AkemiNakamura
New Member
Previously my global source for League of Legends worked fine, after something I can't remember it stopped. 64 bit or 32 bit. I can only record/stream one game, then restart (Which isn't a pain for recording, but mainly streaming). After the one game when the game itself starts back up I switch to the scene with the global source for League of Legends to show on the stream, however it just stays at a black screen. Sometimes the global source doesn't even work. It works 100% if I start the stream/recording with the game running, but it sometimes doesn't if I switch to the scene after it starts. Never has worked once it worked one time during a session. (This all started happening a few months ago)
Log:
Log:
Code:
04:17:46: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
04:17:46: -------------------------------
04:17:46: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
04:17:46: CPU Speed: 3392MHz
04:17:46: Physical Memory: 16246MB Total, 4210MB Free
04:17:46: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
04:17:46: monitor 1: pos={0, 0}, size={1920, 1080}
04:17:46: monitor 2: pos={-1600, 0}, size={1600, 900}
04:17:46: monitor 3: pos={1920, 0}, size={1600, 900}
04:17:46: Windows Version: 6.1 Build 7601 S
04:17:46: Aero is Enabled
04:17:46: -------------------------------
04:17:46: OBS Modules:
04:17:46: Base Address Module
04:17:46: 000000003F580000 OBS.exe
04:17:46: 00000000EE430000 OBSApi.dll
04:17:46: 00000000EE970000 DShowPlugin.dll
04:17:46: 00000000EE940000 GraphicsCapture.dll
04:17:46: 00000000EE880000 NoiseGate.dll
04:17:46: 00000000EE850000 PSVPlugin.dll
04:17:46: ------------------------------------------
04:17:46: Adapter 1
04:17:46: Video Adapter: NVIDIA GeForce GTX 650 Ti
04:17:46: Video Adapter Dedicated Video Memory: 1018888192
04:17:46: Video Adapter Shared System Memory: 3221549056
04:17:46: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
04:17:46: Video Adapter Output 2: pos={-1600, 0}, size={1600, 900}, attached=true
04:17:46: ------------------------------------------
04:17:46: Adapter 2
04:17:46: Video Adapter: Intel(R) HD Graphics
04:17:46: Video Adapter Dedicated Video Memory: 67108864
04:17:46: Video Adapter Shared System Memory: 1711276032
04:17:46: Video Adapter Output 1: pos={1920, 0}, size={1600, 900}, attached=true
04:17:46: =====Stream Start: 2014-08-11, 04:17:46===============================================
04:17:46: Multithreaded optimizations: On
04:17:46: Base resolution: 1920x1080
04:17:46: Output resolution: 1280x720
04:17:46: ------------------------------------------
04:17:46: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
04:17:46: ------------------------------------------
04:17:46: Audio Format: 48000 Hz
04:17:46: ------------------------------------------
04:17:46: Audio Channels: 2 Ch
04:17:46: Playback device Default
04:17:46: ------------------------------------------
04:17:46: Using desktop audio input: Headset Earphone (Logitech F540 Headset)
04:17:46: Global Audio time adjust: 0
04:17:46: ------------------------------------------
04:17:46: Using auxilary audio input: Headset Microphone (Logitech F540 Headset)
04:17:46: Mic time offset: 0
04:17:46: ------------------------------------------
04:17:46: Audio Encoding: AAC
04:17:46: bitrate: 128
04:17:46: Using text output
04:17:46: Using bitmap image
04:17:47: Using bitmap image
04:17:47: Using graphics capture
04:17:47: Trying to hook process: LoLLauncher.exe
04:17:47: Scene buffering time set to 700
04:17:47: ------------------------------------------
04:17:47: Video Encoding: x264
04:17:47: fps: 60
04:17:47: width: 1280, height: 720
04:17:47: preset: veryfast
04:17:47: profile: main
04:17:47: keyint: 120
04:17:47: CBR: yes
04:17:47: CFR: yes
04:17:47: max bitrate: 2000
04:17:47: buffer size: 2000
04:17:47: ------------------------------------------
04:17:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:17:48: New Scene
04:17:48: Using Monitor Capture
04:18:08: Using RTMP service: Twitch / Justin.tv
04:18:08: Server selection: rtmp://live-ord.justin.tv/app
04:18:08: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
04:18:09: Completed handshake with rtmp://live-ord.justin.tv/app in 341 ms.
