21:54:19: Open Broadcaster Software v0.60b - 64bit ( ^ω^)
21:54:19: -------------------------------
21:54:19: CPU Name: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
21:54:19: CPU Speed: 3612MHz
21:54:19: Physical Memory: 6142MB Total, 2780MB Free
21:54:19: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
21:54:19: monitor 1: pos={-1920, 0}, size={1920, 1080}
21:54:19: monitor 2: pos={0, 0}, size={1920, 1080}
21:54:19: Windows Version: 6.1 Build 7601 S
21:54:19: Aero is Enabled
21:54:19: -------------------------------
21:54:19: OBS Modules:
21:54:19: Base Address Module
21:54:19: 000000003F2B0000 OBS.exe
21:54:19: 00000000FB1D0000 OBSApi.dll
21:54:19: 00000000FB5B0000 DShowPlugin.dll
21:54:19: 00000000FB580000 GraphicsCapture.dll
21:54:19: 00000000FB1B0000 NoiseGate.dll
21:54:19: 00000000FB190000 PSVPlugin.dll
21:54:19: ------------------------------------------
21:54:19: Adapter 1
21:54:19: Video Adapter: NVIDIA GeForce GTX 460
21:54:19: Video Adapter Dedicated Video Memory: 1024917504
21:54:19: Video Adapter Shared System Memory: 2951962624
21:54:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
21:54:19: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
21:54:19: =====Stream Start: 2014-02-03, 21:54:19===============================================
21:54:19: Multithreaded optimizations: On
21:54:19: Base resolution: 1920x1080
21:54:19: Output resolution: 1280x720
21:54:19: ------------------------------------------
21:54:19: Loading up D3D10 on NVIDIA GeForce GTX 460 (Adapter 1)...
21:54:19: ------------------------------------------
21:54:19: Audio Format: 48000hz
21:54:19: Playback device Default
21:54:19: ------------------------------------------
21:54:19: Using desktop audio input: Audífono del auricular (ASTRO MixAmp Pro )
21:54:19: ------------------------------------------
21:54:19: Audio Encoding: AAC
21:54:19: bitrate: 128
21:54:19: Using graphics capture
21:54:19: Scene buffering time set to 700
21:54:19: ------------------------------------------
21:54:19: Video Encoding: x264
21:54:19: fps: 30
21:54:19: width: 1280, height: 720
21:54:19: preset: veryfast
21:54:19: profile: main
21:54:19: keyint: 60
21:54:19: CBR: yes
21:54:19: CFR: yes
21:54:19: max bitrate: 1300
21:54:19: buffer size: 1300
21:54:19: ------------------------------------------
21:54:19: SharedTexCapture hooked
21:55:13: Total frames encoded: 1597, total frames duplicated: 0 (0.00%)
21:55:13: Total frames rendered: 1601, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
21:55:13:
21:55:13: Profiler time results:
21:55:13:
21:55:13: ==============================================================
21:55:13: video thread frame - [100%] [avg time: 0.444 ms] [children: 12.4%] [unaccounted: 87.6%]
21:55:13: | scene->Preprocess - [0.225%] [avg time: 0.001 ms]
21:55:13: | GPU download and conversion - [12.2%] [avg time: 0.054 ms] [children: 9.91%] [unaccounted: 2.25%]
21:55:13: | | flush - [7.88%] [avg time: 0.035 ms]
21:55:13: | | CopyResource - [1.8%] [avg time: 0.008 ms]
21:55:13: | | conversion to 4:2:0 - [0.225%] [avg time: 0.001 ms]
21:55:13: Convert444Threads - [100%] [avg time: 0.4 ms] [children: 99.3%] [unaccounted: 0.75%]
21:55:13: | Convert444toNV12 - [99.3%] [avg time: 0.397 ms]
21:55:13: encoder thread frame - [100%] [avg time: 0.768 ms]
21:55:13: ==============================================================
21:55:13:
21:55:13:
21:55:13: Profiler CPU results:
21:55:13:
21:55:13: ==============================================================
21:55:13: video thread frame - [cpu time: avg 0.019 ms, total 31.2 ms] [avg calls per frame: 1]
21:55:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:13: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:13: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:13: Convert444Threads - [cpu time: avg 0.054 ms, total 171.6 ms] [avg calls per frame: 2]
21:55:13: | Convert444toNV12 - [cpu time: avg 0.054 ms, total 171.6 ms] [avg calls per frame: 2]
21:55:13: encoder thread frame - [cpu time: avg 0.069 ms, total 109.2 ms] [avg calls per frame: 1]
21:55:13: ==============================================================
21:55:13:
21:55:13: =====Stream End: 2014-02-03, 21:55:13=================================================
21:55:16: =====Stream Start: 2014-02-03, 21:55:16===============================================
21:55:16: Multithreaded optimizations: On
21:55:16: Base resolution: 1920x1080
21:55:16: Output resolution: 1280x720
21:55:16: ------------------------------------------
21:55:16: Loading up D3D10 on NVIDIA GeForce GTX 460 (Adapter 1)...
