As the title says, I'm trying to record a game since Shadowplay no longer works on it for me (conflicting with DirectPlay) OS is Windows 10. Here is the log:
00:50:12: Open Broadcaster Software v0.653b - 32bit (´・ω・`)
00:50:12: -------------------------------
00:50:12: CPU Name: AMD FX(tm)-6300 Six-Core Processor
00:50:12: CPU Speed: 3516MHz
00:50:12: Physical Memory: 4095MB Total, 4095MB Free
00:50:12: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
00:50:12: monitor 1: pos={0, 0}, size={1920, 1080}
00:50:12: monitor 2: pos={-1920, 0}, size={1920, 1080}
00:50:12: Windows Version: 6.2 Build 9200
00:50:12: Aero is Enabled
00:50:12: -------------------------------
00:50:12: OBS Modules:
00:50:12: Base Address Module
00:50:12: 00DB0000 OBS.exe
00:50:12: 0F490000 OBSApi.dll
00:50:12: 50010000 DShowPlugin.dll
00:50:12: 59240000 GraphicsCapture.dll
00:50:12: 57A10000 NoiseGate.dll
00:50:12: 6C390000 PSVPlugin.dll
00:50:12: 68BB0000 scenesw.dll
00:50:12: ------------------------------------------
00:50:12: Adapter 1
00:50:12: Video Adapter: NVIDIA GeForce GTX 660
00:50:12: Video Adapter Dedicated Video Memory: 2085486592
00:50:12: Video Adapter Shared System Memory: 2209415168
00:50:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:50:12: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
00:50:12: =====Stream Start: 2015-08-01, 00:50:12===============================================
00:50:12: Multithreaded optimizations: On
00:50:12: Base resolution: 1920x1080
00:50:12: Output resolution: 1920x1080
00:50:12: ------------------------------------------
00:50:12: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
00:50:13: ------------------------------------------
00:50:13: Audio Format: 48000 Hz
00:50:13: ------------------------------------------
00:50:13: Audio Channels: 2 Ch
00:50:13: Playback device {0.0.0.00000000}.{58eab11e-e044-4123-b82b-d75a07a9b269}
00:50:13: ------------------------------------------
00:50:13: Using desktop audio input: Speakers (Logitech G35 Headset)
00:50:13: Global Audio time adjust: 0
00:50:13: Using 7.1 surround speaker setup
00:50:13: ------------------------------------------
00:50:13: Using auxilary audio input: Microphone (Logitech G35 Headset)
00:50:13: Mic time offset: 0
00:50:13: ------------------------------------------
00:50:13: Audio Encoding: AAC
00:50:13: bitrate: 192
00:50:13: Using graphics capture
00:50:13: Trying to hook process: gta_sa.exe
00:50:13: Scene buffering time set to 400
00:50:13: ------------------------------------------
00:50:13: Video Encoding: x264
00:50:13: fps: 60
00:50:13: width: 1920, height: 1080
00:50:13: preset: veryfast
00:50:13: profile: high
00:50:13: keyint: 120
00:50:13: CBR: yes
00:50:13: CFR: yes
00:50:13: max bitrate: 8000
00:50:13: buffer size: 8000
00:50:13: ------------------------------------------
00:50:13: using memory capture
00:50:23: Total frames encoded: 285, total frames duplicated: 270 (94.74%)
00:50:23: Number of frames skipped due to encoder lag: 269 (94.39%)
00:50:23: Total frames rendered: 46, number of late frames: 1 (2.17%) (it's okay for some frames to be late)
00:50:23:
00:50:23: Profiler time results:
00:50:23:
00:50:23: ==============================================================
00:50:23: video thread frame - [100%] [avg time: 11.368 ms] [children: 7.72%] [unaccounted: 92.3%]
00:50:23: | scene->Preprocess - [0.0352%] [avg time: 0.004 ms]
00:50:23: | GPU download and conversion - [7.69%] [avg time: 0.874 ms] [children: 14.2%] [unaccounted: -6.54%]
00:50:23: | | flush - [3.11%] [avg time: 0.354 ms]
00:50:23: | | CopyResource - [11.1%] [avg time: 1.259 ms]
00:50:23: | | conversion to 4:2:0 - [0.044%] [avg time: 0.005 ms]
00:50:23: Convert444Thread - [100%] [avg time: 11.084 ms] [children: 99.8%] [unaccounted: 0.244%]
