omensielvo
New Member
I've tried everything form a sticky thread. Nothing helps. I've benn streaming before yeasterday for a while and everything was fine, but yesterday enormous amount of dropped frames started to occur.
Code:
13:42:27: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
13:42:27: -------------------------------
13:42:27: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
13:42:27: CPU Speed: 3600MHz
13:42:27: Physical Memory: 4095MB Total, 4095MB Free
13:42:27: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:42:27: monitor 1: pos={0, 0}, size={1920, 1080}
13:42:27: monitor 2: pos={1920, 0}, size={1280, 1024}
13:42:27: Windows Version: 6.2 Build 9200
13:42:27: Aero is Enabled
13:42:27: -------------------------------
13:42:27: OBS Modules:
13:42:27: Base Address Module
13:42:27: 00EB0000 OBS.exe
13:42:27: 51780000 OBSApi.dll
13:42:27: 5E7E0000 DShowPlugin.dll
13:42:27: 64A60000 GraphicsCapture.dll
13:42:27: 5E770000 NoiseGate.dll
13:42:27: 51550000 PSVPlugin.dll
13:42:27: 51530000 scenesw.dll
13:42:27: ------------------------------------------
13:42:27: Adapter 1
13:42:27: Video Adapter: AMD Radeon HD 6700 Series
13:42:27: Video Adapter Dedicated Video Memory: 1060839424
13:42:27: Video Adapter Shared System Memory: 3234062336
13:42:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:42:27: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
13:42:27: =====Stream Start: 2014-05-25, 13:42:27===============================================
13:42:27: Multithreaded optimizations: On
13:42:27: Base resolution: 1920x1080
13:42:27: Output resolution: 1280x720
13:42:27: ------------------------------------------
13:42:27: Loading up D3D10 on AMD Radeon HD 6700 Series (Adapter 1)...
13:42:27: ------------------------------------------
13:42:27: Audio Format: 48000 Hz
13:42:27: ------------------------------------------
13:42:27: Audio Channels: 2 Ch
13:42:27: Playback device {0.0.0.00000000}.{7630dab1-45ae-4c9d-941c-434c3c6ae233}
13:42:27: ------------------------------------------
13:42:27: Using desktop audio input: Наушники гарнитуры (Razer Kraken 7.1)
13:42:27: Global Audio time adjust: 0
13:42:27: ------------------------------------------
13:42:27: Using auxilary audio input: Микрофон гарнитуры (Razer Kraken 7.1)
13:42:27: Mic time offset: 0
13:42:27: ------------------------------------------
13:42:27: Audio Encoding: AAC
13:42:27: bitrate: 128
13:42:27: Using bitmap image
13:42:27: ------------------------------------------
13:42:27: device: Trust HD Webcam,
13:42:27: device id \\?\usb#vid_145f&pid_01a1&mi_00#7&368b8e03&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
13:42:27: chosen type: YUY2, usingFourCC: false, res: 160x120 - 160x120, frameIntervals: 333333-2000000
13:42:27: use buffering: false - 0, fourCC: 'YUY2'
13:42:27: audio device: Disable,
13:42:27: audio device id Disabled,
13:42:27: audio time offset 0,
13:42:27:
13:42:27: Using directshow input
13:42:27: Using graphics capture
13:42:27: Scene buffering time set to 700
13:42:27: ------------------------------------------
13:42:27: Video Encoding: x264
13:42:27: fps: 30
13:42:27: width: 1280, height: 720
13:42:27: preset: veryfast
13:42:27: profile: main
13:42:27: keyint: 60
13:42:27: CBR: yes
13:42:27: CFR: no
13:42:27: max bitrate: 2000
13:42:27: buffer size: 2000
13:42:27: ------------------------------------------
13:42:29: Using RTMP service: Twitch / Justin.tv
13:42:29: Server selection: rtmp://live-ams.justin.tv/app
13:42:29: Interface: ¥â¥¢®¥ ¯®¤ª«î票¥ Intel(R) 82567V Gigabit (ethernet, 100 mbps)
13:42:30: Completed handshake with rtmp://live-ams.justin.tv/app in 435 ms.
13:42:31: SO_SNDBUF was at 65536
13:42:36: RTMPPublisher::SocketLoop: Stalled for 3010 ms to write 268888 bytes (buffer: 0 / 272384), unstable connection?
13:42:52: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
13:42:52: Failed loading CUDA dll
13:42:57: RTMPPublisher::SocketLoop: Stalled for 21164 ms to write 271038 bytes (buffer: 0 / 272384), unstable connection?
13:43:07: Total frames encoded: 1163, total frames duplicated: 1 (0.09%)
13:43:07: Total frames rendered: 1167, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
13:43:07: RTMPPublisher::SocketLoop: Stalled for 9820 ms to write 271115 bytes (buffer: 0 / 272384), unstable connection?
13:43:21: RTMPPublisher::SocketLoop: Stalled for 14446 ms to write 268342 bytes (buffer: 0 / 272384), unstable connection?
13:43:34: RTMPPublisher::SocketLoop: Stalled for 12727 ms to write 270690 bytes (buffer: 0 / 272384), unstable connection?
13:43:57: ~RTMPPublisher: Network appears stalled with 268992 / 272384 buffered, dropping connection!
