4ndr3wch4n
New Member
So i'm trying to stream dota 2, but when i do my fps drops to about 25 fps from my typical 50 fps (I know, it still isn't that good). If someone can tell me why it's dropping so much, it would be much appreciated. By the way, I noticed that my integrated graphics card is only using 500mb out of it's 1.7gb can't it use more so that the game can run better? Honestly though, every time I try to stream my fps goes down to 25-30fps even in lowered resolution where my fps would generally be 60
NOTE: My bitrate is low but I will be switching to a better ISP soon.
THIS IS A LAPTOP
Log:
NOTE: My bitrate is low but I will be switching to a better ISP soon.
THIS IS A LAPTOP
Log:
Code:
21:28:51: Open Broadcaster Software v0.552b - 32bit (´・ω・`)
21:28:51: -------------------------------
21:28:51: CPU Name: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
21:28:51: CPU Speed: 1796MHz
21:28:51: Physical Memory: 4095MB Total, 4095MB Free
21:28:51: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
21:28:51: monitor 1: pos={0, 0}, size={1366, 768}
21:28:51: Windows Version: 6.2 Build 9200
21:28:51: Aero is Enabled
21:28:51: -------------------------------
21:28:51: OBS Modules:
21:28:51: Base Address Module
21:28:51: 01000000 OBS.exe
21:28:51: 61340000 OBSApi.dll
21:28:51: 60F10000 DShowPlugin.dll
21:28:51: 60EF0000 GraphicsCapture.dll
21:28:51: 60ED0000 NoiseGate.dll
21:28:51: 60EB0000 PSVPlugin.dll
21:28:51: ------------------------------------------
21:28:51: Adapter 1
21:28:51: Video Adapter: Intel(R) HD Graphics 4000
21:28:51: Video Adapter Dedicated Video Memory: 134217728
21:28:51: Video Adapter Shared System Memory: 1711276032
21:28:51: =====Stream Start: 2013-08-24, 21:28:51===============================================
21:28:51: Multithreaded optimizations: On
21:28:51: Base resolution: 900x650
21:28:51: Output resolution: 900x650
21:28:51: ------------------------------------------
21:28:51: Loading up D3D10 on Intel(R) HD Graphics 4000...
21:28:53: Playback device Default
21:28:53: ------------------------------------------
21:28:53: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:28:53: ------------------------------------------
21:28:53: Using auxilary audio input: Microphone (Realtek High Definition Audio)
21:28:53: ------------------------------------------
21:28:53: Audio Encoding: AAC
21:28:53: bitrate: 64
21:28:53: Using graphics capture
21:28:53: ------------------------------------------
21:28:53: Video Encoding: x264
21:28:53: fps: 30
21:28:53: width: 900, height: 650
21:28:53: preset: veryfast
21:28:53: CBR: yes
21:28:53: CFR: no
21:28:53: max bitrate: 300
21:28:53: ------------------------------------------
21:28:53: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
21:28:53: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
21:28:53: SharedTexCapture hooked
21:29:06: SharedTexCapture hooked
21:29:28: Using graphics capture
21:29:28: SharedTexCapture hooked
21:32:03: GraphicsCaptureSource::NewCapture: eliminating old capture
21:32:03: SharedTexCapture hooked
21:34:10: GraphicsCaptureSource::NewCapture: eliminating old capture
21:34:10: SharedTexCapture hooked
21:34:27: GraphicsCaptureSource::NewCapture: eliminating old capture
21:34:27: SharedTexCapture hooked