00:50:23: | Convert444toNV12 - [99.8%] [avg time: 11.057 ms]
00:50:23: encoder thread frame - [100%] [avg time: 35.177 ms] [children: 0.426%] [unaccounted: 99.6%]
00:50:23: | sending stuff out - [0.426%] [avg time: 0.15 ms]
00:50:23: ==============================================================
00:50:23:
00:50:23:
00:50:23: Profiler CPU results:
00:50:23:
00:50:23: ==============================================================
00:50:23: video thread frame - [cpu time: avg 7.472 ms, total 343.75 ms] [avg calls per frame: 1]
00:50:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:50:23: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:50:23: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:50:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
00:50:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
00:50:23: Convert444Thread - [cpu time: avg 7.352 ms, total 125 ms] [avg calls per frame: 1]
00:50:23: | Convert444toNV12 - [cpu time: avg 7.352 ms, total 125 ms] [avg calls per frame: 1]
00:50:23: encoder thread frame - [cpu time: avg 5.646 ms, total 1609.38 ms] [avg calls per frame: 1]
00:50:23: | sending stuff out - [cpu time: avg 0.219 ms, total 62.5 ms] [avg calls per frame: 1]
00:50:23: ==============================================================
00:50:23:
00:50:23: =====Stream End: 2015-08-01, 00:50:23=================================================
Last Game Capture Log:
2015-08-01, 00:41:45: we're booting up:
00:41:45: CaptureThread: attached to process gta_sa.exe
00:41:45: D3D9 Present
00:41:45: DirectDraw capture: Windows 8 not supported yet
00:41:45: (half life scientist) everything.. seems to be in order
00:41:45: D3D9EndScene called
00:41:45: D3DPRESENT_PARAMETERS {
00:41:45: BackBufferWidth: 1920
00:41:45: BackBufferHeight: 1080
00:41:45: BackBufferFormat: D3DFMT_A8R8G8B8
00:41:45: BackBufferCount: 1
00:41:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:41:45: MultiSampleQuality: 7
00:41:45: SwapEffect: D3DSWAPEFFECT_DISCARD
00:41:45: hDeviceWindow: 1315362
00:41:45: Windowed: true
00:41:45: EnableAutoDepthStencil: true
00:41:45: AutoDepthStencilFormat: D3DFMT_D24S8
00:41:45: Flags: None
00:41:45: FullScreen_RefreshRateInHz: 0
00:41:45: PresentationInterval: 2147483648
00:41:45: };
00:41:45: successfully set up d3d9 hooks
00:41:45: D3D9Present called
00:41:45: DoD3D9CPUHook: success
00:41:45: successfully capturing d3d9 frames via CPU
00:42:02: ---------------------- Cleared D3D9 Capture ----------------------
00:42:02: D3D9EndScene called
00:42:02: D3D9Present called
00:42:02: DirectDraw capture: Windows 8 not supported yet
00:42:04: received restart event, capturing
00:42:04: DoD3D9CPUHook: success
00:42:04: successfully capturing d3d9 frames via CPU
00:42:17: ---------------------- Cleared D3D9 Capture ----------------------
00:42:17: D3D9EndScene called
00:42:17: D3D9Present called
00:42:20: received restart event, capturing
00:42:20: DoD3D9CPUHook: success
00:42:20: successfully capturing d3d9 frames via CPU
00:42:20: DirectDraw capture: Windows 8 not supported yet
00:42:41: ---------------------- Cleared D3D9 Capture ----------------------
00:42:41: D3D9EndScene called
00:42:41: D3D9Present called
00:42:44: DirectDraw capture: Windows 8 not supported yet
00:43:21: received restart event, capturing
00:43:21: DoD3D9CPUHook: success
00:43:22: successfully capturing d3d9 frames via CPU
00:43:29: ---------------------- Cleared D3D9 Capture ----------------------
00:43:29: D3D9EndScene called
00:43:29: D3D9Present called
00:43:29: DirectDraw capture: Windows 8 not supported yet
00:50:13: received restart event, capturing
00:50:13: DoD3D9CPUHook: success
00:50:13: successfully capturing d3d9 frames via CPU
00:50:23: ---------------------- Cleared D3D9 Capture ----------------------
