Hi, my problem is probably similar to those reported here and here
I run quake 3 at stable 125 fps. When i start streaming at 1280x1024@60fps (Game capture) everything works fine, except that game feels like it is run at 30 fps, but fps meter keeps showing stable 125 fps. If i try running it with aero turned on, same happens. I tried to capture the screen as a monitor or a window, but it captures a grey screen (with or without aero).
Any ideas what else i should try?
P.S.
I want to run and capture game in a full-screen.
.
I run quake 3 at stable 125 fps. When i start streaming at 1280x1024@60fps (Game capture) everything works fine, except that game feels like it is run at 30 fps, but fps meter keeps showing stable 125 fps. If i try running it with aero turned on, same happens. I tried to capture the screen as a monitor or a window, but it captures a grey screen (with or without aero).
Any ideas what else i should try?
P.S.
I want to run and capture game in a full-screen.
.
Code:
Open Broadcaster Software v0.466a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3410MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 660
Video Adapter Dedicated Video Memory: 2091319296
Video Adapter Shared System Memory: 2147479552
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1280x1024
Output resolution: 1280x1024
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: MP3
bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 1024
preset: faster
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 10
------------------------------------------
using memory capture
using memory capture
Using RTMP service: Own3D.tv
Server selection: rtmp://live.eu.own3d.tv/live
bufferTime: 2106, outputRateWindowTime: 1000, dropThreshold: 2606
Total frames rendered: 1850, number of frames that lagged: 4 (0.22%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 6.14 ms] [avg calls per frame: 1] [children: 81.5%] [unaccounted: 18.5%]
| scene->Preprocess - [0.0651%] [avg time: 0.004 ms] [avg calls per frame: 1]
| video encoding and uploading - [81.4%] [avg time: 5 ms] [avg calls per frame: 1] [children: 26.6%] [unaccounted: 54.8%]
| | CopyResource - [0.375%] [avg time: 0.023 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.42%] [avg time: 0.087 ms] [avg calls per frame: 0]
| | call to encoder - [24.7%] [avg time: 1.515 ms] [avg calls per frame: 0]
| | sending stuff out - [0.179%] [avg time: 0.011 ms] [avg calls per frame: 0]
==============================================================