Whenever I record a video and I watch it back, the audio is fine, but the video freezes at certain points. Is there a way to fix this?
(btw, here's my log)
(btw, here's my log)
Code:
00:08:47: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
00:08:47: -------------------------------
00:08:47: CPU Name: AMD A10-5745M APU with Radeon(tm) HD Graphics
00:08:47: CPU Speed: 2096MHz
00:08:47: Physical Memory: 4095MB Total, 3469MB Free
00:08:47: stepping id: 1, model 19, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 4
00:08:47: monitor 1: pos={0, 0}, size={1366, 768}
00:08:47: Windows Version: 6.3 Build 9600 (revision 17415)
00:08:47: Aero is Enabled
00:08:47: -------------------------------
00:08:47: OBS Modules:
00:08:47: Base Address Module
00:08:47: 00E10000 OBS.exe
00:08:47: 5F180000 OBSApi.dll
00:08:47: 6B800000 DShowPlugin.dll
00:08:47: 66050000 GraphicsCapture.dll
00:08:47: 66020000 NoiseGate.dll
00:08:47: 6C010000 PSVPlugin.dll
00:08:47: 6A040000 scenesw.dll
00:08:47: ------------------------------------------
00:08:47: Adapter 1
00:08:47: Video Adapter: AMD Radeon(TM) HD 8610G
00:08:47: Video Adapter Dedicated Video Memory: 785944576
00:08:47: Video Adapter Shared System Memory: 3508957184
00:08:47: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
00:08:47: =====Stream Start: 2015-11-06, 00:08:47===============================================
00:08:47: Multithreaded optimizations: On
00:08:47: Base resolution: 1366x768
00:08:47: Output resolution: 1092x614
00:08:47: ------------------------------------------
00:08:47: Loading up D3D10 on AMD Radeon(TM) HD 8610G (Adapter 1)...
00:08:47: ------------------------------------------
00:08:47: Audio Format: 48000 Hz
00:08:47: ------------------------------------------
00:08:47: Audio Channels: 2 Ch
00:08:47: Playback device Default
00:08:47: ------------------------------------------
00:08:47: Using desktop audio input: Speakers (Realtek High Definition Audio)
00:08:47: Global Audio time adjust: 0
00:08:47: ------------------------------------------
00:08:47: Using auxilary audio input: Microphone (Realtek High Definition Audio)
00:08:47: Mic time offset: 0
00:08:47: ------------------------------------------
00:08:47: Audio Encoding: AAC
00:08:47: bitrate: 128
00:08:47: Using Window Capture
00:08:47: Using graphics capture
00:08:47: Scene buffering time set to 700
00:08:47: Using custom x264 settings: "cfr=16"
00:08:47: The custom x264 command 'cfr=16' failed
00:08:47: x264: VBV maxrate specified, but no bufsize, ignored
00:08:47: ------------------------------------------
00:08:47: Video Encoding: x264
00:08:47: fps: 20
00:08:47: width: 1092, height: 614
00:08:47: preset: ultrafast
00:08:47: profile: main
00:08:47: keyint: 40
00:08:47: CBR: no
00:08:47: CFR: no
00:08:47: max bitrate: 1000
00:08:47: buffer size: 0
00:08:47: quality: 10
00:08:47: ------------------------------------------
00:53:55: FlushBufferedVideo: Flushing 16 packets over 750 ms
00:53:55: Total frames encoded: 54138, total frames duplicated: 42005 (77.59%)
00:53:55: Number of frames skipped due to encoder lag: 35239 (65.09%)
00:53:55: Total frames rendered: 14178, number of late frames: 4091 (28.85%) (it's okay for some frames to be late)
00:53:55:
00:53:55: Profiler time results:
00:53:55:
00:53:55: ==============================================================
00:53:55: video thread frame - [100%] [avg time: 48.773 ms] [children: 45.8%] [unaccounted: 54.2%]
00:53:55: | scene->Preprocess - [26.1%] [avg time: 12.749 ms]
00:53:55: | GPU download and conversion - [19.7%] [avg time: 9.593 ms] [children: 6.51%] [unaccounted: 13.2%]
00:53:55: | | flush - [4.56%] [avg time: 2.223 ms]
00:53:55: | | CopyResource - [0.275%] [avg time: 0.134 ms]
