13:01:21: Open Broadcaster Software v0.583b - 64bit ( ^ω^)
13:01:21: -------------------------------
13:01:21: CPU Name: Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz
13:01:21: CPU Speed: 3291MHz
13:01:21: Physical Memory: 8156MB Total, 4906MB Free
13:01:21: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
13:01:21: monitor 1: pos={0, 0}, size={1440, 900}
13:01:21: Windows Version: 6.1 Build 7601 S
13:01:21: Aero is Disabled
13:01:21: -------------------------------
13:01:21: OBS Modules:
13:01:21: Base Address Module
13:01:21: 000000003F5F0000 OBS.exe
13:01:21: 00000000F81A0000 OBSApi.dll
13:01:21: 00000000FBD00000 DShowPlugin.dll
13:01:21: 00000000FBDD0000 GraphicsCapture.dll
13:01:21: 00000000FBDB0000 NoiseGate.dll
13:01:21: 00000000F84A0000 PSVPlugin.dll
13:01:21: ------------------------------------------
13:01:21: Adapter 1
13:01:21: Video Adapter: NVIDIA GeForce GT 430
13:01:21: Video Adapter Dedicated Video Memory: 1025966080
13:01:21: Video Adapter Shared System Memory: 3220779008
13:01:21: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
13:01:21: Using fixed low latency mode, factor 20
13:01:21: =====Stream Start: 2013-11-15, 13:01:21===============================================
13:01:21: Multithreaded optimizations: Off
13:01:21: Base resolution: 1440x900
13:01:21: Output resolution: 1440x900
13:01:21: ------------------------------------------
13:01:21: Loading up D3D10 on NVIDIA GeForce GT 430...
13:01:21: ------------------------------------------
13:01:21: Audio Format: 48000hz
13:01:21: Playback device Default
13:01:21: ------------------------------------------
13:01:21: Using desktop audio input: Alto-falantes (Realtek High Definition Audio)
13:01:21: ------------------------------------------
13:01:21: Using auxilary audio input: Microfone (Realtek High Definition Audio)
13:01:21: ------------------------------------------
13:01:21: Audio Encoding: AAC
13:01:21: bitrate: 64
13:01:21: Using bitmap image
13:01:21: Using graphics capture
13:01:21: Scene buffering time set to 350
13:01:21: Using custom x264 settings: "p8x8,b8x8,i8x8,i4x4 bframes=2 ref=1 me=dia subme=1 no-mixed-refs no-weightb"
13:01:21: ------------------------------------------
13:01:21: Video Encoding: x264
13:01:21: fps: 30
13:01:21: width: 1440, height: 900
13:01:21: preset: superfast
13:01:21: profile: high
13:01:21: keyint: 60
13:01:21: CBR: yes
13:01:21: CFR: no
13:01:21: max bitrate: 600
13:01:21: buffer size: 600
13:01:21: ------------------------------------------
13:01:21: MMDeviceAudioSource: Frequency for device 'Alto-falantes (Realtek High Definition Audio)' is 384000, samples per sec is 48000
13:01:21: MMDeviceAudioSource: Frequency for device 'Microfone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
13:01:22: SharedTexCapture hooked
13:01:23: Using RTMP service: Twitch / Justin.tv
13:01:23: Server selection: rtmp://live-mia.justin.tv/app
13:01:23: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
13:01:23: GraphicsCaptureSource::NewCapture: eliminating old capture
13:01:23: SharedTexCapture hooked
13:01:23: Completed handshake with rtmp://live-mia.justin.tv/app in 545 ms.
13:01:25: SO_SNDBUF was at 2520000
13:01:25: SO_SNDBUF is now 65536
13:01:40: Total frames encoded: 545, total frames duplicated: 16 (2.94%)
13:01:40: Total frames rendered: 536, number of late frames: 2 (0.37%) (it's okay for some frames to be late)
13:01:40: RTMPPublisher::SocketLoop: Graceful loop exit
13:01:41: Average send payload: 4298 bytes, average send interval: 50 ms
13:01:41: Number of times waited to send: 0, Waited for a total of 0 bytes
13:01:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
13:01:41: Number of bytes sent: 1229427
13:01:41:
13:01:41: Profiler time results:
13:01:41:
13:01:41: ==============================================================
13:01:41: video thread frame - [100%] [avg time: 2.35 ms] [children: 33.8%] [unaccounted: 66.2%]
13:01:41: | scene->Preprocess - [0.0426%] [avg time: 0.001 ms]
13:01:41: | GPU download and conversion - [33.8%] [avg time: 0.794 ms] [children: 33.4%] [unaccounted: 0.34%]
13:01:41: | | flush - [3.11%] [avg time: 0.073 ms]
13:01:41: | | CopyResource - [0.128%] [avg time: 0.003 ms]
13:01:41: | | conversion to 4:2:0 - [30.2%] [avg time: 0.71 ms] [children: 29.7%] [unaccounted: 0.553%]
13:01:41: | | | Convert444toNV12 - [29.7%] [avg time: 0.697 ms]
13:01:41: encoder thread frame - [100%] [avg time: 1.02 ms]
13:01:41: ==============================================================
13:01:41:
13:01:41:
13:01:41: Profiler CPU results:
13:01:41:
13:01:41: ==============================================================
13:01:41: video thread frame - [cpu time: avg 1.047 ms, total 561.603 ms] [avg calls per frame: 1]
13:01:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:01:41: | GPU download and conversion - [cpu time: avg 0.902 ms, total 483.603 ms] [avg calls per frame: 1]
13:01:41: | | flush - [cpu time: avg 0.058 ms, total 31.201 ms] [avg calls per frame: 1]
13:01:41: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:01:41: | | conversion to 4:2:0 - [cpu time: avg 0.836 ms, total 436.802 ms] [avg calls per frame: 1]
13:01:41: | | | Convert444toNV12 - [cpu time: avg 0.777 ms, total 405.602 ms] [avg calls per frame: 1]
13:01:41: encoder thread frame - [cpu time: avg 0.496 ms, total 265.201 ms] [avg calls per frame: 1]
13:01:41: ==============================================================
13:01:41:
13:01:41: =====Stream End: 2013-11-15, 13:01:41=================================================
13:02:07: Using fixed low latency mode, factor 20
13:02:07: =====Stream Start: 2013-11-15, 13:02:07===============================================
13:02:07: Multithreaded optimizations: Off
13:02:07: Base resolution: 1440x900
13:02:07: Output resolution: 1440x900
13:02:07: ------------------------------------------
13:02:07: Loading up D3D10 on NVIDIA GeForce GT 430...
