I have played Minecraft for a long time, and now want to record it, so i came to you, but now i have a problem.
I recorded a clip, and everything ran smooth, but then when I watched the video that I just made, It glitched a froze every few seconds...I have tried many times to fix it...but failed.
Please any help would be SO helpful!
Here is my last log :)
16:22:24: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
16:22:24: Failed loading CUDA dll
18:08:28: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
18:08:28: -------------------------------
18:08:28: CPU Name: AMD A8-4500M APU with Radeon(tm) HD Graphics
18:08:28: CPU Speed: 1896MHz
18:08:28: Physical Memory: 3540MB Total, 1108MB Free
18:08:28: stepping id: 1, model 16, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 4
18:08:28: monitor 1: pos={0, 0}, size={1366, 768}
18:08:28: Windows Version: 6.2 Build 9200
18:08:28: Aero is Enabled
18:08:28: -------------------------------
18:08:28: OBS Modules:
18:08:28: Base Address Module
18:08:28: 00810000 OBS.exe
18:08:28: 5F1F0000 OBSApi.dll
18:08:28: 653B0000 DShowPlugin.dll
18:08:28: 6EF30000 GraphicsCapture.dll
18:08:28: 6BA20000 NoiseGate.dll
18:08:28: 6EC90000 PSVPlugin.dll
18:08:28: ------------------------------------------
18:08:28: Adapter 1
18:08:28: Video Adapter: AMD Radeon HD 7640G
18:08:28: Video Adapter Dedicated Video Memory: 521449472
18:08:28: Video Adapter Shared System Memory: 1610612736
18:08:28: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
18:08:28: =====Stream Start: 2014-12-13, 18:08:28===============================================
18:08:28: Multithreaded optimizations: On
18:08:28: Base resolution: 1080x720
18:08:28: Output resolution: 1080x720
18:08:28: ------------------------------------------
18:08:28: Loading up D3D10 on AMD Radeon HD 7640G (Adapter 1)...
18:08:28: ------------------------------------------
18:08:28: Audio Format: 48000 Hz
18:08:28: ------------------------------------------
18:08:28: Audio Channels: 2 Ch
18:08:28: Playback device {0.0.0.00000000}.{e65a4f7c-8772-40b9-a4e9-8bf291024ad3}
18:08:28: ------------------------------------------
18:08:28: Using desktop audio input: Speakers (Turtle Beach PLa Headset)
18:08:28: Global Audio time adjust: 0
18:08:28: ------------------------------------------
18:08:28: Using auxilary audio input: Microphone (Turtle Beach PLa Headset)
18:08:28: Mic time offset: 0
18:08:28: ------------------------------------------
18:08:28: Audio Encoding: AAC
18:08:28: bitrate: 128
18:08:28: Using graphics capture
18:08:28: Trying to hook process: javaw.exe
18:08:28: Scene buffering time set to 700
18:08:28: Using custom x264 settings: "crf=15"
18:08:28: ------------------------------------------
18:08:28: Video Encoding: x264
18:08:28: fps: 30
18:08:28: width: 1080, height: 720
18:08:28: preset: veryfast
18:08:28: profile: high
18:08:28: keyint: 250
18:08:28: CBR: no
18:08:28: CFR: no
18:08:28: max bitrate: 3000
18:08:28: buffer size: 3000
18:08:28: quality: 17
18:08:28: ------------------------------------------
18:08:28: SharedTexCapture hooked
18:09:29: FlushBufferedVideo: Flushing 4 packets over 100 ms
18:09:29: Total frames encoded: 1795, total frames duplicated: 897 (49.97%)
18:09:29: Number of frames skipped due to encoder lag: 768 (42.79%)
18:09:29: Total frames rendered: 1012, number of late frames: 56 (5.53%) (it's okay for some frames to be late)
18:09:29:
18:09:29: Profiler time results:
18:09:29:
18:09:29: ==============================================================
18:09:29: video thread frame - [100%] [avg time: 6.403 ms] [children: 47.8%] [unaccounted: 52.2%]
18:09:29: | scene->Preprocess - [0.0781%] [avg time: 0.005 ms]
18:09:29: | GPU download and conversion - [47.7%] [avg time: 3.055 ms] [children: 39.5%] [unaccounted: 8.21%]
18:09:29: | | flush - [36.9%] [avg time: 2.363 ms]
18:09:29: | | CopyResource - [1.08%] [avg time: 0.069 ms]
18:09:29: | | conversion to 4:2:0 - [1.51%] [avg time: 0.097 ms]
18:09:29: Convert444Threads - [100%] [avg time: 2.292 ms] [children: 98.1%] [unaccounted: 1.92%]
18:09:29: | Convert444toNV12 - [98.1%] [avg time: 2.248 ms]
18:09:29: encoder thread frame - [100%] [avg time: 22.762 ms] [children: 0.417%] [unaccounted: 99.6%]
18:09:29: | sending stuff out - [0.417%] [avg time: 0.095 ms]
18:09:29: ==============================================================
18:09:29:
18:09:29:
18:09:29: Profiler CPU results:
18:09:29:
18:09:29: ==============================================================
18:09:29: video thread frame - [cpu time: avg 1.327 ms, total 1343.75 ms] [avg calls per frame: 1]
18:09:29: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:09:29: | GPU download and conversion - [cpu time: avg 0.308 ms, total 312.5 ms] [avg calls per frame: 1]
18:09:29: | | flush - [cpu time: avg 0.247 ms, total 250 ms] [avg calls per frame: 1]
18:09:29: | | CopyResource - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
18:09:29: | | conversion to 4:2:0 - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
18:09:29: Convert444Threads - [cpu time: avg 1.63 ms, total 3218.75 ms] [avg calls per frame: 2]
18:09:29: | Convert444toNV12 - [cpu time: avg 1.606 ms, total 3171.88 ms] [avg calls per frame: 2]
18:09:29: encoder thread frame - [cpu time: avg 3.193 ms, total 5718.75 ms] [avg calls per frame: 1]
18:09:29: | sending stuff out - [cpu time: avg 0.061 ms, total 109.375 ms] [avg calls per frame: 1]
18:09:29: ==============================================================
18:09:29:
18:09:29: =====Stream End: 2014-12-13, 18:09:29=================================================
18:09:34: Terminating 0x2620
Last game capture log:
2014-12-13, 18:08:28: we're booting up:
18:08:28: CaptureThread: attached to process javaw.exe
18:08:28: GL Present
18:08:28: DirectDraw capture: Windows 8 not supported yet
18:08:28: (half life scientist) everything.. seems to be in order
18:08:28: SwapBuffers(3003190023) Called
18:08:28: NV Capture available
18:08:28: FBO available
18:08:28: setting up gl data
18:08:28: share device: 679073840
18:08:28: share texture: 683560816
18:08:28: share device handle: 679049840
18:08:28: share texture handle: 766864528
18:08:28: DoGLGPUHook: success
18:08:28: wglSwapBuffers(3003190023) Called
18:09:29: stop requested, terminating gl capture
18:09:29: ---------------------- Cleared OpenGL Capture ----------------------
18:09:29: SwapBuffers(3003190023) Called
18:09:29: setting up gl data
18:09:29: wglSwapBuffers(3003190023) Called
18:09:33: DirectDraw capture: Windows 8 not supported yet
Again... ANY help, please.