Game tanks in frame rate even I way surpass the requirements when I try to stream it

MF Viewtiful

New Member
I've been trying to stream Metal Gear Rising via obs and while the game runs fine normally, I've been having massive in game frame drops which is extremely abnormal. My cpu is a Intel Core i7-6700HQ @ 2.60GHz and my gpu is GeForce GTX 960M. I'm on windows 10 and have tried so many different things to make things run smoothly. Running obs as adim, adjusting bitrates, etc. None of them are working. I just want to stream the game smoothly at 720 60 which I think my setup can do. Any help would be greatly appreciated.

Various log reports of my attempts:
https://obsproject.com/logs/jyiKhYsgDyOzTg0N

https://obsproject.com/logs/ajwRMycNyXIQaZyI

https://obsproject.com/logs/RiJciiUU4jkCRI2n
 
Game capture is the most performant of the core three capture types, and running as admin reserves more system resources for OBS.
 
After multiple attempts of doing all the recommended steps I've been told to, I still have massive frame rate drops in the game itself. I'm probably going to just stick with dolphin//emulator streaming for the time being. If anyone else has suggestions, please let me know.
 
I'm not surprised about frame rate drop
You have an old (5, soon to be 6, generation behind) CPU/GPU, and you are trying to run computationally intensive games, then add even more computationally demanding real-time video encoding. And you are doing it in a laptop (optimized for battery not performance).
I recommend checking these forums for comments about GPU impact when using psycho_aq=true (I see you disabled look-ahead already)

You have upgraded to a performant SSD right (I'm guessing only SATA vs NVMe on something that old)?

Harold would know way better than I'm just curious if you have tested using same base and output resolution to lower hardware resource demand to re-scale (vs bitrate of staying at 1080p)

And, have you tried capturing at only 30fps to see if that is more in line with your laptops' capability limits
There are number threads here regarding recommendations for an under-powered system
 
I'm not surprised about frame rate drop
You have an old (5, soon to be 6, generation behind) CPU/GPU, and you are trying to run computationally intensive games, then add even more computationally demanding real-time video encoding. And you are doing it in a laptop (optimized for battery not performance).
I recommend checking these forums for comments about GPU impact when using psycho_aq=true (I see you disabled look-ahead already)

You have upgraded to a performant SSD right (I'm guessing only SATA vs NVMe on something that old)?

Harold would know way better than I'm just curious if you have tested using same base and output resolution to lower hardware resource demand to re-scale (vs bitrate of staying at 1080p)

And, have you tried capturing at only 30fps to see if that is more in line with your laptops' capability limits
There are number threads here regarding recommendations for an under-powered system

I'm attempting 720p 60fps atm. My drive is an SSD too. I don't what psycho_aq is but I just turned off psycho visual tuning so I'd imagine that could help a little bit.
 
Update: did a test stream with psycho visual tuning off. That seems to have solved most of my issues. Other than a small dip in game fps, it ran at 59-60 fps steady. I was able to stream at 3500 bit rate too so it should even look a lil better. Has able to sustain this for a stress test stream of almost 90 minutes. I think I should be good to go. Thanks to everyone who gave feedback.

logfile: https://obsproject.com/logs/13PJfQhYGUtjI0vM
 
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