When switching scene from anything source to a game capture source, there is a delay in the game capture loading in.
So I will switch to my League of Legends scene, and overlay and everything will load in a second before the game does (just a black screen).
Is there a way to prevent this happening, doesnt look too great when the scene just has a big black screen.
I have checked and I have scene transitions set to cut.
An example of this is going from the League of Legends client into the actual game seen. But it also occurs with all game capture windows
So I will switch to my League of Legends scene, and overlay and everything will load in a second before the game does (just a black screen).
Is there a way to prevent this happening, doesnt look too great when the scene just has a big black screen.
I have checked and I have scene transitions set to cut.
An example of this is going from the League of Legends client into the actual game seen. But it also occurs with all game capture windows
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