Hello i have a problem with my OBS which makes it so that i can't open my 64 bit version of OBS studio, but the 32 bit version works fine. I get the error message "Failed to initialize vide. Your GPU may not be supported, or your graphics drivers may need to be updated." I have a gtx 1070 and i updated my drivers yesterday so that should be fine so i'm wondering what may be wrong!
Heres the log file of my latest try to start my 64 bit OBS
17:48:48.165: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
17:48:48.165: CPU Speed: 4000MHz
17:48:48.166: Physical Cores: 4, Logical Cores: 8
17:48:48.166: Physical Memory: 16328MB Total, 11353MB Free
17:48:48.166: Windows Version: 10.0 Build 18362 (revision: 476; 64-bit)
17:48:48.166: Running as administrator: false
17:48:48.166: Aero is Enabled (Aero is always on for windows 8 and above)
17:48:48.166: Windows 10 Gaming Features:
17:48:48.166: Game Bar: Off
17:48:48.166: Game DVR: Off
17:48:48.166: Game DVR Background Recording: Off
17:48:48.166: Game Mode: Off
17:48:48.170: Sec. Software Status:
17:48:48.174: Windows Defender Antivirus: enabled (AV)
17:48:48.174: Windows-brandväggen: enabled (FW)
17:48:48.175: Current Date/Time: 2019-11-21, 17:48:48
17:48:48.175: Browser Hardware Acceleration: true
17:48:48.175: Portable mode: false
17:48:48.400: OBS 23.2.1 (64-bit, windows)
17:48:48.400: ---------------------------------
17:48:48.401: ---------------------------------
17:48:48.401: audio settings reset:
17:48:48.401: samples per sec: 44100
17:48:48.401: speakers: 2
17:48:48.404: ---------------------------------
17:48:48.404: Initializing D3D11...
17:48:48.404: Available Video Adapters:
17:48:48.407: Adapter 0: NVIDIA GeForce GTX 1070
17:48:48.407: Dedicated VRAM: 4185915392
17:48:48.407: Shared VRAM: 4265627648
17:48:48.407: output 0: pos={0, 0}, size={1920, 1080}, attached=true
17:48:48.407: output 1: pos={-1920, 0}, size={1920, 1080}, attached=true
17:48:48.414: Loading up D3D11 on adapter NVIDIA GeForce GTX 1070 (0)
17:48:48.466: D3D11 loaded successfully, feature level used: 45056
17:48:48.498: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.498: Pass (0) <> missing vertex shader!
17:48:48.500: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.500: Pass (0) <> missing vertex shader!
17:48:48.502: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.502: Pass (0) <> missing vertex shader!
17:48:48.503: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.503: Pass (0) <> missing vertex shader!
17:48:48.505: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.505: Pass (0) <> missing vertex shader!
17:48:48.507: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.507: Pass (0) <> missing vertex shader!
17:48:48.509: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.509: Pass (0) <> missing vertex shader!
17:48:48.511: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.511: Pass (0) <> missing vertex shader!
17:48:48.513: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.513: Pass (0) <> missing vertex shader!
17:48:48.516: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.516: Pass (0) <> missing vertex shader!
17:48:48.518: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.518: Pass (0) <> missing vertex shader!
17:48:48.520: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.520: Pass (0) <> missing vertex shader!
17:48:48.523: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.523: Pass (0) <> missing vertex shader!
17:48:48.525: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.525: Pass (0) <> missing vertex shader!
17:48:48.528: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.528: Pass (0) <> missing vertex shader!
17:48:48.530: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.530: Pass (0) <> missing vertex shader!
17:48:48.533: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.533: Pass (0) <> missing vertex shader!
17:48:48.535: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.535: Pass (0) <> missing vertex shader!
17:48:48.537: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.537: Pass (0) <> missing vertex shader!
17:48:48.539: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.539: Pass (0) <> missing vertex shader!
17:48:48.540: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.540: Pass (0) <> missing vertex shader!
17:48:48.543: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.543: Pass (0) <> missing vertex shader!
17:48:48.545: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.545: Pass (0) <> missing vertex shader!
17:48:48.734: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0):
17:48:48.734: D:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
17:48:48.734:
17:48:48.734: Pass (0) <> missing pixel shader!
17:48:48.736: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0):
17:48:48.736: D:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
17:48:48.736:
17:48:48.736: Pass (0) <> missing pixel shader!
17:48:48.738: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0):
17:48:48.738: D:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
17:48:48.738:
17:48:48.738: Pass (0) <> missing pixel shader!
17:48:48.763: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll'
17:48:48.766: ---------------------------------
17:48:48.766: Initializing OpenGL...