04:18:09: SO_SNDBUF was at 8192
04:18:09: SO_SNDBUF is now 65536
04:18:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 14808 / 272384)
04:18:22: Trying to hook process: League of Legends.exe
04:18:23: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:23: New Scene
04:18:23: Using text output
04:18:23: Using bitmap image
04:18:23: Using bitmap image
04:18:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:37: New Scene
04:18:37: Using Monitor Capture
04:18:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:38: New Scene
04:18:38: Using text output
04:18:39: Using bitmap image
04:18:39: Using bitmap image
04:18:43: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:43: New Scene
04:18:43: Using Monitor Capture
04:18:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:46: New Scene
04:18:46: Using text output
04:18:46: Using bitmap image
04:18:46: Using bitmap image
04:19:09: Trying to hook process: LoLLauncher.exe
04:19:11: Total frames encoded: 4993, total frames duplicated: 1796 (35.97%)
04:19:11: Total frames rendered: 3333, number of late frames: 760 (22.80%) (it's okay for some frames to be late)
04:19:32: RTMPPublisher::SocketLoop: Graceful loop exit
04:19:32: Average send payload: 4658 bytes, average send interval: 17 ms
04:19:32: Number of times waited to send: 0, Waited for a total of 0 bytes
04:19:32: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
04:19:32: Number of bytes sent: 22006781
04:19:32:
04:19:32: Profiler time results:
04:19:32:
04:19:32: ==============================================================
04:19:32: video thread frame - [100%] [avg time: 13.706 ms] [children: 89%] [unaccounted: 11%]
04:19:32: | scene->Preprocess - [86.4%] [avg time: 11.84 ms]
04:19:32: | GPU download and conversion - [2.58%] [avg time: 0.354 ms] [children: 1.61%] [unaccounted: 0.97%]
04:19:32: | | flush - [1.11%] [avg time: 0.152 ms]
04:19:32: | | CopyResource - [0.467%] [avg time: 0.064 ms]
04:19:32: | | conversion to 4:2:0 - [0.0365%] [avg time: 0.005 ms]
04:19:32: Convert444Threads - [100%] [avg time: 0.97 ms] [children: 99.2%] [unaccounted: 0.825%]
04:19:32: | Convert444toNV12 - [99.2%] [avg time: 0.962 ms]
04:19:32: encoder thread frame - [100%] [avg time: 1.658 ms] [children: 2.96%] [unaccounted: 97%]
04:19:32: | sending stuff out - [2.96%] [avg time: 0.049 ms]
04:19:32: ==============================================================
04:19:32:
04:19:32:
04:19:32: Profiler CPU results:
04:19:32:
04:19:32: ==============================================================
04:19:32: video thread frame - [cpu time: avg 2.728 ms, total 9094.86 ms] [avg calls per frame: 1]
04:19:32: | scene->Preprocess - [cpu time: avg 2.251 ms, total 7503.65 ms] [avg calls per frame: 1]
04:19:32: | GPU download and conversion - [cpu time: avg 0.07 ms, total 234 ms] [avg calls per frame: 1]
04:19:32: | | flush - [cpu time: avg 0.042 ms, total 140.4 ms] [avg calls per frame: 1]
04:19:32: | | CopyResource - [cpu time: avg 0.018 ms, total 62.4 ms] [avg calls per frame: 1]
04:19:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:19:32: Convert444Threads - [cpu time: avg 0.937 ms, total 6162.04 ms] [avg calls per frame: 2]
04:19:32: | Convert444toNV12 - [cpu time: avg 0.932 ms, total 6130.84 ms] [avg calls per frame: 2]
04:19:32: encoder thread frame - [cpu time: avg 1.027 ms, total 5101.23 ms] [avg calls per frame: 1]
04:19:32: | sending stuff out - [cpu time: avg 0.028 ms, total 140.401 ms] [avg calls per frame: 1]
04:19:32: ==============================================================
04:19:32:
04:19:32: =====Stream End: 2014-08-11, 04:19:32=================================================
Last game capture log:
2014-08-11, 04:18:22: we're booting up:
04:18:22: CaptureThread: attached to process League of Legends.exe
04:18:22: D3D9 Present
04:18:22: DXGI Present
04:18:22: GL Present
04:18:22: (half life scientist) everything.. seems to be in order
04:18:23: D3D9EndScene called
04:18:23: D3DPRESENT_PARAMETERS {
04:18:23: BackBufferWidth: 1920
04:18:23: BackBufferHeight: 1080
04:18:23: BackBufferFormat: D3DFMT_X8R8G8B8
04:18:23: BackBufferCount: 1
04:18:23: MultiSampleType: D3DMULTISAMPLE_NONE
04:18:23: MultiSampleQuality: 0
04:18:23: SwapEffect: D3DSWAPEFFECT_DISCARD
04:18:23: hDeviceWindow: 3346968
04:18:23: Windowed: false
04:18:23: EnableAutoDepthStencil: true
04:18:23: AutoDepthStencilFormat: D3DFMT_D24S8
04:18:23: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
04:18:23: FullScreen_RefreshRateInHz: 60
04:18:23: PresentationInterval: 2147483648
04:18:23: };
04:18:23: successfully set up d3d9 hooks
04:18:23: D3D9Present called
04:18:23: DoD3D9GPUHook: success
04:18:34: D3D9Reset called
04:18:34: ---------------------- Cleared D3D9 Capture ----------------------
04:18:34: successfully set up d3d9 hooks
04:18:35: D3D9EndScene called
04:18:35: D3D9Present called
04:18:35: DoD3D9GPUHook: success