Question / Help Help improve stream quality

sexpot

New Member
Hello, I'm wondering if there's something I can do to improve the quality of my stream. I stream a high FPS game and the quality does not compare to other streamers. I would greatly appreciate it if someone could look over my settings and possibly point out what I'm doing wrong. Please and thank you :)

Computer specs:

i5 2500k (4.0ghz)
8gb ram (1866mhz)
gtx 580

Testmynet results:

97 down 4.9 up using a 64mb file

Stream I just recorded for reference in quality:
http://www.twitch.tv/chibi_tv/b/502223582

Log:

Code:
18:43:13: Open Broadcaster Software v0.60b - 32bit (´・ω・`)
18:43:13: -------------------------------
18:43:13: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
18:43:13: CPU Speed: 3300MHz
18:43:13: Physical Memory:  4095MB Total, 4095MB Free
18:43:13: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
18:43:13: monitor 1: pos={0, 0}, size={1920, 1080}
18:43:13: monitor 2: pos={1920, 0}, size={1680, 1050}
18:43:13: monitor 3: pos={3600, 0}, size={1024, 768}
18:43:13: Windows Version: 6.1 Build 7601 S
18:43:13: Aero is Enabled
18:43:13: -------------------------------
18:43:13: OBS Modules:
18:43:13: Base Address     Module
18:43:13: 013B0000         OBS.exe
18:43:13: 6F4D0000         OBSApi.dll
18:43:13: 73AA0000         DShowPlugin.dll
18:43:13: 6FE40000         GraphicsCapture.dll
18:43:13: 6FE20000         NoiseGate.dll
18:43:13: 6FE00000         PSVPlugin.dll
18:43:13: ------------------------------------------
18:43:13: Adapter 1
18:43:13:   Video Adapter: NVIDIA GeForce GTX 580
18:43:13:   Video Adapter Dedicated Video Memory: 1559691264
18:43:13:   Video Adapter Shared System Memory: 2684235776
18:43:13:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:43:13:   Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
18:43:13: ------------------------------------------
18:43:13: Adapter 2
18:43:13:   Video Adapter: Intel(R) HD Graphics 3000
18:43:13:   Video Adapter Dedicated Video Memory: 67108864
18:43:13:   Video Adapter Shared System Memory: 1711276032
18:43:13:   Video Adapter Output 1: pos={3600, 0}, size={1024, 768}, attached=true
18:43:14: =====Stream Start: 2014-02-09, 18:43:14===============================================
18:43:14:   Multithreaded optimizations: On
18:43:14:   Base resolution: 1920x1080
18:43:14:   Output resolution: 1280x720
18:43:14: ------------------------------------------
18:43:14: Loading up D3D10 on NVIDIA GeForce GTX 580 (Adapter 1)...
18:43:14: ------------------------------------------
18:43:14: Audio Format: 48000hz
18:43:14: Playback device {0.0.0.00000000}.{dfeb9c16-c153-4b14-b181-ea970c3f868f}
18:43:14: ------------------------------------------
18:43:14: Using desktop audio input: Speakers (Sound Blaster Z)
18:43:14: Using 5.1 speaker setup
18:43:14: ------------------------------------------
18:43:14: Using auxilary audio input: Microphone (Sound Blaster Z)
18:43:14: ------------------------------------------
18:43:14: Audio Encoding: AAC
18:43:14:     bitrate: 128
18:43:14: Using graphics capture
18:43:14: Scene buffering time set to 400
18:43:14: Found QSV hardware support
18:43:14: ------------------------------------------
18:43:14: QSV version 1.4 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D9 (actual: MFX_IMPL_HARDWARE3 | MFX_IMPL_VIA_D3D9)
18:43:14: Using 13 bitstreams and 16 frame buffers
18:43:14: ------------------------------------------
18:43:14: Video Encoding: QSV
18:43:14:     fps: 60
18:43:14:     width: 1280, height: 720
18:43:14:     target-usage: MFX_TARGETUSAGE_BEST_QUALITY
18:43:14:     CBR: yes
18:43:14:     CFR: no
18:43:14:     max bitrate: 3400
18:43:14: ------------------------------------------
18:43:14: SharedTexCapture hooked
18:43:15: Using RTMP service: Twitch / Justin.tv
18:43:15:   Server selection: rtmp://live-lax.justin.tv/app
18:43:15:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
18:43:15: Completed handshake with rtmp://live-lax.justin.tv/app in 132 ms.
18:43:16: SO_SNDBUF was at 8192
18:43:16: SO_SNDBUF is now 65536
18:43:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 451584)