17:48:49.099: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 1070/PCIe/SSE2
17:48:49.099: OpenGL loaded successfully, version 4.6.0 NVIDIA 441.20, shading language 4.60 NVIDIA
17:48:49.099: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead.
17:48:49.121: Error compiling shader:
17:48:49.121: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.121:
17:48:49.121:
17:48:49.121: device_vertexshader_create (GL) failed
17:48:49.121: Pass (0) <> missing vertex shader!
17:48:49.121: Error compiling shader:
17:48:49.121: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.121:
17:48:49.121:
17:48:49.121: device_vertexshader_create (GL) failed
17:48:49.121: Pass (0) <> missing vertex shader!
17:48:49.122: Error compiling shader:
17:48:49.122: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.122:
17:48:49.122:
17:48:49.122: device_vertexshader_create (GL) failed
17:48:49.122: Pass (0) <> missing vertex shader!
17:48:49.123: Error compiling shader:
17:48:49.123: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.123:
17:48:49.123:
17:48:49.123: device_vertexshader_create (GL) failed
17:48:49.123: Pass (0) <> missing vertex shader!
17:48:49.123: Error compiling shader:
17:48:49.123: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.123:
17:48:49.123:
17:48:49.123: device_vertexshader_create (GL) failed
17:48:49.123: Pass (0) <> missing vertex shader!
17:48:49.124: Error compiling shader:
17:48:49.124: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.124:
17:48:49.124:
17:48:49.124: device_vertexshader_create (GL) failed
17:48:49.124: Pass (0) <> missing vertex shader!
17:48:49.124: Error compiling shader:
17:48:49.124: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.124:
17:48:49.124:
17:48:49.124: device_vertexshader_create (GL) failed
17:48:49.124: Pass (0) <> missing vertex shader!
17:48:49.125: Error compiling shader:
17:48:49.125: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.125:
17:48:49.125:
17:48:49.125: device_vertexshader_create (GL) failed
17:48:49.125: Pass (0) <> missing vertex shader!
17:48:49.125: Error compiling shader:
17:48:49.125: 0(30) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.125:
17:48:49.125:
17:48:49.125: device_vertexshader_create (GL) failed
17:48:49.125: Pass (0) <> missing vertex shader!
17:48:49.126: Error compiling shader:
17:48:49.126: 0(30) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.126:
17:48:49.126:
17:48:49.126: device_vertexshader_create (GL) failed
17:48:49.126: Pass (0) <> missing vertex shader!
17:48:49.127: Error compiling shader:
17:48:49.127: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.127:
17:48:49.127:
17:48:49.127: device_vertexshader_create (GL) failed
17:48:49.127: Pass (0) <> missing vertex shader!
17:48:49.132: Error compiling shader:
17:48:49.132: 0(20) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.132:
17:48:49.132:
17:48:49.132: device_pixelshader_create (GL) failed
17:48:49.132: Pass (0) <> missing pixel shader!
17:48:49.133: Error compiling shader:
17:48:49.133: 0(20) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.133:
17:48:49.133:
17:48:49.133: device_pixelshader_create (GL) failed
17:48:49.133: Pass (0) <> missing pixel shader!
17:48:49.133: Error compiling shader:
17:48:49.133: 0(21) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.133:
17:48:49.133:
17:48:49.133: device_pixelshader_create (GL) failed
17:48:49.133: Pass (0) <> missing pixel shader!
17:48:49.140: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated.
17:48:50.220: Freeing OBS context data
17:48:50.222: == Profiler Results =============================
17:48:50.222: run_program_init: 2194.51Â ms
17:48:50.222: ┣OBSApp::AppInit: 41.517 ms
17:48:50.222: ┃ ┗OBSApp::InitLocale: 0.977 ms
17:48:50.222: â”—OBSApp::OBSInit: 974.86Â ms
17:48:50.222: ┣obs_startup: 9.338 ms
17:48:50.222: â”—OBSBasic::OBSInit: 740.147Â ms
17:48:50.222: ┣OBSBasic::InitBasicConfig: 0.824 ms
17:48:50.222: ┣OBSBasic::ResetAudio: 0.18 ms
17:48:50.222: â”—OBSBasic::ResetVideo: 739.111Â ms
17:48:50.222: obs_hotkey_thread(25Â ms): min=0.003Â ms, median=0.005Â ms, max=0.061Â ms, 99th percentile=0.061Â ms, 100% below 25Â ms
17:48:50.222: audio_thread(Audio): min=0.007Â ms, median=0.01Â ms, max=0.022Â ms, 99th percentile=0.022Â ms
17:48:50.222: =================================================
17:48:50.222: == Profiler Time Between Calls ==================
17:48:50.222: obs_hotkey_thread(25 ms): min=25.981 ms, median=25.992 ms, max=26.002 ms, 0% within ±2% of 25 ms (0% lower, 100% higher)
17:48:50.222: =================================================
17:48:50.229: Number of memory leaks: 220
Heres the log file of my latest try to start my 64 bit OBS
17:48:48.165: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
17:48:48.165: CPU Speed: 4000MHz
17:48:48.166: Physical Cores: 4, Logical Cores: 8
17:48:48.166: Physical Memory: 16328MB Total, 11353MB Free
