Question / Help Game capture again

Smoshi

Member
Game capture only captures the lobby/main menu of the game. For example, when I first click start streaming. You can hear the in-game audio (while I'm playing) but visually, all you see is the login screen (or wherever I started streaming).

I'm not alt-tabbing either. Game capture sometimes works if I'm lucky.

Tried two different games.

http://www.twitch.tv/xsmoshi/b/465157438
http://www.twitch.tv/xsmoshi/b/465300732

Code:
2013-09-27, 00:15:25: we're booting up: 
00:15:25: D3D9 Present
00:15:25: D3D9EndScene called
00:15:25: D3DPRESENT_PARAMETERS {
00:15:25: 	BackBufferWidth: 1920
00:15:25: 	BackBufferHeight: 1080
00:15:25: 	BackBufferFormat: D3DFMT_A8R8G8B8
00:15:25: 	BackBufferCount: 1
00:15:25: 	MultiSampleType: D3DMULTISAMPLE_NONE
00:15:25: 	MultiSampleQuality: 0
00:15:25: 	SwapEffect: D3DSWAPEFFECT_DISCARD
00:15:25: 	hDeviceWindow: 1377694
00:15:25: 	Windowed: true
00:15:25: 	EnableAutoDepthStencil: true
00:15:25: 	AutoDepthStencilFormat: D3DFMT_D24S8
00:15:25: 	Flags: None
00:15:25: 	FullScreen_RefreshRateInHz: 0
00:15:25: 	PresentationInterval: 2147483648
00:15:25: };
00:15:25: successfully set up d3d9 hooks
00:15:25: D3D9Present called
00:15:25: DoD3D9GPUHook: success
00:15:25: D3DSURFACE_DESC {
00:15:25: 	Format: D3DFMT_A8R8G8B8
00:15:25: 	Type: D3DRTYPE_SURFACE
00:15:25: 	Usage: D3DUSAGE_RENDERTARGET 
00:15:25: 	Pool: D3DPOOL_DEFAULT
00:15:25: 	MultiSampleType: D3DMULTISAMPLE_NONE
00:15:25: 	MultiSampleQuality: 0
00:15:25: 	Width: 1920
00:15:25: 	Height: 1080
00:15:25: };
00:15:25: successfully capturing d3d9 frames via GPU
00:15:25: NV Capture available
00:15:25: FBO available
00:15:25: GL Present
00:15:25: (half life scientist) everything..  seems to be in order
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
First, run as administrator always just in case (though I don't think that's the problem). Second, use game capture hotkey -- sometimes the windows can change and it screws up the capture, and game capture hotkey is the surest way to make sure it gets the right window while in-game. Let me know if that helps at all.
 
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