23:36:39: Profiler CPU results:
23:36:39:
23:36:39: ==============================================================
23:36:39: video thread frame - [cpu time: avg 0.207 ms, total 46.8 ms] [avg calls per frame: 1]
23:36:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:36:39: | GPU download and conversion - [cpu time: avg 0.069 ms, total 15.6 ms] [avg calls per frame: 1]
23:36:39: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:36:39: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:36:39: | | conversion to 4:2:0 - [cpu time: avg 0.077 ms, total 15.6 ms] [avg calls per frame: 1]
23:36:39: Convert444Threads - [cpu time: avg 1.158 ms, total 468.002 ms] [avg calls per frame: 2]
23:36:39: | Convert444toNV12 - [cpu time: avg 1.158 ms, total 468.002 ms] [avg calls per frame: 2]
23:36:39: encoder thread frame - [cpu time: avg 1.794 ms, total 358.802 ms] [avg calls per frame: 1]
23:36:39: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:36:39: ==============================================================
23:36:39:
23:36:39: =====Stream End: 2014-07-05, 23:36:39=================================================
23:36:40: =====Stream Start: 2014-07-05, 23:36:40===============================================
23:36:40: Multithreaded optimizations: On
23:36:40: Base resolution: 1920x1080
23:36:40: Output resolution: 1280x720
23:36:40: ------------------------------------------
23:36:40: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
23:36:40: ------------------------------------------
23:36:40: Audio Format: 48000 Hz
23:36:40: ------------------------------------------
23:36:40: Audio Channels: 2 Ch
23:36:40: Playback device Default
23:36:40: ------------------------------------------
23:36:40: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:36:40: Global Audio time adjust: 0
23:36:40: ------------------------------------------
23:36:40: Using auxilary audio input: Microphone (Realtek High Definition Audio)
23:36:40: Mic time offset: 0
23:36:40: ------------------------------------------
23:36:40: Audio Encoding: AAC
23:36:40: bitrate: 128
23:36:40: Using graphics capture
23:36:40: Scene buffering time set to 700
23:36:40: ------------------------------------------
23:36:40: Video Encoding: x264
23:36:40: fps: 30
23:36:40: width: 1280, height: 720
23:36:40: preset: veryfast
23:36:40: profile: main
23:36:40: keyint: 60
23:36:40: CBR: yes
23:36:40: CFR: yes
23:36:40: max bitrate: 391
23:36:40: buffer size: 234
23:36:40: ------------------------------------------
23:36:42: Using RTMP service: Twitch / Justin.tv
23:36:42: Server selection: rtmp://live-lhr.justin.tv/app
23:36:42: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
23:36:43: Completed handshake with rtmp://live-lhr.justin.tv/app in 797 ms.
23:36:43: SO_SNDBUF was at 8192
23:36:43: SO_SNDBUF is now 65536
23:36:45: Trying to hook process: dota.exe
23:36:45: SharedTexCapture hooked
23:38:03: Total frames encoded: 2465, total frames duplicated: 283 (11.48%)
23:38:03: Total frames rendered: 2463, number of late frames: 23 (0.93%) (it's okay for some frames to be late)
23:38:03: RTMPPublisher::SocketLoop: Graceful loop exit
23:38:03: Average send payload: 2139 bytes, average send interval: 32 ms
23:38:03: Number of times waited to send: 0, Waited for a total of 0 bytes
23:38:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:38:03: Number of bytes sent: 5219648
23:38:03:
23:38:03: Profiler time results:
23:38:03:
23:38:03: ==============================================================
23:38:03: video thread frame - [100%] [avg time: 8.601 ms] [children: 77.8%] [unaccounted: 22.2%]
23:38:03: | scene->Preprocess - [0.0581%] [avg time: 0.005 ms]
23:38:03: | GPU download and conversion - [77.8%] [avg time: 6.688 ms] [children: 4.62%] [unaccounted: 73.1%]
