Bug Report Having multiple Game Captures sources from same game

Cander

New Member
Not sure if this is a bug, a yet unimplemented feature or a technical impossibility.

I'm trying to add multiple game captures sources from a game (Tibia). It doesn't seem to work as only the first game capture source is shown, the following ones are black.

Why on earth would one want to that? Well I'm corping small parts out, move them around and making my own "customized interface" for the stream.

Thanks all contributors making this awesome software! cheers
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
You ma have to use game capture hotkey to capture a specific window rather than a process.
 

Cander

New Member
If you meant using "Use Hotkey" instead of "Select Application" in properties of the game source, then no it didn't solve the problem. I can only get 1 running, the other one remain black.
 

dodgepong

Administrator
Community Helper
Does it work if you run the game in Windowed or Borderless mode and use multiple Window captures?
 

Cander

New Member
dodgepong said:
Does it work if you run the game in Windowed or Borderless mode and use multiple Window captures?

Window mode just give black screen for this game, doesn't work at all (Tibia is by default in window, can optionally be full screened). Although I got it working using 1 game capture + 1 monitor capture
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Wait, is this two game captures of the same window, or two game captures of two different windows? Does the game itself have two different windows? Or are you running two different instances of the game at once?
 

dodgepong

Administrator
Community Helper
He has one instance of the game that he wants to capture multiple times to crop/resize/move around, which is why he can't hook the game twice.

But I think I have a solution: First, create a monitor capture for the game, and add it as a global source. Then, add the global source to your scene multiple times to resize and crop as if it were a game capture. Since this is Windows 8, Monitor capture is pretty quick, and you're only adding one of them (since it's a global source). Try that and see how it goes.
 

Cander

New Member
dodgepong said:
But I think I have a solution: First, create a monitor capture for the game, and add it as a global source. Then, add the global source to your scene multiple times to resize and crop as if it were a game capture. Since this is Windows 8, Monitor capture is pretty quick, and you're only adding one of them (since it's a global source). Try that and see how it goes.

That solution worked!

What do think about performance doing this? Is there no (significant) extra resource load doing this multiple times, as it's from the same (global) source?
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
No performance impact -- in fact, using global sources like this will ensure it has the least impact possible.
 
Hello, I am attempting to do this for streaming my current game (Magic: The Gathering Online). I'm having issues getting this to work, I tried dodgepong's solution of creating a monitor capture and adding it as a global source multiple times, then resizing the windows as needed. However, when I attempt to change one source's boundary, it will autoupdate to all the others, changing those as well (so what used to be a monitor capture suddenly becomes a copy of my small capture I'm trying to make, but magnified very large to fit the old monitor capture boundary. Does that make sense?

Trying this any other way will result in black or invisible screens within the red boundary. What am I doing wrong? I tried making multiple global sources of the same window, just different sizes, but that didn't fix anything and resulted in black and invisible captures.

Thanks for the help, I really appreciate it!
 
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