Fps drop/stream lagging. Lost

rockbottom

Active Member
I just noticed the game captures got deleted when you did the housekeeping. You're going to get better performance with Game and if needed Window Capture. Display Capture should only be used when all else fails.
 

Neeessh

Member
The 1080p encoding settings weren't changed & the 3060TI is still overloaded & struggling. It actually got worse (0.6% vs 1.5%).

What in-game quality setting are you using?

With your system, Escape From Tarkov should be set to low quality while running high refresh rates.
Im using low.

Where do I change the encoding settings? Maybe I am totally lost. I changed that preset in OBS to P4 but dont see any other option in the settings maybe im just overlooking it?
 

Neeessh

Member
Also changed the monitors refresh rates so 120/60/60./ Will go back to game capture and get rid of display capture
 

Neeessh

Member
Ahh so my vertical camera scene canvas is 1080 x 1920 so thats destroying my cpu? So I switch it to 1920 x 1080 and thatll help that issue correct? I took the multi stream plugin out from the folders and deleted it.
 

Neeessh

Member
I put the vertical to 720 x 1280 will this help? The 1920 x 1080 made the vertical canvas look odd and huge LOL.
 

rockbottom

Active Member
The Preset controls the compression level & throughput of the encoder. Lower presets are faster, higher presets are slower.
 

Neeessh

Member
1726958780297.png
 

rockbottom

Active Member
Keep the vertical canvas @ the higher res for now.

Scaling didn't need to be touched so don't make any changes to it. Just the presets & fix that bit-rate in the screenshot (2500) it's too low for 1080p/60. Back to 6000, Keyframe Interval 2 Seconds
 

Neeessh

Member
Keep the vertical canvas @ the higher res for now.

Scaling didn't need to be touched so don't make any changes to it. Just the presets & fix that bit-rate in the screenshot (2500) it's too low for 1080p/60. Back to 6000, Keyframe Interval 2 Seconds

Sounds good, I just changed it to 6000 and left everytthing else in the screenshot. Changed back my vertical Canvas to where it was with the higher resolution. I will report back Thursday! I hope this fixes my issues. If so how do I repay you kind sir?!
 

rockbottom

Active Member
There should be less rendering lag, will it be enough to eliminate all of it is the ??

I know my system would have no problem but there's a significant performance gap between a 11700f/3060TI & 12900k/3090.

No payment required, just get it done.
 

Neeessh

Member
There should be less rendering lag, will it be enough to eliminate all of it is the ??

I know my system would have no problem but there's a significant performance gap between a 11700f/3060TI & 12900k/3090.

No payment required, just get it done.
I appreciate you,
Will report back on Thursday some time.
 

rockbottom

Active Member
It was a dirty start.

Encoder errors. This was not happening last week.

Haven't seen 21 before. I did a quick search, it may be driver related. I'm not so sure about that. Thinking more like too many encoder sessions in use or that VC plugin update is buggy.

13:08:01.831: ==== Replay Buffer Start ===========================================
13:08:01.836: NV12 texture support enabled
13:08:01.836: P010 texture support not available
13:08:01.875: [obs-nvenc] init_session: nv.nvEncOpenEncodeSessionEx(&params, &enc->session) failed: 21 (NV_ENC_ERR_INCOMPATIBLE_CLIENT_KEY)
13:08:02.032: [obs-nvenc] init_session: nv.nvEncOpenEncodeSessionEx(&params, &enc->session) failed: 21 (NV_ENC_ERR_INCOMPATIBLE_CLIENT_KEY)
13:08:02.039: Output 'Replay Buffer': stopping
13:08:02.040: Output 'Replay Buffer': Total frames output: 2
13:08:02.040: Output 'Replay Buffer': Total drawn frames: 13
13:08:02.052: Already in fallback encoder, can't fall back further!
13:08:02.052: [Vertical Canvas] record stop error NVENC Error: init_session: nv.nvEncOpenEncodeSessionEx(&params, &enc->session) failed: 21 (NV_ENC_ERR_INCOMPATIBLE_CLIENT_KEY)
13:08:02.094: ==== Replay Buffer Stop ============================================
 

rockbottom

Active Member
Found this. 8 is the NVENC session limit, probably went over somehow. Get a clean start for the next test, sometime the sessions get hung.

The API says error code 21 is NV_ENC_ERR_INCOMPATIBLE_CLIENT_KEY, with the comment:

/**
* This indicates that the client is attempting to use a feature
* that is not available for the license type for the current system.
*/


 
Last edited:

Neeessh

Member
Yeha I had issues with that. Heres the next. Now I cant clip with my vertical scenes and im not sure why. Let me know if this file is better ?
 

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Neeessh

Member
Found this. 8 is the NVENC session limit, probably went over somehow. Get a clean start for the next test, sometime the sessions get hung.

The API says error code 21 is NV_ENC_ERR_INCOMPATIBLE_CLIENT_KEY, with the comment:

/**
* This indicates that the client is attempting to use a feature
* that is not available for the license type for the current system.
*/


That file is above, but ill probably do another stream tomorrow. No major issues from what I can see while I was streaming. So thats awesome. Maybe a few minor ones
 

rockbottom

Active Member
Hopefully a re-start takes care of error 21.

Making progress, there's been improvement but there is still slight overload. Rendering lag dropped from 0.6 to 0.1%
16:34:07.886: Output 'rtmp multitrack video': Number of lagged frames due to rendering lag/stalls: 647 (0.1%)

Is v-sync enabled?

For the next test, turn Game Mode on & kill Vertical Canvas.

Cap the game frame-rate further/lower quality. Another option, you can also try running the main monitor @ 60HZ.
 

rockbottom

Active Member
I think I already mentioned it but this is suspect, probably wasting resources that could be used by your game &/or OBS. More than likely high on the list of software not to install on a Performance PC.

13:07:37.539: Webroot SecureAnywhere: enabled (AV)
 
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