dacoder
Member
So I made an application from Java, and my main point was that you don't need to use "sub_region", but after a while something else came to mind... Why do I use window capture at all? Why not game capture?
So I tried game capture, and although it picked it up, the output was horrid.
So this is what I am asking: what does Game Capture pick up? OpenGL and DirectX only? And can it support Java's graphics2D?
If it is too hard to game capture graphics2D, then I can* (but really don't want to) switch it to OpenGL rendering.
Any thoughts?
So I tried game capture, and although it picked it up, the output was horrid.
So this is what I am asking: what does Game Capture pick up? OpenGL and DirectX only? And can it support Java's graphics2D?
If it is too hard to game capture graphics2D, then I can* (but really don't want to) switch it to OpenGL rendering.
Any thoughts?