So I've recently tried out the studio version for local recording and it's got some interesting things going for it, mostly good, but in my encoder of choice [staxrips] I was getting darker renders compared to what is now called classic.
I looked at the logs provided by staxrips and here's...
the old
Color range : Limited
Color primaries : BT.709
Matrix coefficients : BT.709
vs the new
Color range : Full
Matrix coefficients : BT.709
I saw a thread suggesting to change it to BT.601 but I didn't see a change but decided to switch OBStudio to Color range: partial and staxrips reads..
Color range : Limited
Matrix coefficients : BT.709
Now the output is the same as classic sourced encodes and what's on the screen, so I'm scratching my head on what or why Full was default? Was staxrips doing it wrong? Is the game I'm window capturing weird? Did I change it to full and I'm an idiot?
OS : Windows 7 Ultimate
CPU : AMD FX(tm)-6300 Six-Core Processor
GPU : NVIDIA GeForce GTX 960
*thought I should report I usually use nvenc but also tried x264 with the same dim resulting encodes.
*mpc-hc and youtube were used for playback
I looked at the logs provided by staxrips and here's...
the old
Color range : Limited
Color primaries : BT.709
Matrix coefficients : BT.709
vs the new
Color range : Full
Matrix coefficients : BT.709
I saw a thread suggesting to change it to BT.601 but I didn't see a change but decided to switch OBStudio to Color range: partial and staxrips reads..
Color range : Limited
Matrix coefficients : BT.709
Now the output is the same as classic sourced encodes and what's on the screen, so I'm scratching my head on what or why Full was default? Was staxrips doing it wrong? Is the game I'm window capturing weird? Did I change it to full and I'm an idiot?
OS : Windows 7 Ultimate
CPU : AMD FX(tm)-6300 Six-Core Processor
GPU : NVIDIA GeForce GTX 960
*thought I should report I usually use nvenc but also tried x264 with the same dim resulting encodes.
*mpc-hc and youtube were used for playback
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