20: 
18:10:20: Profiler time results:
18:10:20: 
18:10:20: ==============================================================
18:10:20: video thread frame - [100%] [avg time: 1.408 ms] [children: 32%] [unaccounted: 68%]
18:10:20: | scene->Preprocess - [32%] [avg time: 0.45 ms]
18:10:20: GPU download and conversion - [100%] [avg time: 0.324 ms] [children: 83.3%] [unaccounted: 16.7%]
18:10:20: | flush - [29%] [avg time: 0.094 ms]
18:10:20: | CopyResource - [52.5%] [avg time: 0.17 ms]
18:10:20: | conversion to 4:2:0 - [1.85%] [avg time: 0.006 ms]
18:10:20: Convert444Threads - [100%] [avg time: 2.611 ms] [children: 99.4%] [unaccounted: 0.574%]
18:10:20: | Convert444toNV12 - [99.4%] [avg time: 2.596 ms]
18:10:20: encoder thread frame - [100%] [avg time: 2.072 ms]
18:10:20: ==============================================================
18:10:20: 
18:10:20: 
18:10:20: Profiler CPU results:
18:10:20: 
18:10:20: ==============================================================
18:10:20: video thread frame - [cpu time: avg 0.283 ms, total 1109.38 ms] [avg calls per frame: 1]
18:10:20: | scene->Preprocess - [cpu time: avg 0.059 ms, total 234.375 ms] [avg calls per frame: 1]
18:10:20: GPU download and conversion - [cpu time: avg 0.303 ms, total 1187.5 ms] [avg calls per frame: 1]
18:10:20: | flush - [cpu time: avg 0.083 ms, total 328.125 ms] [avg calls per frame: 1]
18:10:20: | CopyResource - [cpu time: avg 0.176 ms, total 687.5 ms] [avg calls per frame: 1]
18:10:20: | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
18:10:20: Convert444Threads - [cpu time: avg 2.779 ms, total 21671.9 ms] [avg calls per frame: 2]
18:10:20: | Convert444toNV12 - [cpu time: avg 2.775 ms, total 21640.6 ms] [avg calls per frame: 2]
18:10:20: encoder thread frame - [cpu time: avg 1.397 ms, total 5468.75 ms] [avg calls per frame: 1]
18:10:20: ==============================================================
18:10:20: 
18:10:20: =====Stream End: 2013-10-08, 18:10:20=================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Windows 8+ monitor capture is susceptible to this problem as well with multi-adapter systems (especially laptops). I think you may be able to bypass the issue if you use window capture or game capture on your game instead -- though you may have to switch GPUs to properly capture them without the ever-so-common laptop black screen issue.

(Also make sure to put code tags around your logs, it makes the post much nicer as you can see)
 
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