17:48:48.166: Windows Version: 10.0 Build 18362 (revision: 476; 64-bit)
17:48:48.166: Running as administrator: false
17:48:48.166: Aero is Enabled (Aero is always on for windows 8 and above)
17:48:48.166: Windows 10 Gaming Features:
17:48:48.166: Game Bar: Off
17:48:48.166: Game DVR: Off
17:48:48.166: Game DVR Background Recording: Off
17:48:48.166: Game Mode: Off
17:48:48.170: Sec. Software Status:
17:48:48.174: Windows Defender Antivirus: enabled (AV)
17:48:48.174: Windows-brandväggen: enabled (FW)
17:48:48.175: Current Date/Time: 2019-11-21, 17:48:48
17:48:48.175: Browser Hardware Acceleration: true
17:48:48.175: Portable mode: false
17:48:48.400: OBS 23.2.1 (64-bit, windows)
17:48:48.400: ---------------------------------
17:48:48.401: ---------------------------------
17:48:48.401: audio settings reset:
17:48:48.401: samples per sec: 44100
17:48:48.401: speakers: 2
17:48:48.404: ---------------------------------
17:48:48.404: Initializing D3D11...
17:48:48.404: Available Video Adapters:
17:48:48.407: Adapter 0: NVIDIA GeForce GTX 1070
17:48:48.407: Dedicated VRAM: 4185915392
17:48:48.407: Shared VRAM: 4265627648
17:48:48.407: output 0: pos={0, 0}, size={1920, 1080}, attached=true
17:48:48.407: output 1: pos={-1920, 0}, size={1920, 1080}, attached=true
17:48:48.414: Loading up D3D11 on adapter NVIDIA GeForce GTX 1070 (0)
17:48:48.466: D3D11 loaded successfully, feature level used: 45056
17:48:48.498: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.498: Pass (0) <> missing vertex shader!
17:48:48.500: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.500: Pass (0) <> missing vertex shader!
17:48:48.502: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.502: Pass (0) <> missing vertex shader!
17:48:48.503: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.503: Pass (0) <> missing vertex shader!
17:48:48.505: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.505: Pass (0) <> missing vertex shader!
17:48:48.507: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.507: Pass (0) <> missing vertex shader!
17:48:48.509: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.509: Pass (0) <> missing vertex shader!
17:48:48.511: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.511: Pass (0) <> missing vertex shader!
17:48:48.513: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.513: Pass (0) <> missing vertex shader!
17:48:48.516: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.516: Pass (0) <> missing vertex shader!
17:48:48.518: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.518: Pass (0) <> missing vertex shader!
17:48:48.520: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.520: Pass (0) <> missing vertex shader!
17:48:48.523: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.523: Pass (0) <> missing vertex shader!
17:48:48.525: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.525: Pass (0) <> missing vertex shader!
17:48:48.528: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.528: Pass (0) <> missing vertex shader!
17:48:48.530: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.530: Pass (0) <> missing vertex shader!
17:48:48.533: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.533: Pass (0) <> missing vertex shader!
17:48:48.535: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.535: Pass (0) <> missing vertex shader!
17:48:48.537: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.537: Pass (0) <> missing vertex shader!
17:48:48.539: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.539: Pass (0) <> missing vertex shader!
17:48:48.540: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.540: Pass (0) <> missing vertex shader!
17:48:48.543: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.543: Pass (0) <> missing vertex shader!
17:48:48.545: device_vertexshader_create (D3D11): Unknown Semantic Name
17:48:48.545: Pass (0) <> missing vertex shader!
17:48:48.734: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0):
17:48:48.734: D:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
17:48:48.734:
17:48:48.734: Pass (0) <> missing pixel shader!
17:48:48.736: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0):
17:48:48.736: D:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
17:48:48.736:
17:48:48.736: Pass (0) <> missing pixel shader!
17:48:48.738: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0):
17:48:48.738: D:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
17:48:48.738:
17:48:48.738: Pass (0) <> missing pixel shader!
17:48:48.763: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll'
17:48:48.766: ---------------------------------
17:48:48.766: Initializing OpenGL...
17:48:49.099: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 1070/PCIe/SSE2
17:48:49.099: OpenGL loaded successfully, version 4.6.0 NVIDIA 441.20, shading language 4.60 NVIDIA
17:48:49.099: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead.
