Bug Report Gloabal source - Works once, then stops

AkemiNakamura

New Member
Previously my global source for League of Legends worked fine, after something I can't remember it stopped. 64 bit or 32 bit. I can only record/stream one game, then restart (Which isn't a pain for recording, but mainly streaming). After the one game when the game itself starts back up I switch to the scene with the global source for League of Legends to show on the stream, however it just stays at a black screen. Sometimes the global source doesn't even work. It works 100% if I start the stream/recording with the game running, but it sometimes doesn't if I switch to the scene after it starts. Never has worked once it worked one time during a session. (This all started happening a few months ago)

Log:
Code:
04:17:46: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
04:17:46: -------------------------------
04:17:46: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
04:17:46: CPU Speed: 3392MHz
04:17:46: Physical Memory:  16246MB Total, 4210MB Free
04:17:46: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
04:17:46: monitor 1: pos={0, 0}, size={1920, 1080}
04:17:46: monitor 2: pos={-1600, 0}, size={1600, 900}
04:17:46: monitor 3: pos={1920, 0}, size={1600, 900}
04:17:46: Windows Version: 6.1 Build 7601 S
04:17:46: Aero is Enabled
04:17:46: -------------------------------
04:17:46: OBS Modules:
04:17:46: Base Address     Module
04:17:46: 000000003F580000 OBS.exe
04:17:46: 00000000EE430000 OBSApi.dll
04:17:46: 00000000EE970000 DShowPlugin.dll
04:17:46: 00000000EE940000 GraphicsCapture.dll
04:17:46: 00000000EE880000 NoiseGate.dll
04:17:46: 00000000EE850000 PSVPlugin.dll
04:17:46: ------------------------------------------
04:17:46: Adapter 1
04:17:46:   Video Adapter: NVIDIA GeForce GTX 650 Ti
04:17:46:   Video Adapter Dedicated Video Memory: 1018888192
04:17:46:   Video Adapter Shared System Memory: 3221549056
04:17:46:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
04:17:46:   Video Adapter Output 2: pos={-1600, 0}, size={1600, 900}, attached=true
04:17:46: ------------------------------------------
04:17:46: Adapter 2
04:17:46:   Video Adapter: Intel(R) HD Graphics
04:17:46:   Video Adapter Dedicated Video Memory: 67108864
04:17:46:   Video Adapter Shared System Memory: 1711276032
04:17:46:   Video Adapter Output 1: pos={1920, 0}, size={1600, 900}, attached=true
04:17:46: =====Stream Start: 2014-08-11, 04:17:46===============================================
04:17:46:   Multithreaded optimizations: On
04:17:46:   Base resolution: 1920x1080
04:17:46:   Output resolution: 1280x720
04:17:46: ------------------------------------------
04:17:46: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
04:17:46: ------------------------------------------
04:17:46: Audio Format: 48000 Hz
04:17:46: ------------------------------------------
04:17:46: Audio Channels: 2 Ch
04:17:46: Playback device Default
04:17:46: ------------------------------------------
04:17:46: Using desktop audio input: Headset Earphone (Logitech F540 Headset)
04:17:46: Global Audio time adjust: 0
04:17:46: ------------------------------------------
04:17:46: Using auxilary audio input: Headset Microphone (Logitech F540 Headset)
04:17:46: Mic time offset: 0
04:17:46: ------------------------------------------
04:17:46: Audio Encoding: AAC
04:17:46:     bitrate: 128
04:17:46: Using text output
04:17:46: Using bitmap image
04:17:47: Using bitmap image
04:17:47: Using graphics capture
04:17:47: Trying to hook process: LoLLauncher.exe
04:17:47: Scene buffering time set to 700
04:17:47: ------------------------------------------
04:17:47: Video Encoding: x264
04:17:47:     fps: 60
04:17:47:     width: 1280, height: 720
04:17:47:     preset: veryfast
04:17:47:     profile: main
04:17:47:     keyint: 120
04:17:47:     CBR: yes
04:17:47:     CFR: yes
04:17:47:     max bitrate: 2000
04:17:47:     buffer size: 2000
04:17:47: ------------------------------------------
04:17:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:17:48:   New Scene
04:17:48: Using Monitor Capture
04:18:08: Using RTMP service: Twitch / Justin.tv
04:18:08:   Server selection: rtmp://live-ord.justin.tv/app
04:18:08:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
04:18:09: Completed handshake with rtmp://live-ord.justin.tv/app in 341 ms.
04:18:09: SO_SNDBUF was at 8192
04:18:09: SO_SNDBUF is now 65536
04:18:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 14808 / 272384)
04:18:22: Trying to hook process: League of Legends.exe
04:18:23: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:23:   New Scene
04:18:23: Using text output
04:18:23: Using bitmap image
04:18:23: Using bitmap image
04:18:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:37:   New Scene
04:18:37: Using Monitor Capture
04:18:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:38:   New Scene
04:18:38: Using text output
04:18:39: Using bitmap image
04:18:39: Using bitmap image
04:18:43: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:43:   New Scene
04:18:43: Using Monitor Capture
04:18:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
04:18:46:   New Scene
04:18:46: Using text output
04:18:46: Using bitmap image
04:18:46: Using bitmap image
04:19:09: Trying to hook process: LoLLauncher.exe
04:19:11: Total frames encoded: 4993, total frames duplicated: 1796 (35.97%)
04:19:11: Total frames rendered: 3333, number of late frames: 760 (22.80%) (it's okay for some frames to be late)
04:19:32: RTMPPublisher::SocketLoop: Graceful loop exit
04:19:32: Average send payload: 4658 bytes, average send interval: 17 ms
04:19:32: Number of times waited to send: 0, Waited for a total of 0 bytes
04:19:32: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
04:19:32: Number of bytes sent: 22006781
04:19:32:
04:19:32: Profiler time results:
04:19:32:
04:19:32: ==============================================================
04:19:32: video thread frame - [100%] [avg time: 13.706 ms] [children: 89%] [unaccounted: 11%]
04:19:32: | scene->Preprocess - [86.4%] [avg time: 11.84 ms]
04:19:32: | GPU download and conversion - [2.58%] [avg time: 0.354 ms] [children: 1.61%] [unaccounted: 0.97%]
04:19:32: | | flush - [1.11%] [avg time: 0.152 ms]
04:19:32: | | CopyResource - [0.467%] [avg time: 0.064 ms]
04:19:32: | | conversion to 4:2:0 - [0.0365%] [avg time: 0.005 ms]
04:19:32: Convert444Threads - [100%] [avg time: 0.97 ms] [children: 99.2%] [unaccounted: 0.825%]
04:19:32: | Convert444toNV12 - [99.2%] [avg time: 0.962 ms]
04:19:32: encoder thread frame - [100%] [avg time: 1.658 ms] [children: 2.96%] [unaccounted: 97%]
04:19:32: | sending stuff out - [2.96%] [avg time: 0.049 ms]
04:19:32: ==============================================================
04:19:32:
04:19:32:
04:19:32: Profiler CPU results:
04:19:32:
04:19:32: ==============================================================
04:19:32: video thread frame - [cpu time: avg 2.728 ms, total 9094.86 ms] [avg calls per frame: 1]
04:19:32: | scene->Preprocess - [cpu time: avg 2.251 ms, total 7503.65 ms] [avg calls per frame: 1]
04:19:32: | GPU download and conversion - [cpu time: avg 0.07 ms, total 234 ms] [avg calls per frame: 1]
04:19:32: | | flush - [cpu time: avg 0.042 ms, total 140.4 ms] [avg calls per frame: 1]
04:19:32: | | CopyResource - [cpu time: avg 0.018 ms, total 62.4 ms] [avg calls per frame: 1]
04:19:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
04:19:32: Convert444Threads - [cpu time: avg 0.937 ms, total 6162.04 ms] [avg calls per frame: 2]
04:19:32: | Convert444toNV12 - [cpu time: avg 0.932 ms, total 6130.84 ms] [avg calls per frame: 2]
04:19:32: encoder thread frame - [cpu time: avg 1.027 ms, total 5101.23 ms] [avg calls per frame: 1]
04:19:32: | sending stuff out - [cpu time: avg 0.028 ms, total 140.401 ms] [avg calls per frame: 1]
04:19:32: ==============================================================
04:19:32:
04:19:32: =====Stream End: 2014-08-11, 04:19:32=================================================