00:50:23: D3D9EndScene called
00:50:23: D3D9Present called
00:50:25: DirectDraw capture: Windows 8 not supported yet
00:50:12: -------------------------------
00:50:12: CPU Name: AMD FX(tm)-6300 Six-Core Processor
00:50:12: CPU Speed: 3516MHz
00:50:12: Physical Memory: 4095MB Total, 4095MB Free
00:50:12: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
00:50:12: monitor 1: pos={0, 0}, size={1920, 1080}
00:50:12: monitor 2: pos={-1920, 0}, size={1920, 1080}
00:50:12: Windows Version: 6.2 Build 9200
00:50:12: Aero is Enabled
00:50:12: -------------------------------
00:50:12: OBS Modules:
00:50:12: Base Address Module
00:50:12: 00DB0000 OBS.exe
00:50:12: 0F490000 OBSApi.dll
00:50:12: 50010000 DShowPlugin.dll
00:50:12: 59240000 GraphicsCapture.dll
00:50:12: 57A10000 NoiseGate.dll
00:50:12: 6C390000 PSVPlugin.dll
00:50:12: 68BB0000 scenesw.dll
00:50:12: ------------------------------------------
00:50:12: Adapter 1
00:50:12: Video Adapter: NVIDIA GeForce GTX 660
00:50:12: Video Adapter Dedicated Video Memory: 2085486592
00:50:12: Video Adapter Shared System Memory: 2209415168
00:50:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:50:12: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
00:50:12: =====Stream Start: 2015-08-01, 00:50:12===============================================
00:50:12: Multithreaded optimizations: On
00:50:12: Base resolution: 1920x1080
00:50:12: Output resolution: 1920x1080
00:50:12: ------------------------------------------
00:50:12: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
00:50:13: ------------------------------------------
00:50:13: Audio Format: 48000 Hz
00:50:13: ------------------------------------------
00:50:13: Audio Channels: 2 Ch
00:50:13: Playback device {0.0.0.00000000}.{58eab11e-e044-4123-b82b-d75a07a9b269}
00:50:13: ------------------------------------------
00:50:13: Using desktop audio input: Speakers (Logitech G35 Headset)
00:50:13: Global Audio time adjust: 0
00:50:13: Using 7.1 surround speaker setup
00:50:13: ------------------------------------------
00:50:13: Using auxilary audio input: Microphone (Logitech G35 Headset)
00:50:13: Mic time offset: 0
00:50:13: ------------------------------------------
00:50:13: Audio Encoding: AAC
00:50:13: bitrate: 192
00:50:13: Using graphics capture
00:50:13: Trying to hook process: gta_sa.exe
00:50:13: Scene buffering time set to 400
00:50:13: ------------------------------------------
00:50:13: Video Encoding: x264
00:50:13: fps: 60
00:50:13: width: 1920, height: 1080
00:50:13: preset: veryfast
00:50:13: profile: high
00:50:13: keyint: 120
00:50:13: CBR: yes
00:50:13: CFR: yes
00:50:13: max bitrate: 8000
00:50:13: buffer size: 8000
00:50:13: ------------------------------------------
00:50:13: using memory capture
00:50:23: Total frames encoded: 285, total frames duplicated: 270 (94.74%)
00:50:23: Number of frames skipped due to encoder lag: 269 (94.39%)
00:50:23: Total frames rendered: 46, number of late frames: 1 (2.17%) (it's okay for some frames to be late)
00:50:23:
00:50:23: Profiler time results:
00:50:23:
00:50:23: ==============================================================
00:50:23: video thread frame - [100%] [avg time: 11.368 ms] [children: 7.72%] [unaccounted: 92.3%]
00:50:23: | scene->Preprocess - [0.0352%] [avg time: 0.004 ms]
00:50:23: | GPU download and conversion - [7.69%] [avg time: 0.874 ms] [children: 14.2%] [unaccounted: -6.54%]
00:50:23: | | flush - [3.11%] [avg time: 0.354 ms]
00:50:23: | | CopyResource - [11.1%] [avg time: 1.259 ms]
00:50:23: | | conversion to 4:2:0 - [0.044%] [avg time: 0.005 ms]
00:50:23: Convert444Thread - [100%] [avg time: 11.084 ms] [children: 99.8%] [unaccounted: 0.244%]
00:50:23: | Convert444toNV12 - [99.8%] [avg time: 11.057 ms]
