For Capture Method, what's the difference between BitBlt and Windows Graphics Capture?

Both are the same quality and roughly the same performance.

The difference is that WGC supports capturing hardware accelerated apps, but it uses a software cursor & displays a border to the user (not to the recording/stream) that currently cannot be turned off.
 
By support you mean it just works on apps that use hardware acceleration (like a game being rendered with a GPU)?
For games, use a Game Capture Source. Hardware accelerated apps means: Photoshop, Google Chrome, Discord, etc.
 
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