rockbottom
Active Member
After you finish testing, close/re-open OBS & then post the log. I'll take a look to see if anything need to be fixed or adjusted.
I set it to 1440p 60 fps LA_CBR 45000Kbps quality high 2s normal b-frame 2 . In my opinion, this is the best quality that I saw on my stream, but these are only the first impressions. I'm just afraid that because of the high bitrate - people with bad internet will not be able to watch me, am I right?After you finish testing, close/re-open OBS & then post the log. I'll take a look to see if anything need to be fixed or adjusted.
25000 bitrates for 1440 okay ?It fallsback to CBR so just use it. Slow preset & you don't need to set the bit-rate that high. I use 25Mbp/s for 2160p @ 60fps.
All of the free consumer Content Delivery Networks (CDNs, YouTube, FaceBook, Twitch, etc) re-encode uploaded videos (especially H.264) for bandwidth efficient distribution to viewers (there are many articles from the CDNs covering this). Then viewing clients are able to signal delivery system to adjust bitrate. Often mobile clients get a lower bitrate than a PC... but lots of variables... it depends.. It will be interesting to see what the industry does with AV1 upload streamsI'm just afraid that because of the high bitrate - people with bad internet will not be able to watch me, am I right?
That makes sense:It seems to me in tests that at 45-48k bitrate, it is much better to deal with grass than at 20-25
That seems like a pretty high CPU load, but if it's constant, not spiky, and the game doesn't stutter, then I guess it's okay. For anything unpredictable, I like to see it around 50% or less, but if I know that it's going to be constant, then 90% is fine.
For the stream itself, I'm not a gamer, nor do I watch game streams, so I'm not really qualified to say what's good or not from that audience's perspective. But what I *can* say as an audio engineer, is that your voice sounds muffled, like you're mumbling. I don't speak your language, but that's a common thing to all languages: mumbling is hard to understand.
I did a kids' theatrical show where one of the actors insisted on mumbling, so I killed the bass from his mic, a lot more than I normally do, to try and get at least *some* intelligibility back. I did get *some*, but not very much. If he were projecting, as if to hit the back row with no electronics at all, he would have been fine.
From what I can tell in your camera shot and from how the mic is performing, I'm guessing that you're in a quiet room with no natural indication that you need to be loud. So you're not. But you need to be louder than you are in that clip to make it work well. Not because of volume, but because the tonal quality of your voice is more understandable when you push it more than what I hear in that clip. If it means you have to turn the mic down, that's good!
That would do it too! :-)I took the test at 4 am and didn't want to wake up my wife or daughter who is in the next room, so this mumbling was just because of that)
If you're considering a second PC for streaming, I'd go for capturing the physical video signal. That way the gaming PC has no idea that there's anything different going on, and you can manage and troubleshoot it like a standard, standalone gaming rig. And the streaming PC is similarly set up just for streaming. No shared resources at all.Hey, I've built a new computer to try and be a good streamer! My build: i9 13900k + 32gb ddr5 + rx 7900 xtx +ssd 980 evo pro 1tb.
So I wondered what is the best way to organize a stream? Options Considered: 1) Buy a second PC to stream through NDI ( something like GPU: Gigabyte Intel Arc A380 + CPU: Intel i3 12100F )
2) Buy a second video card purely for streaming (nvidia something like 4070 and change the power supply to a larger one) and stream from one PC, or I really ask for help with a hint how things are now. I'm going to stream to YouTube + Twitch + trovo via obs multi rtmp
+-----------+ HDMI +-----------------+ HDMI +----------+ HDMI +-------------------------+
| Gaming PC |---------->| Audio Extractor |---------->| Splitter |---------->| Gaming Monitor |
+-----------+ | (optional) | +----------+ | (speakers not necessary |
+-----------------+ | | if using the Extractor) |
| | HDMI +-------------------------+
| audio |
V V
+-------------+ ++------------------+----------------+
| Speakers or | || HDMI -> PCIe | Streaming PC |
| Headphones | || Capture Card | |
+-------------+ || (includes audio) | |
|+------------------+ |
| |
+------------------------------------+
^ |
+-----+ | USB | audio +----------------+
| Mic |-------------+ +--------->| Headphones |
+-----+ | (OBS Monitor |
| for occasional |
| spot-check) |
+----------------+
If you're considering a second PC for streaming, I'd go for capturing the physical video signal. That way the gaming PC has no idea that there's anything different going on, and you can manage and troubleshoot it like a standard, standalone gaming rig. And the streaming PC is similarly set up just for streaming. No shared resources at all.
Maybe something like this:
Code:+-----------+ HDMI +-----------------+ HDMI +----------+ HDMI +-------------------------+ | Gaming PC |---------->| Audio Extractor |---------->| Splitter |---------->| Gaming Monitor | +-----------+ | (optional) | +----------+ | (speakers not necessary | +-----------------+ | | if using the Extractor) | | | HDMI +-------------------------+ | audio | V V +-------------+ ++------------------+----------------+ | Speakers or | || HDMI -> PCIe | Streaming PC | | Headphones | || Capture Card | | +-------------+ || (includes audio) | | |+------------------+ | | | +------------------------------------+ ^ | +-----+ | USB | audio +----------------+ | Mic |-------------+ +--------->| Headphones | +-----+ | (OBS Monitor | | for occasional | | spot-check) | +----------------+
The Audio Extractor could go anywhere in the HDMI stream, and it'll work the same way. It was just more convenient to draw it here.
If you want to respond to comments in real time, then you could have the streaming PC display them on its own monitor next to the Gaming Monitor.
If you want to interact with other gamers, then presumably the game does that already. You might need to split the mic though, so that it feeds both machines separately, or have a separate mic for each machine in roughly the same place.
That can work too, but then you have something on the gaming PC that is not for the game. I like the idea of having each machine dedicated to its own job, with no change whatsoever from the "standard" way to do that job. It makes it easy to get help, for one thing, and it just "feels right" to have a clear "separation of duties" at that point. Whatever weirdness I add is *physically outside* of the "standard rig".¿Y qué hay de la transmisión a través de NDI a obs a través de la red?