23:38:03: | | flush - [2.5%] [avg time: 0.215 ms]
23:38:03: | | CopyResource - [1.81%] [avg time: 0.156 ms]
23:38:03: | | conversion to 4:2:0 - [0.302%] [avg time: 0.026 ms]
23:38:03: Convert444Threads - [100%] [avg time: 1.384 ms] [children: 99.4%] [unaccounted: 0.578%]
23:38:03: | Convert444toNV12 - [99.4%] [avg time: 1.376 ms]
23:38:03: encoder thread frame - [100%] [avg time: 2.231 ms] [children: 1.39%] [unaccounted: 98.6%]
23:38:03: | sending stuff out - [1.39%] [avg time: 0.031 ms]
23:38:03: ==============================================================
23:38:03:
23:38:03:
23:38:03: Profiler CPU results:
23:38:03:
23:38:03: ==============================================================
23:38:03: video thread frame - [cpu time: avg 0.335 ms, total 826.804 ms] [avg calls per frame: 1]
23:38:03: | scene->Preprocess - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
23:38:03: | GPU download and conversion - [cpu time: avg 0.114 ms, total 280.802 ms] [avg calls per frame: 1]
23:38:03: | | flush - [cpu time: avg 0.063 ms, total 156 ms] [avg calls per frame: 1]
23:38:03: | | CopyResource - [cpu time: avg 0.012 ms, total 31.202 ms] [avg calls per frame: 1]
23:38:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:38:03: Convert444Threads - [cpu time: avg 1.407 ms, total 6864.04 ms] [avg calls per frame: 2]
23:38:03: | Convert444toNV12 - [cpu time: avg 1.407 ms, total 6864.04 ms] [avg calls per frame: 2]
23:38:03: encoder thread frame - [cpu time: avg 1.533 ms, total 3775.22 ms] [avg calls per frame: 1]
23:38:03: | sending stuff out - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
23:38:03: ==============================================================
23:38:03:
23:38:03: =====Stream End: 2014-07-05, 23:38:03=================================================
Last game capture log:
2014-07-05, 23:36:34: we're booting up:
23:36:34: CaptureThread: attached to process dota.exe
23:36:34: D3D9 Present
23:36:34: GL Present
23:36:34: (half life scientist) everything.. seems to be in order
23:36:34: D3D9EndScene called
23:36:34: D3DPRESENT_PARAMETERS {
23:36:34: BackBufferWidth: 1680
23:36:34: BackBufferHeight: 1050
23:36:34: BackBufferFormat: D3DFMT_A8R8G8B8
23:36:34: BackBufferCount: 1
23:36:34: MultiSampleType: D3DMULTISAMPLE_NONE
23:36:34: MultiSampleQuality: 0
23:36:34: SwapEffect: D3DSWAPEFFECT_DISCARD
23:36:34: hDeviceWindow: 590396
23:36:34: Windowed: true
23:36:34: EnableAutoDepthStencil: true
23:36:34: AutoDepthStencilFormat: D3DFMT_D24S8
23:36:34: Flags: None
23:36:34: FullScreen_RefreshRateInHz: 0
23:36:34: PresentationInterval: 1
23:36:34: };
23:36:34: successfully set up d3d9 hooks
23:36:34: D3D9Present called
23:36:34: DoD3D9GPUHook: success - d3d9ex
23:36:34: D3DSURFACE_DESC {
23:36:34: Format: D3DFMT_A8R8G8B8
23:36:34: Type: D3DRTYPE_SURFACE
23:36:34: Usage: D3DUSAGE_RENDERTARGET
23:36:34: Pool: D3DPOOL_DEFAULT
23:36:34: MultiSampleType: D3DMULTISAMPLE_NONE
23:36:34: MultiSampleQuality: 0
23:36:34: Width: 1680
23:36:34: Height: 1050
23:36:34: };
23:36:34: successfully capturing d3d9 frames via GPU
23:36:39: ---------------------- Cleared D3D9 Capture ----------------------
23:36:39: D3D9EndScene called
23:36:39: D3D9Present called
23:36:45: received restart event, capturing
23:36:45: DoD3D9GPUHook: success - d3d9ex
23:36:45: D3DSURFACE_DESC {
23:36:45: Format: D3DFMT_A8R8G8B8
23:36:45: Type: D3DRTYPE_SURFACE
23:36:45: Usage: D3DUSAGE_RENDERTARGET
23:36:45: Pool: D3DPOOL_DEFAULT
23:36:45: MultiSampleType: D3DMULTISAMPLE_NONE
23:36:45: MultiSampleQuality: 0
23:36:45: Width: 1680
23:36:45: Height: 1050
23:36:45: };
23:36:45: successfully capturing d3d9 frames via GPU
23:38:03: ---------------------- Cleared D3D9 Capture ----------------------
23:38:03: D3D9EndScene called
23:38:03: D3D9Present called