Hey I wanted to stream FF14 ARR but I only get a black screen of it.
Other games work fine.
I activated Intel QuickSync as it really improved my stream / game quality. Could this be the issue? As I tried to deactivate it but the game stayed black.
Any ideas how I can approach this issue?
Log:
Other games work fine.
I activated Intel QuickSync as it really improved my stream / game quality. Could this be the issue? As I tried to deactivate it but the game stayed black.
Any ideas how I can approach this issue?
Log:
Code:
14:46:43: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
14:46:43: -------------------------------
14:46:43: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
14:46:43: CPU Speed: 3399MHz
14:46:43: Physical Memory: 4095MB Total, 4095MB Free
14:46:43: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:46:43: monitor 1: pos={0, 0}, size={1920, 1080}
14:46:43: monitor 2: pos={1920, 0}, size={1920, 1080}
14:46:43: monitor 3: pos={3840, 0}, size={1024, 768}
14:46:43: Windows Version: 6.2 Build 9200
14:46:43: Aero is Enabled
14:46:43: -------------------------------
14:46:43: OBS Modules:
14:46:43: Base Address Module
14:46:43: 00250000 OBS.exe
14:46:43: 52F80000 OBSApi.dll
14:46:43: 56130000 DShowPlugin.dll
14:46:43: 5BAA0000 GraphicsCapture.dll
14:46:43: 56110000 NoiseGate.dll
14:46:43: 52CF0000 PSVPlugin.dll
14:46:43: ------------------------------------------
14:46:43: Adapter 1
14:46:43: Video Adapter: NVIDIA GeForce GTX 560 Ti
14:46:43: Video Adapter Dedicated Video Memory: 1019736064
14:46:43: Video Adapter Shared System Memory: 3221106688
14:46:43: ------------------------------------------
14:46:43: Adapter 2
14:46:43: Video Adapter: Intel(R) HD Graphics 3000
14:46:43: Video Adapter Dedicated Video Memory: 33554432
14:46:43: Video Adapter Shared System Memory: 1711276032
14:46:43: =====Stream Start: 2013-09-21, 14:46:43===============================================
14:46:43: Multithreaded optimizations: On
14:46:43: Base resolution: 1920x1080
14:46:43: Output resolution: 1280x720
14:46:43: ------------------------------------------
14:46:43: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
14:46:43: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
14:46:43: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
14:46:43: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBicubicYUV.pShader.blob
14:46:43: Playback device Default
14:46:43: ------------------------------------------
14:46:43: Using desktop audio input: Speakers (High Definition Audio Device)
14:46:43: ------------------------------------------
14:46:43: Using auxilary audio input: Microphone (High Definition Audio Device)
14:46:43: Using Mic QPC timestamps
14:46:43: ------------------------------------------
14:46:43: Audio Encoding: AAC
14:46:43: bitrate: 128
14:46:43: ------------------------------------------
14:46:43: device: Logitech HD Webcam C310,
14:46:43: device id \\?\usb#vid_046d&pid_081b&mi_00#7&1231cb5b&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:46:43: chosen type: I420, usingFourCC: false, res: 1280x960 - 1280x960, frameIntervals: 333333-2000000, fourCC: 'I420'
14:46:43: audio device: Deaktivieren,
14:46:43: audio device id Disabled,
14:46:43:
14:46:43: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
14:46:43: Using directshow input
14:46:43: Using graphics capture
14:46:43: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:46:45: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:46:45: Found QSV hardware support
14:46:45: ------------------------------------------
14:46:45: QSV version 1.4 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_ANY (actual: MFX_IMPL_HARDWARE3 | MFX_IMPL_VIA_D3D9)
14:46:45: Using 13 encode tasks
14:46:45: ------------------------------------------
14:46:45: Video Encoding: QSV
14:46:45: fps: 60
14:46:45: width: 1280, height: 720
14:46:45: target-usage: MFX_TARGETUSAGE_BEST_QUALITY
14:46:45: CBR: yes
14:46:45: CFR: no
14:46:45: max bitrate: 3000
14:46:45: ------------------------------------------
14:46:45: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
14:46:45: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
14:46:45: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 18! Had to delete audio segment.
14:46:45:
14:46:45: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 8! Had to delete audio segment.
