As of lately, my obs has started lagging the game Geometry Dash when I play it. In game, it lags to the point of being unplayable. The game often slows down to a halt before returning to normal speed but with insane lag. It didn't do this before but recently it has decided to do this every time. Any help?
Code:
18:13:00: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
18:13:00: -------------------------------
18:13:00: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
18:13:00: CPU Speed: 3500MHz
18:13:00: Physical Memory: 4095MB Total, 3414MB Free
18:13:00: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
18:13:00: monitor 1: pos={0, 0}, size={1920, 1080}
18:13:00: monitor 2: pos={-1920, 0}, size={1920, 1080}
18:13:00: Windows Version: 10.0 Build 14393 (revision 0)
18:13:00: Aero is Enabled
18:13:00: -------------------------------
18:13:00: OBS Modules:
18:13:00: Base Address Module
18:13:00: 002D0000 OBS.exe
18:13:00: 0F8F0000 OBSApi.dll
18:13:00: 5D180000 DShowPlugin.dll
18:13:00: 5D150000 GraphicsCapture.dll
18:13:00: 59860000 NoiseGate.dll
18:13:00: 5D740000 PSVPlugin.dll
18:13:00: 59600000 scenesw.dll
18:13:00: ------------------------------------------
18:13:00: Adapter 1
18:13:00: Video Adapter: AMD Radeon R9 200 Series
18:13:00: Video Adapter Dedicated Video Memory: 3221225472
18:13:00: Video Adapter Shared System Memory: 1073676288
18:13:00: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:13:00: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
18:13:00: =====Stream Start: 2016-11-09, 18:13:00===============================================
18:13:00: Multithreaded optimizations: On
18:13:00: Base resolution: 1920x1080
18:13:00: Output resolution: 1280x720
18:13:00: ------------------------------------------
18:13:00: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
18:13:00: ------------------------------------------
18:13:00: Audio Format: 48000 Hz
18:13:00: ------------------------------------------
18:13:00: Audio Channels: 2 Ch
18:13:00: Playback device Default
18:13:00: ------------------------------------------
18:13:00: Using desktop audio input: Headset Earphone (Razer Kraken 7.1 Chroma)
18:13:00: Global Audio time adjust: 0
18:13:00: ------------------------------------------
18:13:00: Using auxilary audio input: Headset Microphone (Razer Kraken 7.1 Chroma)
18:13:00: Mic time offset: 0
18:13:00: ------------------------------------------
18:13:00: Audio Encoding: AAC
18:13:00: bitrate: 160
18:13:00: Using graphics capture
18:13:00: Trying to hook process: GeometryDash.exe
18:13:00: Scene buffering time set to 700
18:13:00: ------------------------------------------
18:13:00: Video Encoding: x264
18:13:00: fps: 60
18:13:00: width: 1280, height: 720
18:13:00: preset: veryfast
18:13:00: profile: main
18:13:00: keyint: 120
18:13:00: CBR: yes
18:13:00: CFR: yes
18:13:00: max bitrate: 3000
18:13:00: buffer size: 3000
18:13:00: ------------------------------------------
18:13:00: SharedTexCapture hooked
18:13:07: FlushBufferedVideo: Flushing 26 packets over 416 ms
18:13:08: Total frames encoded: 400, total frames duplicated: 2 (0.50%)
18:13:08: Total frames rendered: 423, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:13:08:
18:13:08: Profiler time results:
18:13:08:
18:13:08: ==============================================================
18:13:08: video thread frame - [100%] [avg time: 0.534 ms] [children: 77.9%] [unaccounted: 22.1%]
18:13:08: | scene->Preprocess - [0.187%] [avg time: 0.001 ms]
18:13:08: | GPU download and conversion - [77.7%] [avg time: 0.415 ms] [children: 74.2%] [unaccounted: 3.56%]
18:13:08: | | flush - [71%] [avg time: 0.379 ms]
18:13:08: | | CopyResource - [2.81%] [avg time: 0.015 ms]
18:13:08: | | conversion to 4:2:0 - [0.375%] [avg time: 0.002 ms]
18:13:08: Convert444Threads - [100%] [avg time: 0.374 ms] [children: 98.9%] [unaccounted: 1.07%]
18:13:08: | Convert444toNV12 - [98.9%] [avg time: 0.37 ms]
18:13:08: encoder thread frame - [100%] [avg time: 0.868 ms] [children: 13%] [unaccounted: 87%]
18:13:08: | sending stuff out - [13%] [avg time: 0.113 ms]
18:13:08: ==============================================================
18:13:08:
18:13:08:
18:13:08: Profiler CPU results:
18:13:08:
18:13:08: ==============================================================
18:13:08: video thread frame - [cpu time: avg 0.073 ms, total 31.25 ms] [avg calls per frame: 1]
18:13:08: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:13:08: | GPU download and conversion - [cpu time: avg 0.073 ms, total 31.25 ms] [avg calls per frame: 1]
18:13:08: | | flush - [cpu time: avg 0.073 ms, total 31.25 ms] [avg calls per frame: 1]
18:13:08: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:13:08: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:13:08: Convert444Threads - [cpu time: avg 0.27 ms, total 203.125 ms] [avg calls per frame: 2]
18:13:08: | Convert444toNV12 - [cpu time: avg 0.27 ms, total 203.125 ms] [avg calls per frame: 2]
18:13:08: encoder thread frame - [cpu time: avg 0.334 ms, total 125 ms] [avg calls per frame: 1]
18:13:08: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:13:08: ==============================================================
18:13:08:
18:13:08: =====Stream End: 2016-11-09, 18:13:08=================================================
19:09:45: Terminating 0x28ec
Last game capture log:
2016-11-09, 18:13:00: we're booting up:
18:13:00: CaptureThread: attached to process GeometryDash.exe
18:13:00: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume1\PROGRA~2\RAPTRI~1\Raptr\ltc_game32-116716.dll. If you experience crashes, try disabling the other hooking application
18:13:00: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:13:00: GL Present
18:13:00: DirectDraw capture: Windows 8 not supported yet
18:13:00: (half life scientist) everything.. seems to be in order
18:13:00: SwapBuffers(302063502) Called
18:13:00: NV Capture available
18:13:00: FBO available
18:13:00: setting up gl data
18:13:00: share device: 547050128
18:13:00: share texture: 537558584
18:13:00: share device handle: 394412432
18:13:00: share texture handle: 371859464
18:13:00: DoGLGPUHook: success
18:13:00: wglSwapBuffers(302063502) Called
18:13:08: stop requested, terminating gl capture
18:13:08: ---------------------- Cleared OpenGL Capture ----------------------
18:13:08: wglSwapBuffers(302063502) Called
18:13:08: setting up gl data
18:13:08: SwapBuffers(302063502) Called
18:13:08: DirectDraw capture: Windows 8 not supported yet
18:13:12: wglDeleteContext Called
18:13:12: ---------------------- Cleared OpenGL Capture ----------------------
18:13:12: wglDeleteContext Called