13:02:07: ------------------------------------------
13:02:07: Audio Format: 48000hz
13:02:07: Playback device Default
13:02:07: ------------------------------------------
13:02:07: Using desktop audio input: Alto-falantes (Realtek High Definition Audio)
13:02:07: ------------------------------------------
13:02:07: Using auxilary audio input: Microfone (Realtek High Definition Audio)
13:02:07: ------------------------------------------
13:02:07: Audio Encoding: AAC
13:02:07: bitrate: 64
13:02:07: Using bitmap image
13:02:07: Using graphics capture
13:02:07: Scene buffering time set to 350
13:02:07: Using custom x264 settings: "p8x8,b8x8,i8x8,i4x4 bframes=2 ref=1 me=dia subme=1 no-mixed-refs no-weightb"
13:02:07: ------------------------------------------
13:02:07: Video Encoding: x264
13:02:07: fps: 30
13:02:07: width: 1440, height: 900
13:02:07: preset: superfast
13:02:07: profile: high
13:02:07: keyint: 60
13:02:07: CBR: yes
13:02:07: CFR: no
13:02:07: max bitrate: 600
13:02:07: buffer size: 600
13:02:07: ------------------------------------------
13:02:07: MMDeviceAudioSource: Frequency for device 'Alto-falantes (Realtek High Definition Audio)' is 384000, samples per sec is 48000
13:02:07: MMDeviceAudioSource: Frequency for device 'Microfone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
13:02:07: SharedTexCapture hooked
13:02:08: Using RTMP service: Twitch / Justin.tv
13:02:08: Server selection: rtmp://live-mia.justin.tv/app
13:02:08: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
13:02:09: Completed handshake with rtmp://live-mia.justin.tv/app in 549 ms.
13:02:10: SO_SNDBUF was at 2520000
13:02:10: SO_SNDBUF is now 65536
13:02:21: Total frames encoded: 424, total frames duplicated: 0 (0.00%)
13:02:21: Total frames rendered: 428, number of late frames: 1 (0.23%) (it's okay for some frames to be late)
13:02:22: RTMPPublisher::SocketLoop: Graceful loop exit
13:02:22: Average send payload: 4277 bytes, average send interval: 50 ms
13:02:22: Number of times waited to send: 0, Waited for a total of 0 bytes
13:02:22: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
13:02:22: Number of bytes sent: 889690
13:02:22:
13:02:22: Profiler time results:
13:02:22:
13:02:22: ==============================================================
13:02:22: video thread frame - [100%] [avg time: 1.485 ms] [children: 53.8%] [unaccounted: 46.2%]
13:02:22: | scene->Preprocess - [0.0673%] [avg time: 0.001 ms]
13:02:22: | GPU download and conversion - [53.7%] [avg time: 0.798 ms] [children: 54.1%] [unaccounted: -0.337%]
13:02:22: | | flush - [4.92%] [avg time: 0.073 ms]
13:02:22: | | CopyResource - [0.202%] [avg time: 0.003 ms]
13:02:22: | | conversion to 4:2:0 - [49%] [avg time: 0.727 ms] [children: 47.7%] [unaccounted: 1.28%]
13:02:22: | | | Convert444toNV12 - [47.7%] [avg time: 0.708 ms]
13:02:22: encoder thread frame - [100%] [avg time: 1.041 ms]
13:02:22: ==============================================================
13:02:22:
13:02:22:
13:02:22: Profiler CPU results:
13:02:22:
13:02:22: ==============================================================
13:02:22: video thread frame - [cpu time: avg 1.129 ms, total 483.603 ms] [avg calls per frame: 1]
13:02:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:22: | GPU download and conversion - [cpu time: avg 0.984 ms, total 421.203 ms] [avg calls per frame: 1]
13:02:22: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:22: | | conversion to 4:2:0 - [cpu time: avg 1.019 ms, total 421.203 ms] [avg calls per frame: 1]
13:02:22: | | | Convert444toNV12 - [cpu time: avg 0.982 ms, total 405.603 ms] [avg calls per frame: 1]