18:48:09: GetQPCTimeNS: WTF, clock went backwards! 104818443221 < 104818443227
18:53:29: Total frames encoded: 36897, total frames duplicated: 0 (0.00%)
18:53:29: Total frames rendered: 36904, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:53:29: RTMPPublisher::SocketLoop: Graceful loop exit
18:53:30: Average send payload: 7675 bytes, average send interval: 17 ms
18:53:30: Number of times waited to send: 0, Waited for a total of 0 bytes
18:53:30: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:53:30: Number of bytes sent: 270850057
18:53:30: 
18:53:30: Profiler time results:
18:53:30: 
18:53:30: ==============================================================
18:53:30: video thread frame - [100%] [avg time: 0.398 ms] [children: 8.79%] [unaccounted: 91.2%]
18:53:30: | scene->Preprocess - [0.251%] [avg time: 0.001 ms]
18:53:30: | GPU download and conversion - [8.54%] [avg time: 0.034 ms] [children: 7.29%] [unaccounted: 1.26%]
18:53:30: | | flush - [4.02%] [avg time: 0.016 ms]
18:53:30: | | CopyResource - [2.26%] [avg time: 0.009 ms]
18:53:30: | | conversion to 4:2:0 - [1.01%] [avg time: 0.004 ms]
18:53:30: Convert444Threads - [100%] [avg time: 0.308 ms] [children: 98.4%] [unaccounted: 1.62%]
18:53:30: | Convert444toNV12 - [98.4%] [avg time: 0.303 ms]
18:53:30: encoder thread frame - [100%] [avg time: 0.04 ms] [children: 50%] [unaccounted: 50%]
18:53:30: | QueueEncodeTask - [10%] [avg time: 0.004 ms]
18:53:30: | ProcessEncodedFrame - [40%] [avg time: 0.016 ms]
18:53:30: ==============================================================
18:53:30: 
18:53:30: 
18:53:30: Profiler CPU results:
18:53:30: 
18:53:30: ==============================================================
18:53:30: video thread frame - [cpu time: avg 0.006 ms, total 249.601 ms] [avg calls per frame: 1]
18:53:30: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:30: | GPU download and conversion - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
18:53:30: | | flush - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
18:53:30: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:30: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:30: Convert444Threads - [cpu time: avg 0.06 ms, total 4461.63 ms] [avg calls per frame: 2]
18:53:30: | Convert444toNV12 - [cpu time: avg 0.058 ms, total 4336.83 ms] [avg calls per frame: 2]
18:53:30: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:30: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:30: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:30: ==============================================================
18:53:30: 
18:53:30: =====Stream End: 2014-02-09, 18:53:30=================================================
21:07:39: =====Stream Start: 2014-02-09, 21:07:39===============================================
21:07:39:   Multithreaded optimizations: On
21:07:39:   Base resolution: 1920x1080
21:07:39:   Output resolution: 1280x720
21:07:39: ------------------------------------------
21:07:39: Loading up D3D10 on NVIDIA GeForce GTX 580 (Adapter 1)...
21:07:39: ------------------------------------------
21:07:39: Audio Format: 48000hz
21:07:39: Playback device {0.0.0.00000000}.{dfeb9c16-c153-4b14-b181-ea970c3f868f}
21:07:39: ------------------------------------------
21:07:39: Using desktop audio input: Speakers (Sound Blaster Z)
21:07:39: Using 5.1 speaker setup
21:07:39: ------------------------------------------
21:07:39: Using auxilary audio input: Microphone (Sound Blaster Z)
21:07:39: ------------------------------------------
21:07:39: Audio Encoding: AAC
21:07:39:     bitrate: 128
21:07:39: Using graphics capture
21:07:39: Scene buffering time set to 400
21:07:39: Found QSV hardware support
21:07:40: ------------------------------------------
21:07:40: QSV version 1.4 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D9 (actual: MFX_IMPL_HARDWARE3 | MFX_IMPL_VIA_D3D9)
21:07:40: Using 13 bitstreams and 16 frame buffers
21:07:40: ------------------------------------------
21:07:40: Video Encoding: QSV
21:07:40:     fps: 60
21:07:40:     width: 1280, height: 720
21:07:40:     target-usage: MFX_TARGETUSAGE_BEST_QUALITY
21:07:40:     CBR: yes