21:55:16: ------------------------------------------
21:55:16: Audio Format: 48000hz
21:55:16: Playback device Default
21:55:16: ------------------------------------------
21:55:16: Using desktop audio input: Audífono del auricular (ASTRO MixAmp Pro )
21:55:16: ------------------------------------------
21:55:16: Audio Encoding: AAC
21:55:16: bitrate: 128
21:55:16: Using graphics capture
21:55:16: Scene buffering time set to 700
21:55:16: ------------------------------------------
21:55:16: Video Encoding: x264
21:55:16: fps: 30
21:55:16: width: 1280, height: 720
21:55:16: preset: veryfast
21:55:16: profile: main
21:55:16: keyint: 60
21:55:16: CBR: yes
21:55:16: CFR: yes
21:55:16: max bitrate: 1300
21:55:16: buffer size: 1300
21:55:16: ------------------------------------------
21:55:18: Using RTMP service: Twitch / Justin.tv
21:55:18: Server selection: rtmp://live-lhr.justin.tv/app
21:55:18: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
21:55:19: Completed handshake with rtmp://live-lhr.justin.tv/app in 415 ms.
21:55:19: SharedTexCapture hooked
21:55:20: SO_SNDBUF was at 8192
21:55:20: SO_SNDBUF is now 65536
21:55:21: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 182272)
21:55:23: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 182272)
21:59:41: Total frames encoded: 7931, total frames duplicated: 0 (0.00%)
21:59:41: Total frames rendered: 7936, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
21:59:41: RTMPPublisher::SocketLoop: Graceful loop exit
21:59:41: Average send payload: 4757 bytes, average send interval: 26 ms
21:59:41: Number of times waited to send: 0, Waited for a total of 0 bytes
21:59:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:59:41: Number of bytes sent: 46824175
21:59:41:
21:59:41: Profiler time results:
21:59:41:
21:59:41: ==============================================================
21:59:41: video thread frame - [100%] [avg time: 0.604 ms] [children: 18.4%] [unaccounted: 81.6%]
21:59:41: | scene->Preprocess - [0.166%] [avg time: 0.001 ms]
21:59:41: | GPU download and conversion - [18.2%] [avg time: 0.11 ms] [children: 14.9%] [unaccounted: 3.31%]
21:59:41: | | flush - [12.1%] [avg time: 0.073 ms]
21:59:41: | | CopyResource - [2.48%] [avg time: 0.015 ms]
21:59:41: | | conversion to 4:2:0 - [0.331%] [avg time: 0.002 ms]
21:59:41: Convert444Threads - [100%] [avg time: 0.487 ms] [children: 99.4%] [unaccounted: 0.616%]
21:59:41: | Convert444toNV12 - [99.4%] [avg time: 0.484 ms]
21:59:41: encoder thread frame - [100%] [avg time: 0.858 ms]
21:59:41: ==============================================================
21:59:41:
21:59:41:
21:59:41: Profiler CPU results:
21:59:41:
21:59:41: ==============================================================
21:59:41: video thread frame - [cpu time: avg 0.08 ms, total 639.604 ms] [avg calls per frame: 1]
21:59:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:59:41: | GPU download and conversion - [cpu time: avg 0.011 ms, total 93.601 ms] [avg calls per frame: 1]
