Code:
19:19:23: Using graphics capture
19:19:23: Using Monitor Capture
Syncing audio to video time
Two issues I noticed but aren't directly related to the buffering,
1. you have a game capture AND a monitor capture in the same scene, this is a waist of resources and will cause your GPU render both images.
Solution: create a separate scene for each
2. sync audio to video can cause other issues and make it hard to set a proper offset so it is not always idea to use this since if your audio if drifting, it will go in and out of drifting every so often.
Solution: dont use it, then do a test video and set a offset on what audio is off. either mic or global audio. this can range from -700 to +700 for both.