Hello
I've recently started experimenting with streaming and have only had any success through OBS with window capture. Any attempt to stream a game through game capture results in a black screen preview. The sole exception to this rule is FTL, which coincidentally is a game known not to work in window capture at all.
My system is:
2x GTX 570 in SLI (experimented with 2 different sets of drivers)
i5 2500k@4.3Ghz
Windows 7 64-bit
Single monitor setup
I've tried all I can think of, including running OBS as admin, trying OBS 32- and 64-bit, disabling various overlays such as Steam in-game overlay and Uplay overlay, turning off MSI Afterburner (with which I never used the overlay anyhow), trying different game window resolutions and disabling SLI. Nothing changed the end result.
Below is my latest log in which I attempted to run KOF13, Spelunky, FarCry 3 and FTL. Only FTL succeeded in game capture. The rest gave a black screen in game capture but worked in window capture.
As you can see the game capture log comes from FTL alone. When I attempt to game capture a game like KOF13, the game capture log merely looks like this:
I've recently started experimenting with streaming and have only had any success through OBS with window capture. Any attempt to stream a game through game capture results in a black screen preview. The sole exception to this rule is FTL, which coincidentally is a game known not to work in window capture at all.
My system is:
2x GTX 570 in SLI (experimented with 2 different sets of drivers)
i5 2500k@4.3Ghz
Windows 7 64-bit
Single monitor setup
I've tried all I can think of, including running OBS as admin, trying OBS 32- and 64-bit, disabling various overlays such as Steam in-game overlay and Uplay overlay, turning off MSI Afterburner (with which I never used the overlay anyhow), trying different game window resolutions and disabling SLI. Nothing changed the end result.
Below is my latest log in which I attempted to run KOF13, Spelunky, FarCry 3 and FTL. Only FTL succeeded in game capture. The rest gave a black screen in game capture but worked in window capture.
Code:
16:30:59: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
16:30:59: -------------------------------
16:30:59: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
16:30:59: CPU Speed: 3309MHz
16:30:59: Physical Memory: 16367MB Total, 13170MB Free
16:30:59: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:30:59: monitor 1: pos={0, 0}, size={1920, 1080}
16:30:59: Windows Version: 6.1 Build 7601 S
16:30:59: Aero is Enabled
16:30:59: -------------------------------
16:30:59: OBS Modules:
16:30:59: Base Address Module
16:30:59: 000000003F040000 OBS.exe
16:30:59: 00000000F2500000 OBSApi.dll
16:30:59: 00000000FA2C0000 DShowPlugin.dll
16:30:59: 00000000FA290000 GraphicsCapture.dll
16:30:59: 00000000FA260000 NoiseGate.dll
16:30:59: 00000000FA230000 PSVPlugin.dll
16:30:59: ------------------------------------------
16:30:59: Adapter 1
16:30:59: Video Adapter: NVIDIA GeForce GTX 570
16:30:59: Video Adapter Dedicated Video Memory: 1292304384
16:30:59: Video Adapter Shared System Memory: 2953113600
16:30:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:30:59: =====Stream Start: 2014-07-14, 16:30:59===============================================
16:30:59: Multithreaded optimizations: On
16:30:59: Base resolution: 1920x1080
16:30:59: Output resolution: 1280x720
16:30:59: ------------------------------------------
16:30:59: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
16:30:59: ------------------------------------------
16:30:59: Audio Format: 48000 Hz
16:30:59: ------------------------------------------
16:30:59: Audio Channels: 2 Ch
16:30:59: Playback device {0.0.0.00000000}.{e6c2e7d9-f196-45a4-8e1b-18a5d0350ee3}
16:30:59: ------------------------------------------
16:30:59: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
16:30:59: Global Audio time adjust: 0
16:30:59: ------------------------------------------
16:30:59: Using auxilary audio input: Headset Microphone (Razer Kraken 7.1)
16:30:59: Mic time offset: 0
16:30:59: ------------------------------------------
16:30:59: Audio Encoding: AAC
16:30:59: bitrate: 128
16:30:59: Scene buffering time set to 700
16:30:59: ------------------------------------------
16:30:59: Video Encoding: x264
16:30:59: fps: 30
16:30:59: width: 1280, height: 720
16:30:59: preset: veryfast