14:46:45:
14:47:06: using memory capture
14:47:12: Capture window 0x0006114A invalid or changing, terminating capture
14:47:16: using memory capture
14:48:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:48:30: New Scene
14:48:30: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
14:48:30: C:/Users/Aleksander/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
14:48:30: Using Window Capture
14:48:30: Using text output
14:48:58: Total frames rendered: 7895, number of late frames: 99 (1.25%) (it's okay for some frames to be late)
14:48:58:
14:48:58: Profiler results:
14:48:58:
14:48:58: ==============================================================
14:48:58: frame - [100%] [avg time: 3.166 ms (cpu time: avg 2.123 ms, total 16765.6 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.347%]
14:48:58: | frame preprocessing and rendering - [90.9%] [avg time: 2.878 ms (cpu time: avg 1.959 ms, total 15468.8 ms)] [avg calls per frame: 1] [children: 21.2%] [unaccounted: 69.7%]
14:48:58: | | scene->Preprocess - [21.2%] [avg time: 0.67 ms (cpu time: avg 0.403 ms, total 3187.5 ms)] [avg calls per frame: 1]
14:48:58: | video encoding and uploading - [8.75%] [avg time: 0.277 ms (cpu time: avg 0.162 ms, total 1281.25 ms)] [avg calls per frame: 1] [children: 7.08%] [unaccounted: 1.67%]
14:48:58: | | flush - [2.72%] [avg time: 0.086 ms (cpu time: avg 0.059 ms, total 468.75 ms)] [avg calls per frame: 1]
14:48:58: | | CopyResource - [0.474%] [avg time: 0.015 ms (cpu time: avg 0.011 ms, total 93.75 ms)] [avg calls per frame: 0]
14:48:58: | | conversion to 4:2:0 - [0.569%] [avg time: 0.018 ms (cpu time: avg 0.005 ms, total 46.875 ms)] [avg calls per frame: 0]
14:48:58: | | call to encoder - [3.25%] [avg time: 0.103 ms (cpu time: avg 0.077 ms, total 609.375 ms)] [avg calls per frame: 0] [children: 2.81%] [unaccounted: 0.442%]
14:48:58: | | | ProcessEncodedFrame - [0.979%] [avg time: 0.031 ms (cpu time: avg 0.033 ms, total 265.625 ms)] [avg calls per frame: 0]
14:48:58: | | | EncodeFrameAsync - [1.83%] [avg time: 0.058 ms (cpu time: avg 0.033 ms, total 265.625 ms)] [avg calls per frame: 0]
14:48:58: | | sending stuff out - [0.0632%] [avg time: 0.002 ms (cpu time: avg 0.003 ms, total 31.25 ms)] [avg calls per frame: 0]
14:48:58: | Convert444Threads - [1.06e+003%] [avg time: 33.451 ms (cpu time: avg 1.565 ms, total 12359.4 ms)] [avg calls per frame: 1]
14:48:58: ==============================================================
14:48:58:
14:48:58: =====Stream End: 2013-09-21, 14:48:58=================================================
Last game capture log:
2013-09-21, 14:47:16: we're booting up:
14:47:16: D3D9 Present
14:47:16: D3D9EndScene called
14:47:16: D3DPRESENT_PARAMETERS {
14:47:16: BackBufferWidth: 1920
14:47:16: BackBufferHeight: 1080
14:47:16: BackBufferFormat: D3DFMT_A8R8G8B8
14:47:16: BackBufferCount: 1
14:47:16: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:16: MultiSampleQuality: 0
14:47:16: SwapEffect: D3DSWAPEFFECT_DISCARD
14:47:16: hDeviceWindow: 657276
14:47:16: Windowed: true
14:47:16: EnableAutoDepthStencil: true
14:47:16: AutoDepthStencilFormat: D3DFMT_D24X8
14:47:16: Flags: None
14:47:16: FullScreen_RefreshRateInHz: 0
14:47:16: PresentationInterval: 2147483648
14:47:16: };
14:47:16: successfully set up d3d9 hooks
14:47:16: D3D9Present called
14:47:16: DoD3D9CPUHook: success
14:47:16: successfully capturing d3d9 frames via CPU
14:47:17: NV Capture available
14:47:17: FBO available
14:47:17: GL Present
14:47:17: (half life scientist) everything.. seems to be in order
14:48:30: ---------------------- Cleared D3D9 Capture ----------------------
14:48:30: D3D9EndScene called
14:48:30: D3D9Present called