Bug Report Game Capture not Displaying Properly

HitmanJustin

New Member
Hey Everyone,
So I noticed when I started to mess around with the Game Capture plugin, It does this when I try to edit the scene.
gamecaptureproblem.jpg

I noticed it when I tried to GameCapture Arma II, it was really zoomed in. so I did "Edit Scene" and made the box smaller. Come to find out, its zooming in on the game for some odd reason. So I tried it with Dishonored, which uses the Unreal 3 engine (a lot more stable than the Arma II one) and boom, does the same thing....
im confused as to why?

My Log:
Open Broadcaster Software v0.47a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Phenom(tm) II X4 940 Processor
CPU Speed: 3010MHz
Physical Memory: 4095MB Total, 1870MB Free
stepping id: 2, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 680
Video Adapter Dedicated Video Memory: 2091581440
Video Adapter Shared System Memory: 1878618112
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 852x480
Output resolution: 852x480
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Digital Audio (S/PDIF) (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (2- Yeti Stereo Microphone)
------------------------------------------
Audio Encoding: AAC
bitrate: 256
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 852, height: 480
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 1000
quality: 10
------------------------------------------
SharedTexCapture hooked
SharedTexCapture hooked
SharedTexCapture hooked
Total frames rendered: 14073, number of frames that lagged: 14 (0.10%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 2.312 ms] [avg calls per frame: 1] [children: 63.4%] [unaccounted: 36.6%]
| scene->Preprocess - [0.216%] [avg time: 0.005 ms] [avg calls per frame: 1]
| video encoding and uploading - [63.1%] [avg time: 1.46 ms] [avg calls per frame: 1] [children: 45.8%] [unaccounted: 17.4%]
| | CopyResource - [0.995%] [avg time: 0.023 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.908%] [avg time: 0.021 ms] [avg calls per frame: 0]
| | call to encoder - [43.8%] [avg time: 1.012 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0865%] [avg time: 0.002 ms] [avg calls per frame: 0]
==============================================================
 

paibox

heros in an halfshel
Resizing game capture has always been a bit wacky, but you can automatically fit its output to the scene by right clicking the source, selecting properties, and ticking the "Stretch image to screen" checkbox.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Is it seriously wacky again? I swore I fixed that code. I'll check it out
 

HitmanJustin

New Member
Lol Yupp, its wacky again, I don't remember it doing that in the last version when I tried Game Capture with Torchlight 2. I just updated, Thinking it would maybe fix my original problem with Game Capture not showing anything but a black screen with Arma II. But now its doing this... and now it seems like it shows a black screen on a ton of games now >.< sometimesI'll just delete the source and add it back and it'll pick it up, sometimes it wont..its weird.
 
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