Bug Report Game runs choppy

eThaD

New Member
Hi, my problem is probably similar to those reported here and here
I run quake 3 at stable 125 fps. When i start streaming at 1280x1024@60fps (Game capture) everything works fine, except that game feels like it is run at 30 fps, but fps meter keeps showing stable 125 fps. If i try running it with aero turned on, same happens. I tried to capture the screen as a monitor or a window, but it captures a grey screen (with or without aero).
Any ideas what else i should try?

P.S.
I want to run and capture game in a full-screen.
.
Code:
Open Broadcaster Software v0.466a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3410MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 660 
  Video Adapter Dedicated Video Memory: 2091319296
  Video Adapter Shared System Memory: 2147479552
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1280x1024
  Output resolution: 1280x1024
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: MP3
    bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1280, height: 1024
    preset: faster
    CBR: no
    max bitrate: 2500
    buffer size: 2500
    quality: 10
------------------------------------------
using memory capture
using memory capture
Using RTMP service: Own3D.tv
  Server selection: rtmp://live.eu.own3d.tv/live
bufferTime: 2106, outputRateWindowTime: 1000, dropThreshold: 2606
Total frames rendered: 1850, number of frames that lagged: 4 (0.22%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 6.14 ms] [avg calls per frame: 1] [children: 81.5%] [unaccounted: 18.5%]
| scene->Preprocess - [0.0651%] [avg time: 0.004 ms] [avg calls per frame: 1]
| video encoding and uploading - [81.4%] [avg time: 5 ms] [avg calls per frame: 1] [children: 26.6%] [unaccounted: 54.8%]
| | CopyResource - [0.375%] [avg time: 0.023 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.42%] [avg time: 0.087 ms] [avg calls per frame: 0]
| | call to encoder - [24.7%] [avg time: 1.515 ms] [avg calls per frame: 0]
| | sending stuff out - [0.179%] [avg time: 0.011 ms] [avg calls per frame: 0]
==============================================================
 

Krazy

Town drunk
Quake Live, right? I'm pretty sure Quake Live just has some general issues with OBS still. Not sure when any fixes will be coming
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
does this only happen when game capture is in use? or does it happen if say you're trying to just stream anything while playing QL?
 

eThaD

New Member
This happens when i try to stream quake 3 or quake world. I tried to capture the whole monitor or window of the game, but it captures only a gray screen when i go full-screen. So yes, it happens when i try to capture a game as a game capture.
 
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