13:43:57: RTMPPublisher::SocketLoop: Got hSendBacklogEvent but WSAIoctl() returned 10038
13:43:57: RTMPPublisher::SocketLoop: Graceful loop exit
13:43:57: Average send payload: 99234 bytes, average send interval: 3679 ms
13:43:57: Number of times waited to send: 9, Waited for a total of 36910 bytes
13:43:57: Number of b-frames dropped: 327 (31%), Number of p-frames dropped: 337 (32%), Total 664 (63%)
13:43:57: Number of bytes sent: 1686994
13:43:57:
13:43:57: Profiler time results:
13:43:57:
13:43:57: ==============================================================
13:43:57: video thread frame - [100%] [avg time: 1.322 ms] [children: 44.9%] [unaccounted: 55.1%]
13:43:57: | scene->Preprocess - [33.7%] [avg time: 0.446 ms]
13:43:57: | GPU download and conversion - [11.1%] [avg time: 0.147 ms] [children: 8.17%] [unaccounted: 2.95%]
13:43:57: | | flush - [6.73%] [avg time: 0.089 ms]
13:43:57: | | CopyResource - [1.13%] [avg time: 0.015 ms]
13:43:57: | | conversion to 4:2:0 - [0.303%] [avg time: 0.004 ms]
13:43:57: Convert444Threads - [100%] [avg time: 0.479 ms] [children: 98.1%] [unaccounted: 1.88%]
13:43:57: | Convert444toNV12 - [98.1%] [avg time: 0.47 ms]
13:43:57: encoder thread frame - [100%] [avg time: 1.528 ms] [children: 2.49%] [unaccounted: 97.5%]
13:43:57: | sending stuff out - [2.49%] [avg time: 0.038 ms]
13:43:57: ==============================================================
13:43:57:
13:43:57:
13:43:57: Profiler CPU results:
13:43:57:
13:43:57: ==============================================================
13:43:57: video thread frame - [cpu time: avg 0.709 ms, total 828.125 ms] [avg calls per frame: 1]
13:43:57: | scene->Preprocess - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
13:43:57: | GPU download and conversion - [cpu time: avg 0.026 ms, total 31.25 ms] [avg calls per frame: 1]
13:43:57: | | flush - [cpu time: avg 0.026 ms, total 31.25 ms] [avg calls per frame: 1]
13:43:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:43:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:43:57: Convert444Threads - [cpu time: avg 0.334 ms, total 765.625 ms] [avg calls per frame: 2]
13:43:57: | Convert444toNV12 - [cpu time: avg 0.328 ms, total 750 ms] [avg calls per frame: 2]
13:43:57: encoder thread frame - [cpu time: avg 0.889 ms, total 1015.63 ms] [avg calls per frame: 1]
13:43:57: | sending stuff out - [cpu time: avg 0.054 ms, total 62.5 ms] [avg calls per frame: 1]
13:43:57: ==============================================================
13:43:57:
13:43:57: =====Stream End: 2014-05-25, 13:43:57=================================================
Last game capture log:
2014-05-24, 22:36:49: we're booting up:
22:36:49: CaptureThread: attached to process League of Legends.exe
22:36:49: D3D9 Present
22:36:49: DXGI Present
22:36:49: GL Present
22:36:49: (half life scientist) everything.. seems to be in order
22:36:50: D3D9EndScene called
22:36:50: D3DPRESENT_PARAMETERS {
22:36:50: BackBufferWidth: 1920
22:36:50: BackBufferHeight: 1080
22:36:50: BackBufferFormat: D3DFMT_X8R8G8B8
22:36:50: BackBufferCount: 1
22:36:50: MultiSampleType: D3DMULTISAMPLE_NONE
22:36:50: MultiSampleQuality: 0
22:36:50: SwapEffect: D3DSWAPEFFECT_DISCARD
22:36:50: hDeviceWindow: 1249616
22:36:50: Windowed: true
22:36:50: EnableAutoDepthStencil: true
22:36:50: AutoDepthStencilFormat: D3DFMT_D24S8
22:36:50: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
22:36:50: FullScreen_RefreshRateInHz: 0
22:36:50: PresentationInterval: 2147483648
22:36:50: };
22:36:50: successfully set up d3d9 hooks
22:36:50: D3D9Present called
22:36:50: DoD3D9GPUHook: success
22:36:50: D3DSURFACE_DESC {
22:36:50: Format: D3DFMT_X8R8G8B8
22:36:50: Type: D3DRTYPE_SURFACE
22:36:50: Usage: D3DUSAGE_RENDERTARGET
22:36:50: Pool: D3DPOOL_DEFAULT
22:36:50: MultiSampleType: D3DMULTISAMPLE_NONE
22:36:50: MultiSampleQuality: 0
22:36:50: Width: 1920
22:36:50: Height: 1080
22:36:50: };
22:36:50: successfully capturing d3d9 frames via GPU
22:36:59: ---------------------- Cleared D3D9 Capture ----------------------
22:37:00: D3D9EndScene called
22:37:00: D3D9Present called
22:37:35: received restart event, capturing
22:37:35: DoD3D9GPUHook: success
22:37:36: D3DSURFACE_DESC {
22:37:36: Format: D3DFMT_X8R8G8B8
22:37:36: Type: D3DRTYPE_SURFACE
22:37:36: Usage: D3DUSAGE_RENDERTARGET
22:37:36: Pool: D3DPOOL_DEFAULT
22:37:36: MultiSampleType: D3DMULTISAMPLE_NONE
22:37:36: MultiSampleQuality: 0
22:37:36: Width: 1920
22:37:36: Height: 1080
22:37:36: };
22:37:36: successfully capturing d3d9 frames via GPU
22:37:56: ---------------------- Cleared D3D9 Capture ----------------------
22:37:57: D3D9EndScene called
22:37:57: D3D9Present called