09:30:37: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
09:30:37: -------------------------------
09:30:37: CPU Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
09:30:37: CPU Speed: 4008MHz
09:30:37: Physical Memory: 8121MB Total, 5244MB Free
09:30:37: stepping id: 3, model 94, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 8, total cores 4
09:30:37: monitor 1: pos={0, 0}, size={1920, 1080}
09:30:37: monitor 2: pos={-1920, 0}, size={1920, 1080}
09:30:37: monitor 3: pos={-966, -1080}, size={1920, 1080}
09:30:37: Windows Version: 10.0 Build 10586 (revision 0)
09:30:37: Aero is Enabled
09:30:37: -------------------------------
09:30:37: OBS Modules:
09:30:37: Base Address Module
09:30:37: 00000000059F0000 OBS.exe
09:30:37: 0000000012EE0000 OBSApi.dll
09:30:37: 0000000023D20000 DShowPlugin.dll
09:30:37: 00000000239F0000 GraphicsCapture.dll
09:30:37: 0000000022980000 NoiseGate.dll
09:30:37: 0000000022950000 PSVPlugin.dll
09:30:37: 0000000022700000 scenesw.dll
09:30:37: ------------------------------------------
09:30:37: Adapter 1
09:30:37: Video Adapter: NVIDIA GeForce GTX 960
09:30:37: Video Adapter Dedicated Video Memory: 4205510656
09:30:37: Video Adapter Shared System Memory: 4258033664
09:30:37: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
09:30:37: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
09:30:37: Video Adapter Output 3: pos={-966, -1080}, size={1920, 1080}, attached=true
09:30:37: =====Stream Start: 2016-05-19, 09:30:37===============================================
09:30:37: Multithreaded optimizations: On
09:30:37: Base resolution: 1920x1080
09:30:37: Output resolution: 1920x1080
09:30:37: ------------------------------------------
09:30:37: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
09:30:37: ------------------------------------------
09:30:37: Audio Format: 48000 Hz
09:30:37: ------------------------------------------
09:30:37: Audio Channels: 2 Ch
09:30:37: Playback device Default
09:30:37: ------------------------------------------
09:30:37: Using desktop audio input: Speakers (Realtek High Definition Audio)
09:30:37: Global Audio time adjust: 0
Warning -- MMDeviceAudioSource::Initialize(1): Could not create IAudioClient = AUDCLNT_E_DEVICE_INVALIDATED
09:30:38: ------------------------------------------
09:30:38: Audio Encoding: AAC
09:30:38: bitrate: 128
09:30:38: Using Window Capture
09:30:38: Scene buffering time set to 700
09:30:38: ------------------------------------------
09:30:38: Video Encoding: x264
09:30:38: fps: 20
09:30:38: width: 1920, height: 1080
09:30:38: preset: veryfast
09:30:38: profile: main
09:30:38: keyint: 40
09:30:38: CBR: yes
09:30:38: CFR: yes
09:30:38: max bitrate: 2000
09:30:38: buffer size: 2000
09:30:38: ------------------------------------------
09:30:57: Total frames encoded: 361, total frames duplicated: 0 (0.00%)
09:30:57: Total frames rendered: 378, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
09:30:57:
09:30:57: Profiler time results:
09:30:57:
09:30:57: ==============================================================
09:30:57: video thread frame - [100%] [avg time: 1 ms] [children: 54.1%] [unaccounted: 45.9%]
09:30:57: | scene->Preprocess - [47.1%] [avg time: 0.471 ms]
09:30:57: | GPU download and conversion - [7%] [avg time: 0.07 ms] [children: 6.5%] [unaccounted: 0.5%]
09:30:57: | | flush - [6.1%] [avg time: 0.061 ms]
09:30:57: | | CopyResource - [0.3%] [avg time: 0.003 ms]
09:30:57: | | conversion to 4:2:0 - [0.1%] [avg time: 0.001 ms]
09:30:57: Convert444Threads - [100%] [avg time: 1.446 ms] [children: 99.8%] [unaccounted: 0.207%]
09:30:57: | Convert444toNV12 - [99.8%] [avg time: 1.443 ms]
09:30:57: encoder thread frame - [100%] [avg time: 1.657 ms] [children: 1.45%] [unaccounted: 98.6%]
09:30:57: | sending stuff out - [1.45%] [avg time: 0.024 ms]
09:30:57: ==============================================================
09:30:57:
09:30:57:
09:30:57: Profiler CPU results:
09:30:57:
09:30:57: ==============================================================
09:30:57: video thread frame - [cpu time: avg 0.413 ms, total 156.25 ms] [avg calls per frame: 1]
09:30:57: | scene->Preprocess - [cpu time: avg 0.082 ms, total 31.25 ms] [avg calls per frame: 1]
09:30:57: | GPU download and conversion - [cpu time: avg 0.082 ms, total 31.25 ms] [avg calls per frame: 1]
09:30:57: | | flush - [cpu time: avg 0.082 ms, total 31.25 ms] [avg calls per frame: 1]
09:30:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:30:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:30:57: Convert444Threads - [cpu time: avg 1.726 ms, total 1250 ms] [avg calls per frame: 2]
09:30:57: | Convert444toNV12 - [cpu time: avg 1.726 ms, total 1250 ms] [avg calls per frame: 2]
09:30:57: encoder thread frame - [cpu time: avg 2.12 ms, total 765.625 ms] [avg calls per frame: 1]
09:30:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:30:57: ==============================================================
09:30:57:
09:30:57: =====Stream End: 2016-05-19, 09:30:57=================================================
09:38:44: Terminating 0x2868
Last game capture log:
2016-04-06, 09:59:34: we're booting up:
09:59:34: CaptureThread: attached to process javaw.exe
09:59:34: GL Present
09:59:34: DirectDraw capture: Windows 8 not supported yet
09:59:34: (half life scientist) everything.. seems to be in order
09:59:34: SwapBuffers(2332101646) Called
09:59:34: NV Capture available
09:59:34: FBO available
09:59:34: setting up gl data
09:59:35: share device: 1700673736
09:59:35: share texture: 1741479088
09:59:35: share device handle: 4150218478
09:59:35: share texture handle: 3204392322
09:59:35: DoGLGPUHook: success
09:59:35: wglSwapBuffers(2332101646) Called
10:10:40: stop requested, terminating gl capture
10:10:40: ---------------------- Cleared OpenGL Capture ----------------------
10:10:40: wglSwapBuffers(2332101646) Called
10:10:40: setting up gl data
10:10:40: SwapBuffers(2332101646) Called
10:10:40: DirectDraw capture: Windows 8 not supported yet
11:06:56: share device: 1700673736
11:06:56: share texture: 888031216
11:06:56: share device handle: 2766777566
11:06:56: share texture handle: 3878581970
11:06:56: DoGLGPUHook: success
11:29:39: stop requested, terminating gl capture
11:29:39: ---------------------- Cleared OpenGL Capture ----------------------
11:29:39: wglSwapBuffers(2332101646) Called
11:29:39: setting up gl data
11:29:39: SwapBuffers(2332101646) Called
11:29:42: DirectDraw capture: Windows 8 not supported yet
13:04:34: wglDeleteContext Called
13:04:34: ---------------------- Cleared OpenGL Capture ----------------------
13:04:34: DirectDraw capture: Windows 8 not supported yet