Question / Help Game capture cut off at top and on right

tekmagika

New Member
Good evening,

I've discovered an issue with streaming the new game Darkest Dungeon - one that I haven't encountered before. Was hoping someone here would be able to help.

When streaming the game, about 10-15% of the top and right of the game screen is cut off in OBS. The resolutions for the game, monitor, and OBS are all set identically. Cutting off has never happened with any other game that I stream - WoW, Roll20, Left 4 Dead, etc. No changes to the Settings or Properties in OBS has changed the issue or helped at all.

The game streams just fine otherwise. Only issue is the cutting off of the top and right sides.

What am I missing?

Thanks in advance ... most recent log pasted below:
----
20:47:02: Open Broadcaster Software v0.64b - 32bit (´・ω・`)
20:47:02: -------------------------------
20:47:02: CPU Name: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz
20:47:02: CPU Speed: 2327MHz
20:47:02: Physical Memory: 4095MB Total, 4088MB Free
20:47:02: stepping id: 7, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
20:47:02: monitor 1: pos={0, 0}, size={1600, 900}
20:47:02: monitor 2: pos={-1440, 0}, size={1440, 900}
20:47:02: Windows Version: 6.0 Build 6002 S
20:47:02: Aero is Enabled
20:47:02: -------------------------------
20:47:02: OBS Modules:
20:47:02: Base Address Module
20:47:02: 00940000 OBS.exe
20:47:02: 5EB60000 OBSApi.dll
20:47:02: 67410000 DShowPlugin.dll
20:47:02: 66A40000 GraphicsCapture.dll
20:47:02: 66A10000 NoiseGate.dll
20:47:02: 6BD20000 PSVPlugin.dll
20:47:02: ------------------------------------------
20:47:02: Adapter 1
20:47:02: Video Adapter: NVIDIA GeForce GTX 650
20:47:02: Video Adapter Dedicated Video Memory: 1018888192
20:47:02: Video Adapter Shared System Memory: 3221549056
20:47:02: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
20:47:02: Video Adapter Output 2: pos={-1440, 0}, size={1440, 900}, attached=true
20:47:02: =====Stream Start: 2015-02-04, 20:47:02===============================================
20:47:02: Multithreaded optimizations: On
20:47:02: Base resolution: 1600x900
20:47:02: Output resolution: 1280x720
20:47:02: ------------------------------------------
20:47:02: Loading up D3D10 on NVIDIA GeForce GTX 650 (Adapter 1)...
20:47:02: ------------------------------------------
20:47:02: Audio Format: 48000 Hz
20:47:02: ------------------------------------------
20:47:02: Audio Channels: 2 Ch
20:47:02: Playback device Default
20:47:02: ------------------------------------------
20:47:02: Using desktop audio input: Speakers (Realtek High Definition Audio)
20:47:02: Global Audio time adjust: 0
20:47:02: ------------------------------------------
20:47:02: Using auxilary audio input: Microphone (HD Pro Webcam C920)
20:47:02: Mic time offset: 0
20:47:02: ------------------------------------------
20:47:02: Audio Encoding: AAC
20:47:02: bitrate: 96
20:47:02: Using graphics capture
20:47:02: Trying to hook process: Darkest.exe
20:47:02: Scene buffering time set to 400
20:47:02: ------------------------------------------
20:47:02: Video Encoding: x264
20:47:02: fps: 30
20:47:02: width: 1280, height: 720
20:47:02: preset: veryfast
20:47:02: profile: main
20:47:02: keyint: 60
20:47:02: CBR: yes
20:47:02: CFR: yes
20:47:02: max bitrate: 2000
20:47:02: buffer size: 2000
20:47:02: ------------------------------------------
20:47:03: SharedTexCapture hooked
20:48:26: CUDA loaded successfully
20:48:26: 1 CUDA capable devices found
20:48:26: [ GPU #0 - < GeForce GTX 650 > has Compute SM 3.0, NVENC Available ]
20:48:46: Settings::Video: Enabling Aero
20:48:49: Total frames encoded: 3180, total frames duplicated: 15 (0.47%)
20:48:49: Total frames rendered: 3196, number of late frames: 1 (0.03%) (it's okay for some frames to be late)
20:48:49:
20:48:49: Profiler time results:
20:48:49:
20:48:49: ==============================================================
20:48:49: video thread frame - [100%] [avg time: 1.349 ms] [children: 24.8%] [unaccounted: 75.2%]
20:48:49: | scene->Preprocess - [0.222%] [avg time: 0.003 ms]
20:48:49: | GPU download and conversion - [24.5%] [avg time: 0.331 ms] [children: 19.9%] [unaccounted: 4.67%]
20:48:49: | | flush - [15%] [avg time: 0.203 ms]
20:48:49: | | CopyResource - [4.15%] [avg time: 0.056 ms]
20:48:49: | | conversion to 4:2:0 - [0.667%] [avg time: 0.009 ms]
20:48:49: Convert444Threads - [100%] [avg time: 1.192 ms] [children: 98.7%] [unaccounted: 1.34%]
20:48:49: | Convert444toNV12 - [98.7%] [avg time: 1.176 ms]
20:48:49: encoder thread frame - [100%] [avg time: 2.472 ms] [children: 0.364%] [unaccounted: 99.6%]
20:48:49: | sending stuff out - [0.364%] [avg time: 0.009 ms]
20:48:49: ==============================================================
20:48:49:
20:48:49:
20:48:49: Profiler CPU results:
20:48:49:
20:48:49: ==============================================================
20:48:49: video thread frame - [cpu time: avg 0.532 ms, total 1700.41 ms] [avg calls per frame: 1]
20:48:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:48:49: | GPU download and conversion - [cpu time: avg 0.17 ms, total 546.003 ms] [avg calls per frame: 1]
20:48:49: | | flush - [cpu time: avg 0.097 ms, total 312.001 ms] [avg calls per frame: 1]
20:48:49: | | CopyResource - [cpu time: avg 0.029 ms, total 93.601 ms] [avg calls per frame: 1]
20:48:49: | | conversion to 4:2:0 - [cpu time: avg 0.009 ms, total 31.2 ms] [avg calls per frame: 1]
20:48:49: Convert444Threads - [cpu time: avg 1.098 ms, total 6988.84 ms] [avg calls per frame: 2]
20:48:49: | Convert444toNV12 - [cpu time: avg 1.086 ms, total 6910.84 ms] [avg calls per frame: 2]
20:48:49: encoder thread frame - [cpu time: avg 2.04 ms, total 6489.64 ms] [avg calls per frame: 1]
20:48:49: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:48:49: ==============================================================
20:48:49:
20:48:49: =====Stream End: 2015-02-04, 20:48:49=================================================
20:48:49: Terminating 0x1c08