21:07:40:     CFR: no
21:07:40:     max bitrate: 3300
21:07:40: ------------------------------------------
21:07:40: SharedTexCapture hooked
21:07:41: Using RTMP service: Twitch / Justin.tv
21:07:41:   Server selection: rtmp://live-lax.justin.tv/app
21:07:41:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
21:07:41: Completed handshake with rtmp://live-lax.justin.tv/app in 118 ms.
21:07:41: SO_SNDBUF was at 8192
21:07:41: SO_SNDBUF is now 65536
21:07:42: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 438272)
21:09:13: GetQPCTimeNS: WTF, clock went backwards! 132094331708 < 132094331875
21:11:13: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 438272)
21:17:49: RTMPPublisher::SocketLoop: Received FD_CLOSE, 19 ms since last send (buffer: 0 / 438272)
21:17:49: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 10053
21:17:49: Total frames encoded: 36552, total frames duplicated: 0 (0.00%)
21:17:49: Total frames rendered: 36560, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
21:17:49: Average send payload: 7815 bytes, average send interval: 18 ms
21:17:49: Number of times waited to send: 0, Waited for a total of 0 bytes
21:17:49: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:17:49: Number of bytes sent: 260579216
21:17:49: 
21:17:49: Profiler time results:
21:17:49: 
21:17:49: ==============================================================
21:17:49: video thread frame - [100%] [avg time: 0.407 ms] [children: 9.83%] [unaccounted: 90.2%]
21:17:49: | scene->Preprocess - [0.246%] [avg time: 0.001 ms]
21:17:49: | GPU download and conversion - [9.58%] [avg time: 0.039 ms] [children: 7.62%] [unaccounted: 1.97%]
21:17:49: | | flush - [4.42%] [avg time: 0.018 ms]
21:17:49: | | CopyResource - [2.21%] [avg time: 0.009 ms]
21:17:49: | | conversion to 4:2:0 - [0.983%] [avg time: 0.004 ms]
21:17:49: Convert444Threads - [100%] [avg time: 0.299 ms] [children: 98.7%] [unaccounted: 1.34%]
21:17:49: | Convert444toNV12 - [98.7%] [avg time: 0.295 ms]
21:17:49: encoder thread frame - [100%] [avg time: 0.046 ms] [children: 47.8%] [unaccounted: 52.2%]
21:17:49: | QueueEncodeTask - [8.7%] [avg time: 0.004 ms]
21:17:49: | ProcessEncodedFrame - [39.1%] [avg time: 0.018 ms]
21:17:49: ==============================================================
21:17:49: 
21:17:49: 
21:17:49: Profiler CPU results:
21:17:49: 
21:17:49: ==============================================================
21:17:49: video thread frame - [cpu time: avg 0.005 ms, total 218.401 ms] [avg calls per frame: 1]
21:17:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:17:49: | GPU download and conversion - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
21:17:49: | | flush - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
21:17:49: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:17:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
21:17:49: Convert444Threads - [cpu time: avg 0.056 ms, total 4134.03 ms] [avg calls per frame: 2]
21:17:49: | Convert444toNV12 - [cpu time: avg 0.054 ms, total 3993.63 ms] [avg calls per frame: 2]
21:17:49: encoder thread frame - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
21:17:49: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:17:49: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:17:49: ==============================================================
21:17:49: 
21:17:49: =====Stream End: 2014-02-09, 21:17:49=================================================
21:18:00: =====Stream Start: 2014-02-09, 21:18:00===============================================
21:18:00:   Multithreaded optimizations: On
21:18:00:   Base resolution: 1920x1080
21:18:00:   Output resolution: 1280x720
21:18:00: ------------------------------------------
21:18:00: Loading up D3D10 on NVIDIA GeForce GTX 580 (Adapter 1)...
21:18:00: ------------------------------------------
21:18:00: Audio Format: 48000hz
21:18:00: Playback device {0.0.0.00000000}.{dfeb9c16-c153-4b14-b181-ea970c3f868f}
21:18:00: ------------------------------------------
21:18:00: Using desktop audio input: Speakers (Sound Blaster Z)
21:18:00: Using 5.1 speaker setup
21:18:00: ------------------------------------------
