Bug Report Game crashes after few minutes of streaming

YadanG

New Member
Im trying to stream game called osu!, but it allways crash when i use OBS, i dont know why, i tried to find some solutions in forums but nothing helped me.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Do you have any video-related applications open? Such as fraps, shadowplay, etc active? Or what about overlay applications, such as teamspeak or mumble overlays? These programs conflict with OBS and can cause the target to crash when using game capture. Otherwise, you can use window capture, which is generally just as fast as game capture, especially in windows 8+.

Otherwise, I would need to see a log file.
 

YadanG

New Member
No i dont have any other applications running, and i also tried monitor capture, crash too, same problem.

Code:
19:48:38: Open Broadcaster Software v0.584b - 32bit (´・ω・`)
19:48:38: -------------------------------
19:48:38: CPU Name: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz
19:48:38: CPU Speed: 2195MHz
19:48:38: Physical Memory:  3998MB Total, 1956MB Free
19:48:38: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
19:48:38: monitor 1: pos={0, 0}, size={1366, 768}
19:48:38: Windows Version: 6.1 Build 7600 
19:48:38: Aero is Disabled
19:48:38: -------------------------------
19:48:38: OBS Modules:
19:48:38: Base Address     Module
19:48:38: 009E0000         OBS.exe
19:48:38: 5EBE0000         OBSApi.dll
19:48:38: 5FB50000         DShowPlugin.dll
19:48:38: 5F900000         GraphicsCapture.dll
19:48:38: 5F8E0000         NoiseGate.dll
19:48:38: 5F8C0000         PSVPlugin.dll
19:48:38: ------------------------------------------
19:48:38: Adapter 1
19:48:38:   Video Adapter: NVIDIA GeForce GT 635M
19:48:38:   Video Adapter Dedicated Video Memory: 2096693248
19:48:38:   Video Adapter Shared System Memory: 1827854336
19:48:38:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
19:48:38: ------------------------------------------
19:48:38: Adapter 2
19:48:38:   Video Adapter: NVIDIA GeForce GT 635M
19:48:38:   Video Adapter Dedicated Video Memory: 2096693248
19:48:38:   Video Adapter Shared System Memory: 1827854336
19:48:38: =====Stream Start: 2013-11-16, 19:48:38===============================================
19:48:38:   Multithreaded optimizations: On
19:48:38:   Base resolution: 1280x720
19:48:38:   Output resolution: 852x480
19:48:38: ------------------------------------------
19:48:38: Loading up D3D10 on NVIDIA GeForce GT 635M...
19:48:38: ------------------------------------------
19:48:38: Audio Format: 48000hz
19:48:38: Playback device {0.0.0.00000000}.{e25053f9-57d7-4329-ad0f-bbb1424ef68d}
19:48:38: ------------------------------------------
19:48:38: Using desktop audio input: Speakers (USB PnP Sound Device)
19:48:38: ------------------------------------------
19:48:38: Using auxilary audio input: Microphone (USB PnP Sound Device)
19:48:38: ------------------------------------------
19:48:38: Audio Encoding: AAC
19:48:38:     bitrate: 96
19:48:38: Using graphics capture
19:48:38: Scene buffering time set to 400
19:48:38: ------------------------------------------
19:48:38: Video Encoding: x264
19:48:38:     fps: 25
19:48:38:     width: 852, height: 480
19:48:38:     preset: faster
19:48:38:     profile: high
19:48:38:     keyint: 250
19:48:38:     CBR: yes
19:48:38:     CFR: no
19:48:38:     max bitrate: 800
19:48:38:     buffer size: 800
19:48:38: ------------------------------------------
19:48:38: MMDeviceAudioSource: Frequency for device 'Speakers (USB PnP Sound Device)' is 352800, samples per sec is 44100
19:48:38: MMDeviceAudioSource: Frequency for device 'Microphone (USB PnP Sound Device)' is 352800, samples per sec is 44100
19:48:38: SharedTexCapture hooked
19:48:41: Using RTMP service: Twitch / Justin.tv
19:48:41:   Server selection: rtmp://live-fra.justin.tv/app
19:48:41:   Interface: Broadcom 802.11n Network Adapter (802.11, 99 mbps)
19:48:41: Completed handshake with rtmp://live-fra.justin.tv/app in 458 ms.
19:48:43: SO_SNDBUF was at 8192
19:48:43: SO_SNDBUF is now 65536
19:49:15: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 131072)
19:49:59: Capture window 0x00240D58 invalid or changing, terminating capture
19:50:43: Total frames encoded: 3098, total frames duplicated: 0 (0.00%)
19:50:43: Total frames rendered: 3102, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:50:43: RTMPPublisher::SocketLoop: Graceful loop exit
19:50:43: Average send payload: 3595 bytes, average send interval: 32 ms
19:50:43: Number of times waited to send: 0, Waited for a total of 0 bytes
19:50:43: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:50:43: Number of bytes sent: 12879416
19:50:43: 
19:50:43: Profiler time results:
19:50:43: 
19:50:43: ==============================================================
19:50:43: video thread frame - [100%] [avg time: 1.041 ms] [children: 9.89%] [unaccounted: 90.1%]
19:50:43: | scene->Preprocess - [0.192%] [avg time: 0.002 ms]
19:50:43: | GPU download and conversion - [9.7%] [avg time: 0.101 ms] [children: 8.55%] [unaccounted: 1.15%]
19:50:43: | | flush - [5.86%] [avg time: 0.061 ms]
19:50:43: | | CopyResource - [2.4%] [avg time: 0.025 ms]
19:50:43: | | conversion to 4:2:0 - [0.288%] [avg time: 0.003 ms]
19:50:43: Convert444Threads - [100%] [avg time: 0.47 ms] [children: 98.5%] [unaccounted: 1.49%]
19:50:43: | Convert444toNV12 - [98.5%] [avg time: 0.463 ms]
19:50:43: encoder thread frame - [100%] [avg time: 0.993 ms]
19:50:43: ==============================================================
19:50:43: 
19:50:43: 
19:50:43: Profiler CPU results:
19:50:43: 
19:50:43: ==============================================================
19:50:43: video thread frame - [cpu time: avg 0.623 ms, total 1934.41 ms] [avg calls per frame: 1]
19:50:43: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:50:43: | GPU download and conversion - [cpu time: avg 0.105 ms, total 327.603 ms] [avg calls per frame: 1]
19:50:43: | | flush - [cpu time: avg 0.075 ms, total 234.002 ms] [avg calls per frame: 1]
19:50:43: | | CopyResource - [cpu time: avg 0.025 ms, total 78 ms] [avg calls per frame: 1]
19:50:43: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 15.601 ms] [avg calls per frame: 1]
19:50:43: Convert444Threads - [cpu time: avg 0.409 ms, total 2527.22 ms] [avg calls per frame: 2]
19:50:43: | Convert444toNV12 - [cpu time: avg 0.406 ms, total 2511.62 ms] [avg calls per frame: 2]
19:50:43: encoder thread frame - [cpu time: avg 0.464 ms, total 1435.21 ms] [avg calls per frame: 1]
19:50:43: ==============================================================
19:50:43: 
19:50:43: =====Stream End: 2013-11-16, 19:50:43=================================================