17:48:49.121: Error compiling shader:
17:48:49.121: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.121:
17:48:49.121:
17:48:49.121: device_vertexshader_create (GL) failed
17:48:49.121: Pass (0) <> missing vertex shader!
17:48:49.121: Error compiling shader:
17:48:49.121: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.121:
17:48:49.121:
17:48:49.121: device_vertexshader_create (GL) failed
17:48:49.121: Pass (0) <> missing vertex shader!
17:48:49.122: Error compiling shader:
17:48:49.122: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.122:
17:48:49.122:
17:48:49.122: device_vertexshader_create (GL) failed
17:48:49.122: Pass (0) <> missing vertex shader!
17:48:49.123: Error compiling shader:
17:48:49.123: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.123:
17:48:49.123:
17:48:49.123: device_vertexshader_create (GL) failed
17:48:49.123: Pass (0) <> missing vertex shader!
17:48:49.123: Error compiling shader:
17:48:49.123: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.123:
17:48:49.123:
17:48:49.123: device_vertexshader_create (GL) failed
17:48:49.123: Pass (0) <> missing vertex shader!
17:48:49.124: Error compiling shader:
17:48:49.124: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.124:
17:48:49.124:
17:48:49.124: device_vertexshader_create (GL) failed
17:48:49.124: Pass (0) <> missing vertex shader!
17:48:49.124: Error compiling shader:
17:48:49.124: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.124:
17:48:49.124:
17:48:49.124: device_vertexshader_create (GL) failed
17:48:49.124: Pass (0) <> missing vertex shader!
17:48:49.125: Error compiling shader:
17:48:49.125: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.125:
17:48:49.125:
17:48:49.125: device_vertexshader_create (GL) failed
17:48:49.125: Pass (0) <> missing vertex shader!
17:48:49.125: Error compiling shader:
17:48:49.125: 0(30) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.125:
17:48:49.125:
17:48:49.125: device_vertexshader_create (GL) failed
17:48:49.125: Pass (0) <> missing vertex shader!
17:48:49.126: Error compiling shader:
17:48:49.126: 0(30) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.126:
17:48:49.126:
17:48:49.126: device_vertexshader_create (GL) failed
17:48:49.126: Pass (0) <> missing vertex shader!
17:48:49.127: Error compiling shader:
17:48:49.127: 0(29) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.127:
17:48:49.127:
17:48:49.127: device_vertexshader_create (GL) failed
17:48:49.127: Pass (0) <> missing vertex shader!
17:48:49.132: Error compiling shader:
17:48:49.132: 0(20) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.132:
17:48:49.132:
17:48:49.132: device_pixelshader_create (GL) failed
17:48:49.132: Pass (0) <> missing pixel shader!
17:48:49.133: Error compiling shader:
17:48:49.133: 0(20) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.133:
17:48:49.133:
17:48:49.133: device_pixelshader_create (GL) failed
17:48:49.133: Pass (0) <> missing pixel shader!
17:48:49.133: Error compiling shader:
17:48:49.133: 0(21) : error C1503: undefined variable "obs_glsl_compile"
17:48:49.133:
17:48:49.133:
17:48:49.133: device_pixelshader_create (GL) failed
17:48:49.133: Pass (0) <> missing pixel shader!
17:48:49.140: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated.
17:48:50.220: Freeing OBS context data
17:48:50.222: == Profiler Results =============================
17:48:50.222: run_program_init: 2194.51Â ms
17:48:50.222: ┣OBSApp::AppInit: 41.517 ms
17:48:50.222: ┃ ┗OBSApp::InitLocale: 0.977 ms
17:48:50.222: â”—OBSApp::OBSInit: 974.86Â ms
17:48:50.222: ┣obs_startup: 9.338 ms
17:48:50.222: â”—OBSBasic::OBSInit: 740.147Â ms
17:48:50.222: ┣OBSBasic::InitBasicConfig: 0.824 ms
17:48:50.222: ┣OBSBasic::ResetAudio: 0.18 ms
17:48:50.222: â”—OBSBasic::ResetVideo: 739.111Â ms
17:48:50.222: obs_hotkey_thread(25Â ms): min=0.003Â ms, median=0.005Â ms, max=0.061Â ms, 99th percentile=0.061Â ms, 100% below 25Â ms
17:48:50.222: audio_thread(Audio): min=0.007Â ms, median=0.01Â ms, max=0.022Â ms, 99th percentile=0.022Â ms
17:48:50.222: =================================================
17:48:50.222: == Profiler Time Between Calls ==================
17:48:50.222: obs_hotkey_thread(25 ms): min=25.981 ms, median=25.992 ms, max=26.002 ms, 0% within ±2% of 25 ms (0% lower, 100% higher)
17:48:50.222: =================================================
17:48:50.229: Number of memory leaks: 220