22:05:27: Capture window 0x000103C2 invalid or changing, terminating capture
22:05:30: Total frames rendered: 65747, number of late frames: 178 (0.27%) (it's okay for some frames to be late)
22:05:30:
22:05:30: Profiler results:
22:05:30:
22:05:30: ==============================================================
22:05:30: frame - [100%] [avg time: 4.871 ms (cpu time: avg 3.952 ms, total 259891 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.308%]
22:05:30: | frame preprocessing and rendering - [22.7%] [avg time: 1.108 ms (cpu time: avg 0.898 ms, total 59078.1 ms)] [avg calls per frame: 1] [children: 0.0411%] [unaccounted: 22.7%]
22:05:30: | | scene->Preprocess - [0.0411%] [avg time: 0.002 ms (cpu time: avg 0.002 ms, total 171.875 ms)] [avg calls per frame: 1]
22:05:30: | video encoding and uploading - [76.9%] [avg time: 3.748 ms (cpu time: avg 3.048 ms, total 200438 ms)] [avg calls per frame: 1] [children: 74.4%] [unaccounted: 2.5%]
22:05:30: | | flush - [5.01%] [avg time: 0.244 ms (cpu time: avg 0.172 ms, total 11312.5 ms)] [avg calls per frame: 1]
22:05:30: | | CopyResource - [2.77%] [avg time: 0.135 ms (cpu time: avg 0.117 ms, total 7750 ms)] [avg calls per frame: 0]
22:05:30: | | conversion to 4:2:0 - [2.26%] [avg time: 0.11 ms (cpu time: avg 0.007 ms, total 484.375 ms)] [avg calls per frame: 0]
22:05:30: | | call to encoder - [64.3%] [avg time: 3.131 ms (cpu time: avg 2.717 ms, total 178688 ms)] [avg calls per frame: 0]
22:05:30: | | sending stuff out - [0.123%] [avg time: 0.006 ms (cpu time: avg 0.004 ms, total 281.25 ms)] [avg calls per frame: 0]
22:05:30: | Convert444Threads - [685%] [avg time: 33.39 ms (cpu time: avg 2.038 ms, total 134000 ms)] [avg calls per frame: 0]
22:05:30: ==============================================================
22:05:30:
22:05:30: =====Stream End: 2013-08-24, 22:05:30=================================================
Last game capture log:
2013-08-24, 21:28:53: we're booting up:
21:28:53: D3D9 Present
21:28:53: D3D9EndScene called
21:28:53: D3DPRESENT_PARAMETERS {
21:28:53: BackBufferWidth: 900
21:28:53: BackBufferHeight: 650
21:28:53: BackBufferFormat: D3DFMT_A8R8G8B8
21:28:53: BackBufferCount: 1
21:28:53: MultiSampleType: D3DMULTISAMPLE_NONE
21:28:53: MultiSampleQuality: 0
21:28:53: SwapEffect: D3DSWAPEFFECT_DISCARD
21:28:53: hDeviceWindow: 66498
21:28:53: Windowed: true
21:28:53: EnableAutoDepthStencil: true
21:28:53: AutoDepthStencilFormat: D3DFMT_D24S8
21:28:53: Flags: None
21:28:53: FullScreen_RefreshRateInHz: 0
21:28:53: PresentationInterval: 2147483648
21:28:53: };
21:28:53: successfully set up d3d9 hooks
21:28:53: D3D9Present called
21:28:53: DoD3D9GPUHook: success - d3d9ex
21:28:53: D3DSURFACE_DESC {
21:28:53: Format: D3DFMT_A8R8G8B8
21:28:53: Type: D3DRTYPE_SURFACE
21:28:53: Usage: D3DUSAGE_RENDERTARGET
21:28:53: Pool: D3DPOOL_DEFAULT
21:28:53: MultiSampleType: D3DMULTISAMPLE_NONE
21:28:53: MultiSampleQuality: 0
21:28:53: Width: 900
21:28:53: Height: 650
21:28:53: };
21:28:53: successfully capturing d3d9 frames via GPU
21:28:54: GL Present
21:28:54: (half life scientist) everything.. seems to be in order
21:29:06: ---------------------- Cleared D3D9 Capture ----------------------
21:29:06: received restart event, capturing
21:29:06: DoD3D9GPUHook: success - d3d9ex
21:29:06: D3D9EndScene called
21:29:06: D3D9Present called
21:29:06: D3DSURFACE_DESC {
21:29:06: Format: D3DFMT_A8R8G8B8
21:29:06: Type: D3DRTYPE_SURFACE
21:29:06: Usage: D3DUSAGE_RENDERTARGET
21:29:06: Pool: D3DPOOL_DEFAULT
21:29:06: MultiSampleType: D3DMULTISAMPLE_NONE
21:29:06: MultiSampleQuality: 0
21:29:06: Width: 900
21:29:06: Height: 650
21:29:06: };
21:29:06: successfully capturing d3d9 frames via GPU
21:29:21: ---------------------- Cleared D3D9 Capture ----------------------
21:29:21: D3D9EndScene called
21:29:21: D3D9Present called
21:29:28: received restart event, capturing
21:29:28: DoD3D9GPUHook: success - d3d9ex
21:29:28: D3DSURFACE_DESC {
21:29:28: Format: D3DFMT_A8R8G8B8
21:29:28: Type: D3DRTYPE_SURFACE
21:29:28: Usage: D3DUSAGE_RENDERTARGET
21:29:28: Pool: D3DPOOL_DEFAULT
21:29:28: MultiSampleType: D3DMULTISAMPLE_NONE
21:29:28: MultiSampleQuality: 0
21:29:28: Width: 900
21:29:28: Height: 650
21:29:28: };
21:29:28: successfully capturing d3d9 frames via GPU
21:32:00: D3D9Reset called
21:32:00: ---------------------- Cleared D3D9 Capture ----------------------
21:32:00: D3DPRESENT_PARAMETERS {
21:32:00: BackBufferWidth: 1280
21:32:00: BackBufferHeight: 768
21:32:00: BackBufferFormat: D3DFMT_A8R8G8B8
21:32:00: BackBufferCount: 1
21:32:00: MultiSampleType: D3DMULTISAMPLE_NONE
21:32:00: MultiSampleQuality: 0
21:32:00: SwapEffect: D3DSWAPEFFECT_DISCARD
21:32:00: hDeviceWindow: 66498
21:32:00: Windowed: false
21:32:00: EnableAutoDepthStencil: true
21:32:00: AutoDepthStencilFormat: D3DFMT_D24S8
21:32:00: Flags: None
21:32:00: FullScreen_RefreshRateInHz: 60
21:32:00: PresentationInterval: 2147483648
21:32:00: };
21:32:00: successfully set up d3d9 hooks
21:32:03: D3D9EndScene called
21:32:03: D3D9Present called
21:32:03: DoD3D9GPUHook: success - d3d9ex
21:32:03: D3DSURFACE_DESC {
21:32:03: Format: D3DFMT_A8R8G8B8
21:32:03: Type: D3DRTYPE_SURFACE
21:32:03: Usage: D3DUSAGE_RENDERTARGET
21:32:03: Pool: D3DPOOL_DEFAULT
21:32:03: MultiSampleType: D3DMULTISAMPLE_NONE
21:32:03: MultiSampleQuality: 0
21:32:03: Width: 1280
21:32:03: Height: 768
21:32:03: };
21:32:03: successfully capturing d3d9 frames via GPU
21:34:07: D3D9Reset called
21:34:07: ---------------------- Cleared D3D9 Capture ----------------------
21:34:07: successfully set up d3d9 hooks
21:34:10: D3D9EndScene called
21:34:10: D3D9Present called
21:34:10: DoD3D9GPUHook: success - d3d9ex
21:34:10: D3DSURFACE_DESC {
21:34:10: Format: D3DFMT_A8R8G8B8
21:34:10: Type: D3DRTYPE_SURFACE
21:34:10: Usage: D3DUSAGE_RENDERTARGET
21:34:10: Pool: D3DPOOL_DEFAULT
21:34:10: MultiSampleType: D3DMULTISAMPLE_NONE
21:34:10: MultiSampleQuality: 0
21:34:10: Width: 1280
21:34:10: Height: 768
21:34:10: };
21:34:10: successfully capturing d3d9 frames via GPU
21:34:24: D3D9Reset called
21:34:24: ---------------------- Cleared D3D9 Capture ----------------------
21:34:24: successfully set up d3d9 hooks
21:34:27: D3D9EndScene called
21:34:27: D3D9Present called
21:34:27: DoD3D9GPUHook: success - d3d9ex
21:34:27: D3DSURFACE_DESC {
21:34:27: Format: D3DFMT_A8R8G8B8
21:34:27: Type: D3DRTYPE_SURFACE
21:34:27: Usage: D3DUSAGE_RENDERTARGET
21:34:27: Pool: D3DPOOL_DEFAULT
21:34:27: MultiSampleType: D3DMULTISAMPLE_NONE
21:34:27: MultiSampleQuality: 0
21:34:27: Width: 1280
21:34:27: Height: 768
21:34:27: };
21:34:27: successfully capturing d3d9 frames via GPU