00:50:23: encoder thread frame - [100%] [avg time: 35.177 ms] [children: 0.426%] [unaccounted: 99.6%]
00:50:23: | sending stuff out - [0.426%] [avg time: 0.15 ms]
00:50:23: ==============================================================
00:50:23:
00:50:23:
00:50:23: Profiler CPU results:
00:50:23:
00:50:23: ==============================================================
00:50:23: video thread frame - [cpu time: avg 7.472 ms, total 343.75 ms] [avg calls per frame: 1]
00:50:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:50:23: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:50:23: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:50:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
00:50:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
00:50:23: Convert444Thread - [cpu time: avg 7.352 ms, total 125 ms] [avg calls per frame: 1]
00:50:23: | Convert444toNV12 - [cpu time: avg 7.352 ms, total 125 ms] [avg calls per frame: 1]
00:50:23: encoder thread frame - [cpu time: avg 5.646 ms, total 1609.38 ms] [avg calls per frame: 1]
00:50:23: | sending stuff out - [cpu time: avg 0.219 ms, total 62.5 ms] [avg calls per frame: 1]
00:50:23: ==============================================================
00:50:23:
00:50:23: =====Stream End: 2015-08-01, 00:50:23=================================================
Last Game Capture Log:
2015-08-01, 00:41:45: we're booting up:
00:41:45: CaptureThread: attached to process gta_sa.exe
00:41:45: D3D9 Present
00:41:45: DirectDraw capture: Windows 8 not supported yet
00:41:45: (half life scientist) everything.. seems to be in order
00:41:45: D3D9EndScene called
00:41:45: D3DPRESENT_PARAMETERS {
00:41:45: BackBufferWidth: 1920
00:41:45: BackBufferHeight: 1080
00:41:45: BackBufferFormat: D3DFMT_A8R8G8B8
00:41:45: BackBufferCount: 1
00:41:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:41:45: MultiSampleQuality: 7
00:41:45: SwapEffect: D3DSWAPEFFECT_DISCARD
00:41:45: hDeviceWindow: 1315362
00:41:45: Windowed: true
00:41:45: EnableAutoDepthStencil: true
00:41:45: AutoDepthStencilFormat: D3DFMT_D24S8
00:41:45: Flags: None
00:41:45: FullScreen_RefreshRateInHz: 0
00:41:45: PresentationInterval: 2147483648
00:41:45: };
00:41:45: successfully set up d3d9 hooks
00:41:45: D3D9Present called
00:41:45: DoD3D9CPUHook: success
00:41:45: successfully capturing d3d9 frames via CPU
00:42:02: ---------------------- Cleared D3D9 Capture ----------------------
00:42:02: D3D9EndScene called
00:42:02: D3D9Present called
00:42:02: DirectDraw capture: Windows 8 not supported yet
00:42:04: received restart event, capturing
00:42:04: DoD3D9CPUHook: success
00:42:04: successfully capturing d3d9 frames via CPU
00:42:17: ---------------------- Cleared D3D9 Capture ----------------------
00:42:17: D3D9EndScene called
00:42:17: D3D9Present called
00:42:20: received restart event, capturing
00:42:20: DoD3D9CPUHook: success
00:42:20: successfully capturing d3d9 frames via CPU
00:42:20: DirectDraw capture: Windows 8 not supported yet
00:42:41: ---------------------- Cleared D3D9 Capture ----------------------
00:42:41: D3D9EndScene called
00:42:41: D3D9Present called
00:42:44: DirectDraw capture: Windows 8 not supported yet
00:43:21: received restart event, capturing
00:43:21: DoD3D9CPUHook: success
00:43:22: successfully capturing d3d9 frames via CPU
00:43:29: ---------------------- Cleared D3D9 Capture ----------------------
00:43:29: D3D9EndScene called
00:43:29: D3D9Present called
00:43:29: DirectDraw capture: Windows 8 not supported yet
00:50:13: received restart event, capturing
00:50:13: DoD3D9CPUHook: success
00:50:13: successfully capturing d3d9 frames via CPU
00:50:23: ---------------------- Cleared D3D9 Capture ----------------------
00:50:23: D3D9EndScene called
00:50:23: D3D9Present called
00:50:25: DirectDraw capture: Windows 8 not supported yet