tripletopper
Member
I tried to minimize scenes. I tried to minimize scene collections. But when I'm running a single scene with just six cameras (because they're in stereoscopic pairs) plus one capture card occasionally one of my eyes just freezes.
Sometimes it works sometimes it doesn't.
If I knew what the limits of what OBS are versus what the limits of my 2022 Mac Mini M2 basic are versus the limits of my outbound speed on my 50 Mb/s fiber internet, I can accurately budget an allocate resources where it's needed to do the best stream.
Currently I simultaneously broadcast out to YouTube on 2560 by 720 as a side by side proper ratio 3D broadcast and to Twitch as 1280x720 mix of 2D capture footage and 3D camera footage as expressed as monochromised red and cyan footage on twitch.
Both broadcasts go successfully out but one camera freezes occasionally. I don't know if there's a system limit where I can't capture a 720p picture along with my 6 cameras set at 320 by 240? Sometimes I play retro consoles with real hardware on a Retrotink 2x Pro any natively outputs a 640x480 picture.
Also I was considering using AI to write the HTML of a website that runs a live alternate version of one of my streams so that you could catch just the left eye or catch just the right eye or have it formatted for 2010s 3D TV standards of 16 by 9 side by side half width.
Luckily AI says the most convenient form for conversion is 2560 by 720 in a 32x9 side by side proper ratio format.
I don't know whether it's better just to make one camera monoscopic or get rid of one camera entirely or reduce the resolution of the game capture, or whether I should invest in a newer computer or invest in faster internet,
Sometimes it works sometimes it doesn't.
If I knew what the limits of what OBS are versus what the limits of my 2022 Mac Mini M2 basic are versus the limits of my outbound speed on my 50 Mb/s fiber internet, I can accurately budget an allocate resources where it's needed to do the best stream.
Currently I simultaneously broadcast out to YouTube on 2560 by 720 as a side by side proper ratio 3D broadcast and to Twitch as 1280x720 mix of 2D capture footage and 3D camera footage as expressed as monochromised red and cyan footage on twitch.
Both broadcasts go successfully out but one camera freezes occasionally. I don't know if there's a system limit where I can't capture a 720p picture along with my 6 cameras set at 320 by 240? Sometimes I play retro consoles with real hardware on a Retrotink 2x Pro any natively outputs a 640x480 picture.
Also I was considering using AI to write the HTML of a website that runs a live alternate version of one of my streams so that you could catch just the left eye or catch just the right eye or have it formatted for 2010s 3D TV standards of 16 by 9 side by side half width.
Luckily AI says the most convenient form for conversion is 2560 by 720 in a 32x9 side by side proper ratio format.
I don't know whether it's better just to make one camera monoscopic or get rid of one camera entirely or reduce the resolution of the game capture, or whether I should invest in a newer computer or invest in faster internet,