16:30:59: profile: main
16:30:59: keyint: 60
16:30:59: CBR: yes
16:30:59: CFR: yes
16:30:59: max bitrate: 2000
16:30:59: buffer size: 2000
16:30:59: ------------------------------------------
16:31:00: Audio timestamp for device 'Headset Microphone (Razer Kraken 7.1)' was behind target timestamp by 13606936
16:31:10: Using graphics capture
16:31:10: Trying to hook process: kofxiii.exe
16:31:25: Using Window Capture
16:32:10: Using graphics capture
16:32:10: Trying to hook process: farcry3_d3d11.exe
16:32:59: Using graphics capture
16:32:59: Trying to hook process: farcry3_d3d11.exe
16:33:20: Using Window Capture
16:34:06: Using graphics capture
16:34:06: Trying to hook process: Spelunky.exe
16:34:20: Using Window Capture
16:34:53: Using graphics capture
16:34:53: Trying to hook process: FTLGame.exe
16:34:53: SharedTexCapture hooked
16:35:09: Total frames encoded: 7480, total frames duplicated: 154 (2.06%)
16:35:09: Total frames rendered: 7371, number of late frames: 5 (0.07%) (it's okay for some frames to be late)
16:35:09:
16:35:09: Profiler time results:
16:35:09:
16:35:09: ==============================================================
16:35:09: video thread frame - [100%] [avg time: 1.46 ms] [children: 59.1%] [unaccounted: 40.9%]
16:35:09: | scene->Preprocess - [50%] [avg time: 0.73 ms]
16:35:09: | GPU download and conversion - [9.11%] [avg time: 0.133 ms] [children: 5%] [unaccounted: 4.11%]
16:35:09: | | flush - [3.36%] [avg time: 0.049 ms]
16:35:09: | | CopyResource - [1.51%] [avg time: 0.022 ms]
16:35:09: | | conversion to 4:2:0 - [0.137%] [avg time: 0.002 ms]
16:35:09: Convert444Threads - [100%] [avg time: 0.336 ms] [children: 99.1%] [unaccounted: 0.893%]
16:35:09: | Convert444toNV12 - [99.1%] [avg time: 0.333 ms]
16:35:09: encoder thread frame - [100%] [avg time: 0.605 ms] [children: 0.165%] [unaccounted: 99.8%]
16:35:09: | sending stuff out - [0.165%] [avg time: 0.001 ms]
16:35:09: ==============================================================
16:35:09:
16:35:09:
16:35:09: Profiler CPU results:
16:35:09:
16:35:09: ==============================================================
16:35:09: video thread frame - [cpu time: avg 0.139 ms, total 1029.61 ms] [avg calls per frame: 1]
16:35:09: | scene->Preprocess - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
16:35:09: | GPU download and conversion - [cpu time: avg 0.048 ms, total 358.803 ms] [avg calls per frame: 1]
16:35:09: | | flush - [cpu time: avg 0.031 ms, total 234.002 ms] [avg calls per frame: 1]
16:35:09: | | CopyResource - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
16:35:09: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
16:35:09: Convert444Threads - [cpu time: avg 0.356 ms, total 5241.63 ms] [avg calls per frame: 2]
16:35:09: | Convert444toNV12 - [cpu time: avg 0.35 ms, total 5148.03 ms] [avg calls per frame: 2]
16:35:09: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:35:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:35:09: ==============================================================
16:35:09:
16:35:09: =====Stream End: 2014-07-14, 16:35:09=================================================
Last game capture log:
2014-07-14, 16:34:53: we're booting up:
16:34:53: CaptureThread: attached to process FTLGame.exe
16:34:53: D3D9 Present
16:34:53: DXGI Present
16:34:53: GL Present
16:34:53: (half life scientist) everything.. seems to be in order
16:34:53: SwapBuffers(2852198497) Called
16:34:53: NV Capture available
16:34:53: FBO available
16:34:53: setting up gl data
16:34:53: share device: 36081592
16:34:53: share texture: 199579616
16:34:53: share device handle: 3336781294
16:34:53: share texture handle: 3246138234
16:34:53: DoGLGPUHook: success
16:34:53: wglSwapBuffers(2852198497) Called
16:35:08: stop requested, terminating gl capture
16:35:08: ---------------------- Cleared OpenGL Capture ----------------------
16:35:08: wglSwapBuffers(2852198497) Called
16:35:08: setting up gl data
16:35:08: SwapBuffers(2852198497) Called
As you can see the game capture log comes from FTL alone. When I attempt to game capture a game like KOF13, the game capture log merely looks like this:
Code:
Last game capture log:
2014-07-14, 15:48:01: we're booting up:
15:48:01: CaptureThread: attached to process kofxiii.exe
15:48:01: D3D9 Present
15:48:01: DXGI Present
15:48:01: GL Present
15:48:01: (half life scientist) everything.. seems to be in order