Last game capture log:
2013-11-16, 19:48:38: we're booting up: 
19:48:38: D3D9 Present
19:48:38: (half life scientist) everything..  seems to be in order
19:48:38: D3D9EndScene called
19:48:38: D3DPRESENT_PARAMETERS {
19:48:38: 	BackBufferWidth: 1366
19:48:38: 	BackBufferHeight: 768
19:48:38: 	BackBufferFormat: D3DFMT_A8R8G8B8
19:48:38: 	BackBufferCount: 1
19:48:38: 	MultiSampleType: D3DMULTISAMPLE_NONE
19:48:38: 	MultiSampleQuality: 0
19:48:38: 	SwapEffect: D3DSWAPEFFECT_DISCARD
19:48:38: 	hDeviceWindow: 2362712
19:48:38: 	Windowed: true
19:48:38: 	EnableAutoDepthStencil: true
19:48:38: 	AutoDepthStencilFormat: D3DFMT_D24X8
19:48:38: 	Flags: None
19:48:38: 	FullScreen_RefreshRateInHz: 0
19:48:38: 	PresentationInterval: 2147483648
19:48:38: };
19:48:38: successfully set up d3d9 hooks
19:48:38: D3D9Present called
19:48:38: DoD3D9GPUHook: success
19:48:38: D3DSURFACE_DESC {
19:48:38: 	Format: D3DFMT_A8R8G8B8
19:48:38: 	Type: D3DRTYPE_SURFACE
19:48:38: 	Usage: D3DUSAGE_RENDERTARGET 
19:48:38: 	Pool: D3DPOOL_DEFAULT
19:48:38: 	MultiSampleType: D3DMULTISAMPLE_NONE
19:48:38: 	MultiSampleQuality: 0
19:48:38: 	Width: 1366
19:48:38: 	Height: 768
19:48:38: };
19:48:38: successfully capturing d3d9 frames via GPU
 
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