Last game capture log:
2015-02-04, 20:47:02: we're booting up:
20:47:02: CaptureThread: attached to process darkest.exe
20:47:03: D3D9 Present
20:47:03: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
20:47:03: GL Present
20:47:03: DirectDraw capture: Windows Vista not supported yet
20:47:03: (half life scientist) everything.. seems to be in order
20:47:03: SwapBuffers(1711345087) Called
20:47:03: NV Capture available
20:47:03: FBO available
20:47:03: setting up gl data
20:47:03: share device: 16060744
20:47:03: share texture: 16166928
20:47:03: share device handle: 3347798270
20:47:03: share texture handle: 3339085514
20:47:03: DoGLGPUHook: success
20:47:03: wglSwapBuffers(1711345087) Called
20:48:49: stop requested, terminating gl capture
20:48:49: ---------------------- Cleared OpenGL Capture ----------------------
20:48:49: wglSwapBuffers(1711345087) Called
20:48:49: setting up gl data
20:48:49: SwapBuffers(1711345087) Called
 

dping

Active Member
enable preview. Start preview, right click on the preview and right click stretch to full screen
 

tekmagika

New Member
enable preview. Start preview, right click on the preview and right click stretch to full screen

Thanks for the suggestion. Tried that, but it had no effect. Here's what the screen looks like - I reduced the size of the game capture to make it easier to see where it's cutting off.
 

Attachments

  • obs.jpg
    obs.jpg
    151 KB · Views: 253

dping

Active Member
Thanks for the suggestion. Tried that, but it had no effect. Here's what the screen looks like - I reduced the size of the game capture to make it easier to see where it's cutting off.
you know you can move the game capture around. So even when you do it it still cuts off? Build a new game capture and when you attach it the game click stretch to window
 

tekmagika

New Member
Yes, moving the game capture around moves the entire box, not the contents of the box. It stays cut off, even when I delete it and recreate it. Is there a way to move the contents of the red Edit box around but keep the red Edit box locked in position? I've clicked and held down just about every possible mouse+keyboard combo I can think of with no effect. I've reset size and reset cropping, I've selected and deselected Stretch Image to Screen and Ignore Aspect Ration in the Properties. Nothing changes the cut-off.
 

tekmagika

New Member
Bump for the day crowd. Really appreciate the help, dping, but unfortunately the issue is still happening! Any other possibilities?
 
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