13:02:22: encoder thread frame - [cpu time: avg 0.755 ms, total 312.002 ms] [avg calls per frame: 1]
13:02:22: ==============================================================
13:02:22:
13:02:22: =====Stream End: 2013-11-15, 13:02:22=================================================
Last game capture log:
2013-11-15, 13:01:21: we're booting up:
13:01:21: D3D9 Present
13:01:21: DXGI Present
13:01:21: D3D9EndScene called
13:01:21: D3DPRESENT_PARAMETERS {
13:01:21: BackBufferWidth: 1440
13:01:21: BackBufferHeight: 900
13:01:21: BackBufferFormat: D3DFMT_X8R8G8B8
13:01:21: BackBufferCount: 1
13:01:21: MultiSampleType: D3DMULTISAMPLE_NONE
13:01:21: MultiSampleQuality: 0
13:01:21: SwapEffect: D3DSWAPEFFECT_DISCARD
13:01:21: hDeviceWindow: 263130
13:01:21: Windowed: false
13:01:21: EnableAutoDepthStencil: true
13:01:21: AutoDepthStencilFormat: D3DFMT_D24S8
13:01:21: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
13:01:21: FullScreen_RefreshRateInHz: 75
13:01:21: PresentationInterval: 2147483648
13:01:21: };
13:01:21: successfully set up d3d9 hooks
13:01:21: D3D9Present called
13:01:22: DoD3D9GPUHook: success
13:01:22: D3DSURFACE_DESC {
13:01:22: Format: D3DFMT_X8R8G8B8
13:01:22: Type: D3DRTYPE_SURFACE
13:01:22: Usage: D3DUSAGE_RENDERTARGET
13:01:22: Pool: D3DPOOL_DEFAULT
13:01:22: MultiSampleType: D3DMULTISAMPLE_NONE
13:01:22: MultiSampleQuality: 0
13:01:22: Width: 1440
13:01:22: Height: 900
13:01:22: };
13:01:22: successfully capturing d3d9 frames via GPU
13:01:22: NV Capture available
13:01:22: FBO available
13:01:22: GL Present
13:01:22: (half life scientist) everything.. seems to be in order
13:01:23: D3D9Reset called
13:01:23: ---------------------- Cleared D3D9 Capture ----------------------
13:01:23: successfully set up d3d9 hooks
13:01:23: D3D9EndScene called
13:01:23: D3D9Present called
13:01:23: DoD3D9GPUHook: success
13:01:23: D3DSURFACE_DESC {
13:01:23: Format: D3DFMT_X8R8G8B8
13:01:23: Type: D3DRTYPE_SURFACE
13:01:23: Usage: D3DUSAGE_RENDERTARGET
13:01:23: Pool: D3DPOOL_DEFAULT
13:01:23: MultiSampleType: D3DMULTISAMPLE_NONE
13:01:23: MultiSampleQuality: 0
13:01:23: Width: 1440
13:01:23: Height: 900
13:01:23: };
13:01:23: successfully capturing d3d9 frames via GPU
13:01:40: ---------------------- Cleared D3D9 Capture ----------------------
13:01:40: D3D9EndScene called
13:01:40: D3D9Present called
13:01:40: D3D9Reset called
13:01:40: ---------------------- Cleared D3D9 Capture ----------------------
13:01:41: successfully set up d3d9 hooks
13:01:41: D3D9EndScene called
13:01:41: D3D9Present called
13:01:51: D3D9Reset called
13:01:51: ---------------------- Cleared D3D9 Capture ----------------------
13:01:51: successfully set up d3d9 hooks
13:01:51: D3D9EndScene called
13:01:51: D3D9Present called
13:02:07: received restart event, capturing
13:02:07: DoD3D9GPUHook: success
13:02:07: D3DSURFACE_DESC {
13:02:07: Format: D3DFMT_X8R8G8B8
13:02:07: Type: D3DRTYPE_SURFACE
13:02:07: Usage: D3DUSAGE_RENDERTARGET
13:02:07: Pool: D3DPOOL_DEFAULT
13:02:07: MultiSampleType: D3DMULTISAMPLE_NONE
13:02:07: MultiSampleQuality: 0
13:02:07: Width: 1440
13:02:07: Height: 900
13:02:07: };
13:02:07: successfully capturing d3d9 frames via GPU
13:02:21: ---------------------- Cleared D3D9 Capture ----------------------
13:02:21: D3D9EndScene called
13:02:21: D3D9Present called
13:02:47: D3D9Reset called
13:02:47: ---------------------- Cleared D3D9 Capture ----------------------
13:02:47: successfully set up d3d9 hooks
13:02:47: D3D9EndScene called
13:02:47: D3D9Present called
13:03:07: Memory Leaks Were Detected.
13:03:07: