Hey,
I wanted to set up a League of Legends stream, but somehow in game it says that I have 100+ FPS but animations are laggy, but in the stream the animations are not laggy. I have a fairly decent Internet connection 7 megabytes download and 3 upload.
Logs:
I wanted to set up a League of Legends stream, but somehow in game it says that I have 100+ FPS but animations are laggy, but in the stream the animations are not laggy. I have a fairly decent Internet connection 7 megabytes download and 3 upload.
Logs:
Code:
Open Broadcaster Software v0.455a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD FX(tm)-8350 Eight-Core Processor
CPU Speed: 3991MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 0, model 2, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 570
Video Adapter Dedicated Video Memory: 2630287360
Video Adapter Shared System Memory: 1610760192
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Microphone (3- Logitech G35 Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
Using Monitor Capture
Using bitmap image
Using text output
Using text output
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1200
buffer size: 1600
quality: 8
------------------------------------------
SO_SNDBUF already at 261360
bufferTime: 2372, outputRateWindowTime: 1000, dropThreshold: 2872
Total frames rendered: 173, number of frames that lagged: 173 (100.00%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Microphone (3- Logitech G35 Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
Using Monitor Capture
Using bitmap image
Using text output
Using text output
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1200
buffer size: 1600
quality: 8
------------------------------------------
Total frames rendered: 812, number of frames that lagged: 812 (100.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Microphone (3- Logitech G35 Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
Using Monitor Capture
Using bitmap image
Using text output
Using text output
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1200
buffer size: 1600
quality: 8
------------------------------------------
Total frames rendered: 59, number of frames that lagged: 58 (98.31%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Microphone (3- Logitech G35 Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
Using Monitor Capture
Using bitmap image
Using text output
Using text output
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1200
buffer size: 1600
quality: 8
------------------------------------------
SO_SNDBUF already at 261360
bufferTime: 2063, outputRateWindowTime: 1000, dropThreshold: 2563
Total frames rendered: 9295, number of frames that lagged: 8146 (87.64%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Microphone (3- Logitech G35 Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
Using Monitor Capture
Using bitmap image
Using text output
Using text output
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1800
buffer size: 2000
quality: 8
------------------------------------------
Total frames rendered: 548, number of frames that lagged: 548 (100.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Microphone (3- Logitech G35 Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
Using Monitor Capture
Using bitmap image
Using text output
Using text output
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1800
buffer size: 2000
quality: 8
------------------------------------------
SO_SNDBUF already at 261360
bufferTime: 5386, outputRateWindowTime: 1000, dropThreshold: 5886
Total frames rendered: 7451, number of frames that lagged: 6463 (86.74%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 47.127 ms] [avg calls per frame: 1] [children: 99.2%] [unaccounted: 0.832%]
| scene->Preprocess - [85.7%] [avg time: 40.404 ms] [avg calls per frame: 1]
| video encoding and uploading - [13.4%] [avg time: 6.331 ms] [avg calls per frame: 1] [children: 7.25%] [unaccounted: 6.19%]
| | CopyResource - [0.0382%] [avg time: 0.018 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0149%] [avg time: 0.007 ms] [avg calls per frame: 0]
| | call to encoder - [7.14%] [avg time: 3.366 ms] [avg calls per frame: 0]
| | sending stuff out - [0.053%] [avg time: 0.025 ms] [avg calls per frame: 0]
==============================================================
Memory Leaks Were Detected.