Question / Help Game Capture or DXTory?

Woundman

New Member
Why should I use Game Capture instead of DXTory for OBS? What are the main advantages of Game Capture over DXTory? Should I use the 32-bit or 64-bit OBS for World of Warcraft?

Thank you!
 

paibox

heros in an halfshel
DXtory uses CPU to capture your game while Game Capture uses GPU. If your GPU is overloaded but you have CPU time to spare, DXtory would work better, and vice versa.

In general, Game Capture performance is better, especially at higher resolutions, while DXtory supports some things that Game Capture doesn't, such as DirectX 7 and 8.
 

Woundman

New Member
Really? I was always under the impression DXTory used your GPU to capture. Good to know. Should I use 64-bit or 32-bit OBS for capturing World of Warcraft (64-bit)?
 

Floatingthru

Community Helper
64bit has some optimizations in the x264 encoding which can be up to a 5% increase in performance. So if you don't have driver problems or anything strange always use the 64bit version.
 

yuuram

New Member
This reply is late, but just so people won't get misinformed.

@paibox

Not to question your knowledge as a dev, but Dxtory uses GPU capture not CPU.. Maybe you need to double check on that :)
 

dodgepong

Administrator
Community Helper
DxTory captures from the GPU, but still has to put the content that it captures into a DirectShow device, which takes CPU.

Game capture captures textures directly from the GPU and puts them into OBS, which does not require a DirectShow device or other CPU interaction.

:)
 

paibox

heros in an halfshel
yuuram said:
This reply is late, but just so people won't get misinformed.

@paibox

Not to question your knowledge as a dev, but Dxtory uses GPU capture not CPU.. Maybe you need to double check on that :)

Your reply is late, and it is also wrong. Because of the way DXtory works, it has to download the texture from the video RAM to system memory before it can either present it over the virtual DirectShow device or record it to disk, and all operations aside from the optional initial scaling of the framebuffer on the GPU will have to be handled by the software itself.

No offense, but if you don't want people to get misinformed, then maybe you should make sure that you know what you're talking about before posting something like this. The fact remains that DXtory mainly puts load on the CPU while Game Capture is processed entirely on your video card and thus causes almost no CPU load at all.
 
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