00:53:55: | | conversion to 4:2:0 - [1.68%] [avg time: 0.817 ms]
00:53:55: Convert444Threads - [100%] [avg time: 2.559 ms] [children: 97.9%] [unaccounted: 2.15%]
00:53:55: | Convert444toNV12 - [97.9%] [avg time: 2.504 ms]
00:53:55: encoder thread frame - [100%] [avg time: 38.464 ms] [children: 0.78%] [unaccounted: 99.2%]
00:53:55: | sending stuff out - [0.78%] [avg time: 0.3 ms]
00:53:55: ==============================================================
00:53:55:
00:53:55:
00:53:55: Profiler CPU results:
00:53:55:
00:53:55: ==============================================================
00:53:55: video thread frame - [cpu time: avg 2.003 ms, total 28406.3 ms] [avg calls per frame: 1]
00:53:55: | scene->Preprocess - [cpu time: avg 0.629 ms, total 8921.88 ms] [avg calls per frame: 1]
00:53:55: | GPU download and conversion - [cpu time: avg 0.358 ms, total 5078.13 ms] [avg calls per frame: 1]
00:53:55: | | flush - [cpu time: avg 0.198 ms, total 2812.5 ms] [avg calls per frame: 1]
00:53:55: | | CopyResource - [cpu time: avg 0.067 ms, total 953.125 ms] [avg calls per frame: 1]
00:53:55: | | conversion to 4:2:0 - [cpu time: avg 0.015 ms, total 218.75 ms] [avg calls per frame: 1]
00:53:55: Convert444Threads - [cpu time: avg 1.475 ms, total 41796.9 ms] [avg calls per frame: 2]
00:53:55: | Convert444toNV12 - [cpu time: avg 1.459 ms, total 41343.8 ms] [avg calls per frame: 2]
00:53:55: encoder thread frame - [cpu time: avg 3.171 ms, total 171641 ms] [avg calls per frame: 1]
00:53:55: | sending stuff out - [cpu time: avg 0.161 ms, total 8765.63 ms] [avg calls per frame: 1]
00:53:55: ==============================================================
00:53:55:
00:53:55: =====Stream End: 2015-11-06, 00:53:55=================================================
01:00:44: Terminating 0x730
Last game capture log:
2015-10-21, 21:51:21: we're booting up:
21:51:21: CaptureThread: attached to process javaw.exe
21:51:21: GL Present
21:51:21: DirectDraw capture: Windows 8 not supported yet
21:51:21: (half life scientist) everything.. seems to be in order
21:51:21: SwapBuffers(536939285) Called
21:51:21: NV Capture available
21:51:21: FBO available
21:51:21: setting up gl data
21:51:21: DXGI Present
21:51:21: share device: 658298800
21:51:21: share texture: 656768240
21:51:21: share device handle: 646215776
21:51:21: share texture handle: 657861088
21:51:21: DoGLGPUHook: success
21:51:21: wglSwapBuffers(536939285) Called
21:52:15: stop requested, terminating gl capture
21:52:15: ---------------------- Cleared OpenGL Capture ----------------------
21:52:15: wglSwapBuffers(536939285) Called
21:52:15: setting up gl data
21:52:15: SwapBuffers(536939285) Called
21:52:18: DirectDraw capture: Windows 8 not supported yet
21:52:52: share device: 724489824
21:52:52: share texture: 656774384
21:52:52: share device handle: 656374096
21:52:52: share texture handle: 725064224
21:52:52: DoGLGPUHook: success
21:58:55: stop requested, terminating gl capture
21:58:55: ---------------------- Cleared OpenGL Capture ----------------------
21:58:55: SwapBuffers(536939285) Called
21:58:55: setting up gl data
21:58:55: wglSwapBuffers(536939285) Called
21:58:56: DirectDraw capture: Windows 8 not supported yet
21:59:12: share device: 730827616
21:59:12: share texture: 656772144
21:59:12: share device handle: 658079296
21:59:12: share texture handle: 734167744
21:59:12: DoGLGPUHook: success
22:00:10: stop requested, terminating gl capture
22:00:10: ---------------------- Cleared OpenGL Capture ----------------------
22:00:10: wglSwapBuffers(536939285) Called
22:00:10: setting up gl data
22:00:10: DirectDraw capture: Windows 8 not supported yet
22:00:10: SwapBuffers(536939285) Called
23:39:21: wglDeleteContext Called
23:39:21: ---------------------- Cleared OpenGL Capture ----------------------