Question / Help Having trouble streaming DFO with OBS

Bekow

New Member
Hey! New to the forums btw.
I've been using OBS for awhile now, but still in the "tweeking" phase.

But besides that, i've had a new issue show up recently.
OBS seems to black out the entire screen of DFO (Dungeon fighter Online) when OBS is launched.
Everything else in the game works, I can hear my character move, and the music playing.
I've found a trick to get around OBS blacking out my game, but still it's shown blacked out
in the preview, and in my stream channel . This is the only game that has done this with OBS.
Even upon closing OBS, DFO remains blacked out untill I close DFO.

I've doodled with the settings, all that stuff but still the same result.
This happens whether or not I open OBS with Admin mode, and blacks out DFO .

Info on how to resolve this issue would be awesome. I rather not stream software capture mode.
Thanks in advanced!


Ahh right, and most people need to put in the most recent file log right?
So just incase I need to put it down. Hope it helps.

Code:
Open Broadcaster Software v0.472b - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Phenom(tm) II X6 1055T Processor
CPU Speed: 2812MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 0, model 10, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
monitor 1: pos={0, 0}, size={1360, 768}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: AMD Radeon HD 6670
  Video Adapter Dedicated Video Memory: 1059811328
  Video Adapter Shared System Memory: 3235090432
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1360x768
  Output resolution: 1360x768
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (VIA High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Microsoft LifeCam VX-2000.)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
Warning -- GraphicsCaptureSource::BeginScene: Failed to inject library, error code = 5
x264: using cpu capabilities: MMX2 SSE2Fast FastShuffle SSEMisalign LZCNT
x264: profile High, level 3.2
------------------------------------------
Video Encoding: x264
    fps: 35
    width: 1360, height: 768
    preset: faster
    CBR: no
    CFR: no
    max bitrate: 1150
    buffer size: 1150
    quality: 8
------------------------------------------
Total frames rendered: 75, number of frames that lagged: 1 (1.33%) (it's okay for some frames to lag)
x264: frame I:1     Avg QP:11.00  size:  1025
x264: frame P:6     Avg QP:11.00  size:    45
x264: frame B:15    Avg QP:15.00  size:    41
x264: consecutive B-frames:  4.0%  0.0%  0.0% 96.0%
x264: mb I  I16..4: 100.0%  0.0%  0.0%
x264: mb P  I16..4:  0.0%  0.0%  0.0%  P16..4:  0.0%  0.0%  0.0%  0.0%  0.0%    skip:100.0%
x264: mb B  I16..4:  0.0%  0.0%  0.0%  B16..8:  0.0%  0.0%  0.0%  direct: 0.0%  skip:100.0%
x264: 8x8 transform intra:0.0%
x264: coded y,uvDC,uvAC intra: 0.0% 0.0% 0.0% inter: 0.0% 0.0% 0.0%
x264: i16 v,h,dc,p: 98%  0%  2%  0%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu:  0%  0% 100%  0%  0%  0%  0%  0%  0%
x264: i8c dc,h,v,p: 100%  0%  0%  0%
x264: Weighted P-Frames: Y:0.0% UV:0.0%
x264: kb/s:23.76
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 7.937 ms] [avg calls per frame: 1] [children: 88.8%] [unaccounted: 11.2%]
| scene->Preprocess - [0.063%] [avg time: 0.005 ms] [avg calls per frame: 1]
| video encoding and uploading - [88.7%] [avg time: 7.042 ms] [avg calls per frame: 1] [children: 28.7%] [unaccounted: 60%]
| | CopyResource - [0.176%] [avg time: 0.014 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.189%] [avg time: 0.015 ms] [avg calls per frame: 0]
| | call to encoder - [28.3%] [avg time: 2.246 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0126%] [avg time: 0.001 ms] [avg calls per frame: 0]
==============================================================
 

R1CH

Forum Admin
Developer
DFO uses some kernel mode anticheat, it likely won't be compatible with game capture or window capture.
 

Bekow

New Member
Awww man, is that so? Sucks. Well back to software capture then :)
Thanks for the heads up.
 
Top