Last game capture log:
2014-08-11, 04:18:22: we're booting up:
04:18:22: CaptureThread: attached to process League of Legends.exe
04:18:22: D3D9 Present
04:18:22: DXGI Present
04:18:22: GL Present
04:18:22: (half life scientist) everything..  seems to be in order
04:18:23: D3D9EndScene called
04:18:23: D3DPRESENT_PARAMETERS {
04:18:23:     BackBufferWidth: 1920
04:18:23:     BackBufferHeight: 1080
04:18:23:     BackBufferFormat: D3DFMT_X8R8G8B8
04:18:23:     BackBufferCount: 1
04:18:23:     MultiSampleType: D3DMULTISAMPLE_NONE
04:18:23:     MultiSampleQuality: 0
04:18:23:     SwapEffect: D3DSWAPEFFECT_DISCARD
04:18:23:     hDeviceWindow: 3346968
04:18:23:     Windowed: false
04:18:23:     EnableAutoDepthStencil: true
04:18:23:     AutoDepthStencilFormat: D3DFMT_D24S8
04:18:23:     Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
04:18:23:     FullScreen_RefreshRateInHz: 60
04:18:23:     PresentationInterval: 2147483648
04:18:23: };
04:18:23: successfully set up d3d9 hooks
04:18:23: D3D9Present called
04:18:23: DoD3D9GPUHook: success
04:18:34: D3D9Reset called
04:18:34: ---------------------- Cleared D3D9 Capture ----------------------
04:18:34: successfully set up d3d9 hooks
04:18:35: D3D9EndScene called
04:18:35: D3D9Present called
04:18:35: DoD3D9GPUHook: success
 

Nihongo Nooblet

New Member
I've also been experiencing this same issue. The investigation started on multiple threads, but it kinda drops off since there aren't enough people reporting the problem.

Here is my thread that discusses it and also has video evidence of what we're seeing:
https://obsproject.com/forum/threads/game-capture-black-screen-bug-with-video.15131/


EDIT --- It seems that they are already working on a fix for this. The fix has been implemented on a test build and can be found on this mod's thread:
https://obsproject.com/forum/threads/obs-0-63b-test-1.17349/
 
Last edited:

AkemiNakamura

New Member
I've also been experiencing this same issue. The investigation started on multiple threads, but it kinda drops off since there aren't enough people reporting the problem.

Here is my thread that discusses it and also has video evidence of what we're seeing:
https://obsproject.com/forum/threads/game-capture-black-screen-bug-with-video.15131/


EDIT --- It seems that they are already working on a fix for this. The fix has been implemented on a test build and can be found on this mod's thread:
https://obsproject.com/forum/threads/obs-0-63b-test-1.17349/

Thank you for the links, I will see if this fixes my problem.

EDIT: Yup, fixed my problem. Sorry for not looking at the test builds and posting a thread.
 
Last edited:
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