21:18:00: Using auxilary audio input: Microphone (Sound Blaster Z)
21:18:00: ------------------------------------------
21:18:00: Audio Encoding: AAC
21:18:00:     bitrate: 128
21:18:00: Using graphics capture
21:18:00: Scene buffering time set to 400
21:18:00: Found QSV hardware support
21:18:00: ------------------------------------------
21:18:00: QSV version 1.4 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D9 (actual: MFX_IMPL_HARDWARE3 | MFX_IMPL_VIA_D3D9)
21:18:00: Using 13 bitstreams and 16 frame buffers
21:18:00: ------------------------------------------
21:18:00: Video Encoding: QSV
21:18:00:     fps: 60
21:18:00:     width: 1280, height: 720
21:18:00:     target-usage: MFX_TARGETUSAGE_BEST_QUALITY
21:18:00:     CBR: yes
21:18:00:     CFR: no
21:18:00:     max bitrate: 3300
21:18:00: ------------------------------------------
21:18:00: SharedTexCapture hooked
21:18:01: Using RTMP service: Twitch / Justin.tv
21:18:01:   Server selection: rtmp://live-lax.justin.tv/app
21:18:01:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
21:18:01: Completed handshake with rtmp://live-lax.justin.tv/app in 114 ms.
21:18:02: SO_SNDBUF was at 8192
21:18:02: SO_SNDBUF is now 65536
21:18:04: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 438272)
21:18:04: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 438272)
21:31:20: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 438272)
21:43:13: GetQPCTimeNS: WTF, clock went backwards! 138667786564 < 138667786592
21:44:20: Total frames encoded: 94800, total frames duplicated: 0 (0.00%)
21:44:20: Total frames rendered: 94808, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
21:44:21: RTMPPublisher::SocketLoop: Graceful loop exit
21:44:21: Average send payload: 7906 bytes, average send interval: 18 ms
21:44:21: Number of times waited to send: 0, Waited for a total of 0 bytes
21:44:21: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:44:21: Number of bytes sent: 677645490
21:44:21: 
21:44:21: Profiler time results:
21:44:21: 
21:44:21: ==============================================================
21:44:21: video thread frame - [100%] [avg time: 0.406 ms] [children: 8.37%] [unaccounted: 91.6%]
21:44:21: | scene->Preprocess - [0.246%] [avg time: 0.001 ms]
21:44:21: | GPU download and conversion - [8.13%] [avg time: 0.033 ms] [children: 6.4%] [unaccounted: 1.72%]
21:44:21: | | flush - [3.69%] [avg time: 0.015 ms]
21:44:21: | | CopyResource - [1.97%] [avg time: 0.008 ms]
21:44:21: | | conversion to 4:2:0 - [0.739%] [avg time: 0.003 ms]
21:44:21: Convert444Threads - [100%] [avg time: 0.297 ms] [children: 98.7%] [unaccounted: 1.35%]
21:44:21: | Convert444toNV12 - [98.7%] [avg time: 0.293 ms]
21:44:21: encoder thread frame - [100%] [avg time: 0.042 ms] [children: 47.6%] [unaccounted: 52.4%]
21:44:21: | QueueEncodeTask - [9.52%] [avg time: 0.004 ms]
21:44:21: | ProcessEncodedFrame - [38.1%] [avg time: 0.016 ms]
21:44:21: ==============================================================
21:44:21: 
21:44:21: 
21:44:21: Profiler CPU results:
21:44:21: 
21:44:21: ==============================================================
21:44:21: video thread frame - [cpu time: avg 0.002 ms, total 265.201 ms] [avg calls per frame: 1]
21:44:21: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:21: | GPU download and conversion - [cpu time: avg 0 ms, total 46.8 ms] [avg calls per frame: 1]
21:44:21: | | flush - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
21:44:21: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:21: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:21: Convert444Threads - [cpu time: avg 0.065 ms, total 12417.7 ms] [avg calls per frame: 2]
21:44:21: | Convert444toNV12 - [cpu time: avg 0.063 ms, total 12121.3 ms] [avg calls per frame: 2]
21:44:21: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:21: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:21: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:21: ==============================================================
21:44:21: 
21:44:21: =====Stream End: 2014-02-09, 21:44:21=================================================


