CaptaPraelium
Member
Hi all, First post, please forgive any newbie mistakes!
I've been very unhappy with Shadowplay and am attempting to replace it with OBS, but I've run into a problem. Put simply, when I run OBS, my framerate in game drops. This is without any sources or anything, just a fresh OBS install, sitting idle.
I have plenty of resources available, my PC is a 5820k with 16GB RAM and a GTX1070. If I sit still in a corner of an empty map to test it, My CPU sits at about 16%, memory is about 60%, and I am getting say ~137FPS in game.
When I start OBS, my framerate drops, by an amount depending on the canvas size/rate. For example in that spot, with the canvas set to 1440p (my native res) at 120FPS, my framerate in-game drops to ~122 (a loss of ~15FPS); With the canvas at 1440p 30 FPS, the in-game FPS drops to about ~128 (a loss of ~9FPS); With the canvas at 1080p30, the framerate in-game is down to ~130 ( a loss of ~7FPS).
Given that I have about half of this CPU to spare, I'd like to get my game recording to make use of it so I can maintain my usually high framerate, but before I can even set up any sources/scenes/settings etc, I already have this framerate drop. Is there some way I can avoid this? If it helps any, I'm an IT guy (just, graphics is not my field) so techy stuff is fine by me, don't spare the details :)
Log attached, of the run where I tested the above. Thanks in advance!
I've been very unhappy with Shadowplay and am attempting to replace it with OBS, but I've run into a problem. Put simply, when I run OBS, my framerate in game drops. This is without any sources or anything, just a fresh OBS install, sitting idle.
I have plenty of resources available, my PC is a 5820k with 16GB RAM and a GTX1070. If I sit still in a corner of an empty map to test it, My CPU sits at about 16%, memory is about 60%, and I am getting say ~137FPS in game.
When I start OBS, my framerate drops, by an amount depending on the canvas size/rate. For example in that spot, with the canvas set to 1440p (my native res) at 120FPS, my framerate in-game drops to ~122 (a loss of ~15FPS); With the canvas at 1440p 30 FPS, the in-game FPS drops to about ~128 (a loss of ~9FPS); With the canvas at 1080p30, the framerate in-game is down to ~130 ( a loss of ~7FPS).
Given that I have about half of this CPU to spare, I'd like to get my game recording to make use of it so I can maintain my usually high framerate, but before I can even set up any sources/scenes/settings etc, I already have this framerate drop. Is there some way I can avoid this? If it helps any, I'm an IT guy (just, graphics is not my field) so techy stuff is fine by me, don't spare the details :)
Log attached, of the run where I tested the above. Thanks in advance!
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