21:59:41: | | flush - [cpu time: avg 0.007 ms, total 62.4 ms] [avg calls per frame: 1]
21:59:41: | | CopyResource - [cpu time: avg 0.003 ms, total 31.201 ms] [avg calls per frame: 1]
21:59:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:59:41: Convert444Threads - [cpu time: avg 0.351 ms, total 5553.63 ms] [avg calls per frame: 2]
21:59:41: | Convert444toNV12 - [cpu time: avg 0.35 ms, total 5538.03 ms] [avg calls per frame: 2]
21:59:41: encoder thread frame - [cpu time: avg 0.122 ms, total 967.206 ms] [avg calls per frame: 1]
21:59:41: ==============================================================
21:59:41:
21:59:41: =====Stream End: 2014-02-03, 21:59:41=================================================
Last game capture log:
2014-02-03, 21:54:19: we're booting up:
21:54:19: CaptureThread: attached to process dota.exe
21:54:19: D3D9 Present
21:54:19: D3D9EndScene called
21:54:19: D3DPRESENT_PARAMETERS {
21:54:19: BackBufferWidth: 1920
21:54:19: BackBufferHeight: 1080
21:54:19: BackBufferFormat: D3DFMT_A8R8G8B8
21:54:19: BackBufferCount: 1
21:54:19: MultiSampleType: D3DMULTISAMPLE_NONE
21:54:19: MultiSampleQuality: 0
21:54:19: SwapEffect: D3DSWAPEFFECT_DISCARD
21:54:19: hDeviceWindow: 722880
21:54:19: Windowed: true
21:54:19: EnableAutoDepthStencil: true
21:54:19: AutoDepthStencilFormat: D3DFMT_D24S8
21:54:19: Flags: None
21:54:19: FullScreen_RefreshRateInHz: 0
21:54:19: PresentationInterval: 2147483648
21:54:19: };
21:54:19: successfully set up d3d9 hooks
21:54:19: D3D9Present called
21:54:19: DoD3D9GPUHook: success - d3d9ex
21:54:19: D3DSURFACE_DESC {
21:54:19: Format: D3DFMT_A8R8G8B8
21:54:19: Type: D3DRTYPE_SURFACE
21:54:19: Usage: D3DUSAGE_RENDERTARGET
21:54:19: Pool: D3DPOOL_DEFAULT
21:54:19: MultiSampleType: D3DMULTISAMPLE_NONE
21:54:19: MultiSampleQuality: 0
21:54:19: Width: 1920
21:54:19: Height: 1080
21:54:19: };
21:54:19: successfully capturing d3d9 frames via GPU
21:54:19: NV Capture available
21:54:19: FBO available
21:54:19: GL Present
21:54:19: (half life scientist) everything.. seems to be in order
21:55:14: ---------------------- Cleared D3D9 Capture ----------------------
21:55:14: D3D9EndScene called
21:55:19: D3D9Present called
21:55:19: received restart event, capturing
21:55:19: DoD3D9GPUHook: success - d3d9ex
21:55:19: D3DSURFACE_DESC {
21:55:19: Format: D3DFMT_A8R8G8B8
21:55:19: Type: D3DRTYPE_SURFACE
21:55:19: Usage: D3DUSAGE_RENDERTARGET
21:55:19: Pool: D3DPOOL_DEFAULT
21:55:19: MultiSampleType: D3DMULTISAMPLE_NONE
21:55:19: MultiSampleQuality: 0
21:55:19: Width: 1920
21:55:19: Height: 1080
21:55:19: };
21:55:19: successfully capturing d3d9 frames via GPU
21:59:41: ---------------------- Cleared D3D9 Capture ----------------------
21:59:41: received restart event, capturing
21:59:41: DoD3D9GPUHook: success - d3d9ex
21:59:41: D3D9EndScene called
21:59:41: D3D9Present called