Last game capture log:
2014-02-09, 21:07:39: we're booting up: 
21:07:39: CaptureThread: attached to process csgo.exe
21:07:39: D3D9 Present
21:07:39: D3D9EndScene called
21:07:39: D3DPRESENT_PARAMETERS {
21:07:39: 	BackBufferWidth: 1920
21:07:39: 	BackBufferHeight: 1080
21:07:39: 	BackBufferFormat: D3DFMT_A8R8G8B8
21:07:39: 	BackBufferCount: 1
21:07:39: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:07:39: 	MultiSampleQuality: 0
21:07:39: 	SwapEffect: D3DSWAPEFFECT_DISCARD
21:07:39: 	hDeviceWindow: 1049634
21:07:39: 	Windowed: false
21:07:39: 	EnableAutoDepthStencil: true
21:07:39: 	AutoDepthStencilFormat: D3DFMT_D24S8
21:07:39: 	Flags: None
21:07:39: 	FullScreen_RefreshRateInHz: 120
21:07:39: 	PresentationInterval: 2147483648
21:07:39: };
21:07:39: successfully set up d3d9 hooks
21:07:39: D3D9Present called
21:07:39: DoD3D9GPUHook: success
21:07:40: NV Capture available
21:07:40: FBO available
21:07:40: GL Present
21:07:40: (half life scientist) everything..  seems to be in order
21:07:40: D3DSURFACE_DESC {
21:07:40: 	Format: D3DFMT_A8R8G8B8
21:07:40: 	Type: D3DRTYPE_SURFACE
21:07:40: 	Usage: D3DUSAGE_RENDERTARGET 
21:07:40: 	Pool: D3DPOOL_DEFAULT
21:07:40: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:07:40: 	MultiSampleQuality: 0
21:07:40: 	Width: 1920
21:07:40: 	Height: 1080
21:07:40: };
21:07:40: successfully capturing d3d9 frames via GPU
21:17:49: ---------------------- Cleared D3D9 Capture ----------------------
21:17:49: D3D9EndScene called
21:17:49: D3D9Present called
21:18:00: received restart event, capturing
21:18:00: DoD3D9GPUHook: success
21:18:00: D3DSURFACE_DESC {
21:18:00: 	Format: D3DFMT_A8R8G8B8
21:18:00: 	Type: D3DRTYPE_SURFACE
21:18:00: 	Usage: D3DUSAGE_RENDERTARGET 
21:18:00: 	Pool: D3DPOOL_DEFAULT
21:18:00: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:18:00: 	MultiSampleQuality: 0
21:18:00: 	Width: 1920
21:18:00: 	Height: 1080
21:18:00: };
21:18:00: successfully capturing d3d9 frames via GPU
21:44:20: ---------------------- Cleared D3D9 Capture ----------------------
21:44:20: D3D9EndScene called
21:44:20: D3D9Present called
 

Boildown

Active Member
You're using Quicksync so you really can't change the quality except for by increasing the bitrate, which you've already got nearly maxed out (the max for Twitch is 3500). I'm not sure why, maybe its a Quicksync thing, but I don't see a buffer setting listed. You should also run a buffer of equal to your bitrate.

If you switch to software encoding with x264 instead of hardware/Quicksync, you might be able to get higher quality, but it'll hit your CPU a lot harder.

Finally, you should turn Constant Frame Rate (CFR) to Yes / On.

Other than that, I think you're pretty much good to go.
 

sexpot

New Member
Regarding quicksync, I need to enable it to have a smooth environment. Without quicksync, there's a lot of fps drop and input lag in the game. Also, 3300 bitrate is the max I can go before my internet starts lagging due to the stream bitrate.

I'm not sure why there's no buffer, but my settings have it the same as my bitrate at 3300. I just found the CFR setting and enabled it. The next time I stream I'll see if it makes any difference.

Thank you for your input :)
 
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