Hello, I find myself in a bit of a bind here. I've been using the combination of OBS and DXtory to stream many of my games. I recently reinstalled my Windows 7 64-bit and I've encountered a problem since then. My FPS used to be 60 in-game and I was streaming at 30, which is completely fine and I'm satisfied with this result. But since the reinstall OBS has been acting up on me. DXtory is working just fine - 60 in-game/30 live, but when i turn the stream on the in-game FPS drops down to 30. This was not happening before and I'm running both programs with the same settings as I used to. The DXtory feed doesn't even have to be turned on, this happens literally whenever the stream is up. Me and my friend tried to solve this in many ways but to no result. I would very much appreciate your help and advice. If you need any more data let me know, I'll happily provide.¨
Here is a log, I'm not sure if it'll be of any help.
P.S. Please excuse the ever possible typos. Also, I am not posting this in the Bugs section as I'm pretty sure it's not a bug.
Here is a log, I'm not sure if it'll be of any help.
Code:
Open Broadcaster Software v0.472b - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
CPU Speed: 2800MHz
Physical Memory: 4086MB Total, 1689MB Free
stepping id: 5, model 14, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1680, 1050}
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: ATI Radeon HD 4800 Series
Video Adapter Dedicated Video Memory: 1066618880
Video Adapter Shared System Memory: 1873848320
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
Server selection: rtmp://live-3c.justin.tv/app
bufferTime: 2109, outputRateWindowTime: 1000, dropThreshold: 2609
Total frames rendered: 240, number of frames that lagged: 95 (39.58%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:1 Avg QP:23.91 size:173818
x264: frame P:105 Avg QP:29.34 size: 15522
x264: frame B:90 Avg QP:27.56 size: 2402
x264: consecutive B-frames: 30.6% 18.4% 18.4% 32.7%
x264: mb I I16..4: 20.8% 30.0% 49.2%
x264: mb P I16..4: 4.9% 4.6% 0.5% P16..4: 19.1% 6.4% 2.4% 0.0% 0.0% skip:62.2%
x264: mb B I16..4: 0.7% 0.3% 0.0% B16..8: 7.6% 1.3% 0.1% direct: 1.1% skip:88.9% L0:38.1% L1:57.9% BI: 4.0%
x264: 8x8 transform intra:43.7% inter:24.9%
x264: coded y,uvDC,uvAC intra: 36.4% 42.0% 17.4% inter: 3.9% 4.8% 0.9%
x264: i16 v,h,dc,p: 30% 47% 16% 8%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 10% 32% 31% 4% 4% 3% 6% 3% 7%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 18% 28% 18% 5% 6% 6% 7% 5% 7%
x264: i8c dc,h,v,p: 50% 32% 14% 3%
x264: Weighted P-Frames: Y:0.0% UV:0.0%
x264: kb/s:1978.49
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
Server selection: rtmp://live-3c.justin.tv/app
bufferTime: 2183, outputRateWindowTime: 1000, dropThreshold: 2683
Total frames rendered: 147, number of frames that lagged: 51 (34.69%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to loop exit
librtmp error: WriteN, RTMP send error 10035 (79 bytes)
librtmp error: WriteN, RTMP send error 10038 (42 bytes)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:1 Avg QP:31.79 size: 77989
x264: frame P:51 Avg QP:28.76 size: 17011
x264: frame B:51 Avg QP:24.13 size: 908
x264: consecutive B-frames: 29.8% 9.6% 2.9% 57.7%
x264: mb I I16..4: 32.6% 50.8% 16.5%
x264: mb P I16..4: 4.0% 5.1% 0.7% P16..4: 23.1% 6.7% 2.2% 0.0% 0.0% skip:58.2%
x264: mb B I16..4: 0.1% 0.0% 0.0% B16..8: 3.0% 0.5% 0.0% direct: 0.4% skip:95.9% L0:50.9% L1:45.0% BI: 4.2%
x264: 8x8 transform intra:51.8% inter:28.3%
x264: coded y,uvDC,uvAC intra: 42.7% 43.6% 15.3% inter: 4.5% 5.3% 0.7%
x264: i16 v,h,dc,p: 34% 45% 14% 7%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 9% 36% 23% 4% 4% 4% 7% 4% 9%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 20% 27% 16% 6% 6% 6% 8% 5% 6%
x264: i8c dc,h,v,p: 49% 33% 15% 4%
x264: Weighted P-Frames: Y:0.0% UV:0.0%
x264: kb/s:1880.68
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
SharedTexCapture hooked
Total frames rendered: 17, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
SharedTexCapture hooked
Total frames rendered: 19, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
SharedTexCapture hooked
Total frames rendered: 18, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
SharedTexCapture hooked
Total frames rendered: 21, number of frames that lagged: 1 (4.76%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1680x1050
Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Headset (Sound Blaster Tactic(3D) Sigma)
------------------------------------------
Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 192
Using graphics capture
------------------------------------------
device: Dxtory Video 1,
device id (null),
chosen type: RGB32, usingFourCC: false, res: 1680x1050 - 1680x1050, fps: 30-30, fourCC: 00000000
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
fps: 30
width: 1680, height: 1050
preset: veryfast
CBR: no
CFR: no
max bitrate: 2000
buffer size: 5000
quality: 10
------------------------------------------
Total frames rendered: 18, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 27.801 ms] [avg calls per frame: 1] [children: 97.7%] [unaccounted: 2.26%]
| scene->Preprocess - [0.0216%] [avg time: 0.006 ms] [avg calls per frame: 1]
| video encoding and uploading - [97.7%] [avg time: 27.166 ms] [avg calls per frame: 1] [children: 8.2%] [unaccounted: 89.5%]
| | CopyResource - [0.054%] [avg time: 0.015 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.112%] [avg time: 0.031 ms] [avg calls per frame: 0]
| | call to encoder - [8.01%] [avg time: 2.226 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0324%] [avg time: 0.009 ms] [avg calls per frame: 0]
==============================================================
P.S. Please excuse the ever possible typos. Also, I am not posting this in the Bugs section as I'm pretty sure it's not a bug.