Gaming Mouse Track

Gaming Mouse Track V2.6

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Stbmaster submitted a new resource:

Gaming Mouse Track - Created to Gameplay, Vertical Canvas and multiple source tracking and mode, auto center.

️Gaming Mouse Track​

Multiple source mouse tracker with canvas limits for Gaming and Vertical streams​

Gaming Mouse Track is a high-performance Lua script for OBS Studio designed to bridge the gap between your mouse movements and your stream's canvas. Whether you are hitting clips in an FPS or hosting professional tutorials, this script ensures your sources follow your cursor with surgical precision.

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Stbmaster submitted a new resource:

Gaming Mouse Track - Created to Gameplay, Vertical Canvas and multiple source tracking and mode, auto center.



Read more about this resource...
OK, so I'm using the latest verison of this script downloaded today, and I've got a fully updated OBS. When I'm playing some games like Call of Duty and Fortnite, I thought it would keep the character and aim in the center of the screen and only scroll when viewing things like map when there is a mouse cursor. I assume that's not how this works?
 
OK, so I'm using the latest verison of this script downloaded today, and I've got a fully updated OBS. When I'm playing some games like Call of Duty and Fortnite, I thought it would keep the character and aim in the center of the screen and only scroll when viewing things like map when there is a mouse cursor. I assume that's not how this works?
Yes, will ajust the OBS source "gameplay capture" for example to the mouse position.
 
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So it will not stay centered to the screen when in game and aiming? It will just go to whereever the mouse pointer would be (even when the mouse is hiiden in FPS games). I don't see the point in this then unless I'm completely misunderstanding your reply, or you've misunderstood my question.
In Call of duty, my aim is always center screen. moving left and right is looking, if I look left and it scrolls left, it takes focus away from any kills because now they'll be at the side of the screen.

Lets say "[" & "]" are screen edges and "|" is the center of AIM not mouse position, and "*" is where my mouse position is..


[ | ] << If I'm dead center of the screen in desk top view I'd expect the vertical to look like [ | ]
[ * | ] << Then f I look left, I'd be moving the mouse left to where the * is with my mouse, the veritical middle "|" would then end up like [ |] so any shots or calls would be off to the right hand side. I thought it would have stayed centered [ | ] unlike I opened something like the map where you can see the mouse pointer again.

I hope that makes it clearer lol probably not.
 
So it will not stay centered to the screen when in game and aiming? It will just go to whereever the mouse pointer would be (even when the mouse is hiiden in FPS games). I don't see the point in this then unless I'm completely misunderstanding your reply, or you've misunderstood my question.
In Call of duty, my aim is always center screen. moving left and right is looking, if I look left and it scrolls left, it takes focus away from any kills because now they'll be at the side of the screen.

Lets say "[" & "]" are screen edges and "|" is the center of AIM not mouse position, and "*" is where my mouse position is..


[ | ] << If I'm dead center of the screen in desk top view I'd expect the vertical to look like [ | ]
[ * | ] << Then f I look left, I'd be moving the mouse left to where the * is with my mouse, the veritical middle "|" would then end up like [ |] so any shots or calls would be off to the right hand side. I thought it would have stayed centered [ | ] unlike I opened something like the map where you can see the mouse pointer again.

I hope that makes it clearer lol probably not.
Even if the mouse cursor is hidden, if you flick left or right, it will always be in the center (crossair), you can just watch the video i posted.
Normally, the mouse cursor is located in the center of the crossair, the game can have breading or walking mechanic that move a bit the mouse on the center thats why the script have the "Movement threshold" option so it will stay centered ignores small mouse movement .
There may be specific situations, for example, in 3D perspective games that have over-the-shoulder view mechanics, where you can rotate 360º by pressing ALT. It's something to consider; I can add a shortcut key for that occasion if the game doesn't use the mouse cursor in the center.
 
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